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Betreff: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

by DrBonifarz
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Original Post

Storms, Rangers, and Interceptors - DEFINITELY Need a buff

[ Edited ]
★★★★★ Apprentice

They are just totally under-powered.  GM 3 makeup is now 3 Colossus players and the one ranger, storm, or interceptor that hasn't figure out the joke.  I main Colossus so this is just a real observation.  Storms in particular have been under-powered without a fast ult build since launch.  But it is really both lack of tanky-ness and lack of damage output for those 3 classes.  

Message 1 of 22 (478 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

[ Edited ]
★ Pro

Colossus is a bit OP at the moment for most situations, especially when it comes to sheer power and clearing trash, but storms, rangers, and interceptors in the right hands do just fine.

 

I understand this is your opinion and you are welcome to it, but you also think that Anthem needs pvp, so I think most here in this forum community agree that your opinion is worth a grain of salt, not to mention you continuously go from loving to hating the game. How many times have you quit and said you weren't coming back?

Message 2 of 22 (462 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

[ Edited ]
★★★★★ Apprentice

 

Daethena - you don't play on GM3 do you?  Those 3 classes are basically extinct. Colossus finally feels like the time spent equals what you should get.  Other classes are trash right now.  Storm in particular is way too weak.  My Colossus would use it for a tooth brush.

 

You don't nerf what people are actually enjoying.  You buff what they think sucks - ie any class but colossus right now.

 

I bet you main Interceptor or something.  I'd use your javelin for a skateboard

 

Daethena - a photo of your Javelin as my Colossus' skateboard is attached.

 

alien.jpg

-

Message 3 of 22 (456 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

★ Guide
@Daethena went for the throat lmfao.
Message 4 of 22 (441 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

★★★ Guide

@TheReal_USA_MAGA wrote:

They are just totally under-powered.  GM 3 makeup is now 3 Colossus players and the one ranger, storm, or interceptor that hasn't figure out the joke.  I main Colossus so this is just a real observation.  Storms in particular have been under-powered without a fast ult build since launch.  But it is really both lack of tanky-ness and lack of damage output for those 3 classes.  


I don't usually play GM3, but I main a colossus and do have an opinion about your comment and that is that when you play the cataclysm  timed events I think the team really can't function with 3 colossus and a ranger because the colossus is too slow. Play style makes a big difference, I try to help the other jav classes on the team as best I can because it's great when storm makes the mob get frozen and I whack them with my meteor storm for a combo or the interceptor is all of a sudden beside me swinging blades at a hard to kill enemy and they are both fast enough to revive a fallen teammate before I can get to them. All the javs have strengths and weaknesses. When all the new 80 level stuff is out things might level out for all the javs.

 

It's good to see you've returned and seem to like the changes in the game

Good luck,

 

Beer

 

 

Message 5 of 22 (438 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

★ Pro

@TheReal_USA_MAGA  I play all 4 Javelins on GM3 thank you. Never did I suggest nerfing Colossus, just stated in my opinion it's a bit over powered is all, and really glad you enjoy it.

 

..by the way I remember you claiming not so long ago that Ranger was the godsend of all Javelins, in fact you went so far as to challenge anyone to prove you wrong, so what happened there?

 

In fact if you were as good a player as you claim, you'd know that Storms, Rangers, and Interceptors don't "Definitely" need a buff to be viable in GM3, are there things that could be improved upon, sure, but claiming they don't have viable builds or can't function in GM3 is false. I am sure that @RubyJavelin and others that run in their group topping the leader boards can easily prove as such.

 

A skateboard really? Grow up Sleepy

Message 6 of 22 (435 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

★★★ Guide

Keep it civil or this may get locked. Agree to disagree? Just a thought. 

Message 7 of 22 (405 Views)
Highlighted

Betreff: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

★★ Apprentice

I suggest to have a look at this Feedback by @Grohuf 

 

It may be a lot to read, but in my opinion, this is how balance due to rule changes should be discussed. Specific points you can agree or disagree to form your opinion about the big picture. 

Message 8 of 22 (392 Views)

Betreff: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

[ Edited ]
★★★★ Novice

@TheReal_USA_MAGA 

 

OP is wrong on 3 accounts.

 

  1. Everything in original post is observation, based on your perception and not fact. Looks like you MAGA, but making stuff up doesn’t fly. Literally ...
  2. Continuing from point 1, in my opinion based on my perception, ranger is the most power javelin. Specced correctly you can prime from range or melee and combo non stop, get back armor with each ammo pack you pick up. On top of that you “heal” your group each time you combo…. Further your ultimate is available more frequently than any other javelin and can happen as frequently as once every 60 secs it’s a fully self heal, detonator and for me does 10% dmg per use to Vara on GM3. In Vara fight i can use my ultimate on ranger up to 5 times per fight, on Colossus maybe twice, same with other classes, and even then no guarantee. 
  3. It amazes me that there is still people who don’t get that the game and the javelins really shine when you understand how they compliment one another and there is a lot of synergy. By pure damage output, most people would put Storm as weakest, but I love having a storm in party. Correctly specced can AOE prime better than Colossues and consistently . Is the most effective at stripping shields, again (!) consistently and not just once every GCD. Storm is an amazing “support” Javelin and can take a group to another level.
Message 9 of 22 (374 Views)

Re: Storms, Rangers, and Interceptors - DEFINITELY Need a buff

[ Edited ]
★ Guide

@Daethena wrote:

 

@TheReal_USA_MAGA  I play all 4 Javelins on GM3 thank you. Never did I suggest nerfing Colossus, just stated in my opinion it's a bit over powered is all, and really glad you enjoy it.

