Balance Update 1/28

by Aeternus_EA
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Original Post

Balance Update 1/28

[ Edited ]
EA Community Manager

Balance Changes
Character Hitbox adjustments
Tuned (Increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.

 

Velocity and Drag Distance – Certain characters were overperforming at distances beyond their intended range. So, we’ve made changes to the velocity and drag distance of several characters’ primary weapons that will make it harder to hit targets beyond this expected range (but not impossible).

 

New UI Element: Health Regeneration Bar

  • A new bar that goes above a player’s health bar will now display how much time will pass beforel health regeneration begins.]

Peashooter

  • Homing Pea Upgrade has a shorter range on target acquisition 

Chomper

  • Increased effective area of primary Chomp
  • Decreased velocity and drag distance of Slobber shot

Kernal Corn

  • Decreased velocity and drag distance of Cob Busters

Nightcap

  • Decreased velocity and drag distance of Spore Strike

Oak/Acorn

  • Decreased velocity of Shell Shot
  • Decreased velocity and drag distance of Wood Grief
  • Fixed flight path and increased initial velocity of Sap Trap

 

Rose

  • Decreased rate of fire on Magic Thistles
  • Time Snare Upgrade: Increased the number of hits needed to trigger Time Snare

Foot Soldier

  • Decreased velocity and drag distance of Z-12 Assault Blaster
  • Rapid Fire Upgrade – Decreased fire rate speed up and max fire rate 

Imp

  • Decreased velocity and drag distance of Imp Blasters
  • Increased recoil of Imp Blasters

Super Brainz

  • Increased health gain per punch landed and effective area of Heroic Fists

All-Star

  • Decreased velocity and drag distance of Football Cannon
  • Increased recoil of Football Cannon
  • Sprint Tackle refresh doesn’t start until ability is done
  • Dummy Shield has a decreased cooldown time, and a shorter active time

Engineer

  • Fixed collision check when attempting to deploy Double Time (easier to deploy)
Message 1 of 101 (6,698 Views)

Re: Upcoming Balance Update 1/28

★★★ Pro

Is this everything?

Message 2 of 101 (6,519 Views)

Re: Upcoming Balance Update 1/28

I honestly think that engineer double time, should stated as a bug fix not adjustment. I always can't deploy my ability on double time. I keep pressing the button, it won't deploy most of the time. 

Message 3 of 101 (6,503 Views)

Re: Upcoming Balance Update 1/28

★★★ Guide

Seriously? How difficult is it to just add drop off to these characters?

Message 4 of 101 (6,500 Views)

Re: Upcoming Balance Update 1/28

★★ Pro
@Aeternus_EA Snap Dragon and Space Cadet are going to be gods lol.
Message 5 of 101 (6,493 Views)

Re: Upcoming Balance Update 1/28

★ Guide
@GutmanSca Also, sunflower is gonna be an even godlier goddess than she is now.
Message 6 of 101 (6,450 Views)

Re: Upcoming Balance Update 1/28

[ Edited ]
★★ Guide

why did electric slide, scientist, 80's, cadet, sunflower get nothing for there sniping power?

Edit: station, scurvy scattershot, cactus close range, snap's secondary  

Message 7 of 101 (6,422 Views)

Re: Upcoming Balance Update 1/28

★★ Guide

Snap Dragon is already super OP! If my team is behind in any PVP match, I'll switch to Snap Dragon and its a guaranteed 20+ kills every game. I'm surprised PopCap didn't nerf the heck out of it flame thrower main weapon. I can hit a player from a substantial distance which surprises me all the time. Fighting against a Snap Dragon is also a pain so not sure why it wasn't addressed.

Message 8 of 101 (6,274 Views)

Re: Upcoming Balance Update 1/28

★★★ Newbie
@Aeternus_EA Me want new character
Message 9 of 101 (6,235 Views)

Re: Upcoming Balance Update 1/28

★★★★ Guide

The balance in this game is a joke.

Message 10 of 101 (6,190 Views)