January 2020 - last edited January 2020 by EA_David
Balance Changes
Character Hitbox adjustments
Tuned (Increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.
Velocity and Drag Distance – Certain characters were overperforming at distances beyond their intended range. So, we’ve made changes to the velocity and drag distance of several characters’ primary weapons that will make it harder to hit targets beyond this expected range (but not impossible).
New UI Element: Health Regeneration Bar
Peashooter
Chomper
Kernal Corn
Nightcap
Oak/Acorn
Rose
Foot Soldier
Imp
Super Brainz
All-Star
Engineer
January 2020
Is this everything?
January 2020
I honestly think that engineer double time, should stated as a bug fix not adjustment. I always can't deploy my ability on double time. I keep pressing the button, it won't deploy most of the time.
January 2020
Seriously? How difficult is it to just add drop off to these characters?
January 2020
January 2020
January 2020 - last edited January 2020
why did electric slide, scientist, 80's, cadet, sunflower get nothing for there sniping power?
Edit: station, scurvy scattershot, cactus close range, snap's secondary
January 2020
Snap Dragon is already super OP! If my team is behind in any PVP match, I'll switch to Snap Dragon and its a guaranteed 20+ kills every game. I'm surprised PopCap didn't nerf the heck out of it flame thrower main weapon. I can hit a player from a substantial distance which surprises me all the time. Fighting against a Snap Dragon is also a pain so not sure why it wasn't addressed.
January 2020
January 2020
The balance in this game is a joke.