May 2022
Newest vid of Kiefer, testing a bit of stuff and for absolute minimum aero the top speed (in the Red Bull) was 346kph. Yet RB highest speed in qualifying was somewhere around 342 with by far not lowest possible downforce (gonna run lower downforce in Monza for sure). For those looking only at the speed trap, it wasnt at the fastest point of the track (ERS mapping caused higher speeds at the end of the first long straight).
I think when you run 0-0 aero the cars should be faster, possibly a wrong balance of aero-drag, so the cars should likely have less drag+less aero. At least Red Bull but yes, yes, yes i know its not the final performances😂 so relax, just wanted to point it out.
The general concept of the setup looks good, 45 kph difference between max aero and min aero and rear aero reduces top speed more, just as it should be.
PS. can we please get different physics for Mexico (less downforce, less drag)? Like pleeeaaase🥺🥺
May 2022
@Meza994 wrote:[...] possibly a wrong balance of aero-drag, so the cars should likely have less drag+less aero.
Or, or – hear me out on this crazy thought! – it's a preview build with a vertical slice of the game put together 1+ month ago running the data they had accrued and coded in around March or early April at most? Haha sorry, I know you considered it already.
We know that we cannot give a fair assessment of the cars' performance. The only silver lining of this kind of discussion this early in the early access phase of the game is that you seem to be satisfied with the top speed delta between min. and max. downforce setups 🧐
May 2022
May 2022
😲😳
May 2022
Haha not saying it will change, mate! Just that the effort seems futile and thus unappealing to me when the majority of the cards have yet to be dealt out.
Just to be clear, the subject is top notch interesting! It's just that:
May 2022
May 2022
I have no idea what those numbers mean 🤣
We've all seen significant improvements from Ferrari, Alpine and Red Bull Powertrains/Honda engines, all catching up on their overall performance deficit to Mercedes. This would probably be coded in the game somehow following Codemasters' analysis of real world data even if we didn't have different cars to account for.
And as Greco said on his interview, even if we didn't have any regs changes the handling would still be different as they fine tune how all the different parts of the engine work together. It's a huge tapestry of interconnected systems, changing one interaction here has knock on effects to a whole different performance aspect over there. Like how changing the coefficient of grip, be it raw values or its scale or even how the engine operates with it, can output not only a different cornering performance but also straight line top speed.
Even of nothing else changed and the default values you see in the moddable game files were kept the same, if Codies changed the inner workings of the engine we would still see a different performance. And looks like they have done meaningful changes to the code, with proper sim of aero components and tyre model and so on and on.
May 2022
May 2022
I cannot predict what they will be doing in Monza. Is possible they don't need to go so low on wings. Miami has like 2 fast corners, a bit like it would be as caro, and yet speed was only like 340.and you can definitely run more wing like ferrari or less like redbull at miami and be BTW 330 and 340kph. I can't predict.
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