March - last edited March
With the greatest challenge, comes the greatest rewards, and Strongholds are the place for both.
Help your fellow Freelancers out by posting your best strategies for conquering these bastions of danger.
Share in the thread and get rewarded.
Bonus XP from EA_Eric, EA Alexander, and EA_Ataashi to everyone that includes their best Stronghold action shot in their post 😊
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I'm by no means a Stronghold Expert...but in these common sense is "Stay Close...Don't Wonder Far".....Ones that I see fail and go down are the Lone Wolf/Rambo types who just have to venture off trying to wipe the entire map all by-themselves.....and the result is a Blinking Red Icon in the middle of the enemy. You get the feeling there's only three instead of four half the time. The smoothest ran ones for me has always been where everyone stays fairly close able to stream combos and pop a shields/walls when needed.
My best team comp includes a combo colossus with shock coil and Venomspitter, a melee/ultimate/acid interceptor, an ultimate ranger build that also rocks a sweet Divine Vengeance for the fire explosive damage between frag grenades, and a storm (myself) running a glass cannon ice and sniper build. GM3 Tyrant cleared in just about an hour earlier this week. Here is a screenshot of our fight against the Monitor on GM2.
Strongholds can easily be done in a pug, but for a really good time grab a few friends and do a full clear. I still kind of want the option to solo, best time I had during the vip demo, was 3 people leaving at the start of tyrant mine, and getting to solo the whole thing because nobody else every connected.
If you enjoy Anthem's world, the scenery, and lighting you should try to find a squad of likeminded Freelancers and explore each Stronghold at least once without any haste.
I love the extra room in Tyrant Mine.
"From what I’ve tasted of desire I hold with those who favor fire."
[Robert Frost - Fire and Ice]I don't work for EA. The opinions I express are my own.
March - last edited March
I’ve only done Tyrant Mine on Hard, so I’m by no means a stronghold expert, but the most important tip I would give is, make some friends. Just like in real life, networking is crucial to your success as a freelancer. Send some messages to people you feel like connecting with on AHQ. Note people that weren’t a pain to play with and add them on Origin. You can always block them if they start being a pain later.
It can still be difficult to get four people at once to group regularly, but if you have even one person you can coordinate strategy and loadouts with before the expedition, it makes a huge difference in how smooth and enjoyable the run will be. Friendship is magic (and coin)!
Also, some people always have VoIP off, and may or may not have Discord, but you can always press Shift-F1 in-game to bring up the Origin overlay, open the friends list, and right-click (or double-click) your friend’s name to open a chat window. Unfortunately, it doesn’t seem possible to have a group chat in Origin at the moment.
You can also use that same right-click menu to invite people to your group. It seemed to work much more reliably than trying to invite people from the in-game screen, so I’ve pretty much just been using the Origin overlay ever since. You also get a link to accept someone else’s invite in the Origin chat window.
You can even join their game without invite if they’re in a public game and down a player for whatever reason. There will be a blue arrow icon next to their name on the friends list. Do it fast if you want to do it, because otherwise the game will fill in pretty quickly. But note that they may be playing a mission you haven’t played before, so keep that in mind.
Also, a note about the secret room in the Tyrant Mine: in most groups, you will get automatically teleported to the next checkpoint before you reach it. Even if you get a full group of friends specifically looking for that room, someone might accidentally swim ahead and trigger the checkpoint teleport. However, once you get teleported, you can actually turn around and go *back* and still explore it. Nothing in the room actually *requires* a full group, so you can do it on your own while the rest are doing the relic part for the thousandth time.
The entrance will be on your left if you’re going back; it will be close to the surface level so don’t dive too deep. Look for a relatively narrow passage with a greenish glow. There is also a dark underwater cave farther down under that passage, but that’s not the room.
If you hear Faye mention your limited oxygen supply, you’re on the right path. Some of the dialogue when entering the room may not trigger unless you enter it before getting teleported, but the dialogue after killing the “miniboss” should still trigger properly.
Note that once you arrive back to the door, it may be closed – however, you should be able to use the interact button to open it again if you stand close enough. I’m not sure you can open it from inside the room with the relic though.
March - last edited March
Don't rush them, you get nothing extra... (Pubs) There is always one who thinks if they get there first they are doing something special or they are better. Rush to the chests as if you get a bonus and forcing others to respawn is doing them a favour. Personally I don't revive them, but now that has gone lol. Working together means staying together wait for each other play as a team....
Edit: I think one is correct in saying actually killing everything between room increases your chances of better drops as they are all at a higher drop percentage than say freeplay. I have two Legendaries from between room mobs....
A few things I find work quite well during Strongholds:
Obviously, these are just my takes, so feel free to completely disagree with them. Except for the point about Sev, he's had enough Skorpion talk.