 

you'd know that Storms, Rangers, and Interceptors don't "Definitely" need a buff to be viable in GM3, are there things that could be improved upon, sure, but claiming they don't have viable builds or can't function in GM3 is false. I am sure that @RubyJavelin and others that run in their group topping the leader boards can easily prove as such.


I was tagged, so sure why not I'll contribute.

 

For perspective, I am in a group that is in the top 10 teams on the leaderboards for Cataclysm. The only reason I care to say this, that it's very easy check, and from experience you'd know you can only get that high of a score in GM3 specifically.

 

Anyways, I feel that all three of these javelins actually perform admirably in GM3, regardless of what one might think. I know this from experience and my time spent on these javelins .While I won't explicitly go into details of these builds for the sake of not having people try to copy everything to the letter. I will however give you a list of builds that are usable and viable in GM3 and some of the synergies they use, I'm sure those that want to can fill in the rest and make it their own.

 

Interceptor

 

First, I'll lead off with my personal main. There's the usual variety of builds that function well and serve different purposes here. You'll have to use context to figure what exactly is useful where and how.

 

Acid Melee

 

The Acid melee build at it's core relies on just two pieces of gear, and the rest is really just supplemental. Deathstalker's Blades and Serpent's Veil are an incredibly strong pair. This does however restrict your other ability slot to a Detonator, or being strictly a Primer. Uses abilities to combo for harder hits and to soften enemies to get the DSB passive to kick in.

 

 

Tank Melee

 

Same as Acid melee, just a few main parts. This time, Blades of Warding, Way of the Bold and Vengeance Matrix. The main point of this is to sustain and stay alive. Probably the safer choice for just starting in GM3. Since you can regain health rather easily, you can keep your buffs up frequently, as VM triggers at low HP. The only thin that should ever one shot you with Blades of Warding passive up should be an attack that is a scripted kill, or instant kill if you prefer.

 

 

Sniperceptor

 

Again, just a few key pieces. This time Truth of Tarsis, Elusive Talisman and Extended Sniper Magazine (which is kind of optional really). Mostly focuses on high single target damage. There's a lot of things you can do to supplement this and such.

 

 

"Control Specialist"

 

This is more of an idea than an actual build I've used, but could be fairly good in a coordinated group. You'd end up with the same goal as the Tank Melee, but with a focus on CC rather than damage. So Cryo Glaive + Shadow Claw. The whole point being to lock down enemies and prime them for your team, while occasionally detonating for your own Aura.

 

Again, more of an idea than a tried and true build atm. Just kind of showing how you can make variations based on these "staple builds" that can still be effective.

 

Ranger

 

Personally, I'm not super experienced with Ranger. I've recently started getting back into them with this patch. So I only have one build I've used that I've found to be effective. It's not properly geared for GM3 imo so I lack the damage to really want to give it a solid try atm. It'd be fine but I'd need the DPS for it to be worthwhile and not be slow, so I need higher gear score to maximize the combo damage.

 

Combo Ranger

 

Pretty common build, main thing you need is the Tip of the Spear, the ability to prime, and the ability to detonate. It's pretty versatile.

 

I do however recommend Recurring Vengeance or Relentless Pursuit for your Assault Launcher. Both have their ups and downs. RV Is single target and only detonates once per cast, but very spammable if detonating with every cast.. Whereas RP has the ability to detonate a max of 4 combos per cast, but has a short cooldown

Grenade will almost always want to be Arctic Tomb, Cold-blooded or Explosive Blaze. Again each have their advantages. Arctic works best with RP, where it can chain combos, as the freeze will spread on death. Cold-blooded can be used for a hybrid-melee kind of build. Explosive Blaze is just a reliable primer, since there's very few enemies that can shrug off the status effect, save for Titans and Ash-archetype enemies.

 

Storm

 

Storm is honestly my least played, but just like ranger I've found these to be fun setups for GM2. With the right build and inscriptions behind them, they could be very potent and great in GM3. Probably lot of other options too, but I don't even have most of the MWs to play around with. So I just use Legendaries I got from the Cataclysm, and it seems to work on quite well imo.

 

Combo Chain

 

Uses three elements, making them flexible for shield breaking, primes with two of them. Main skills are Eternal Squall and Steam Vent. The important thing to know is that both of these abilities can both prime and Detonate, and having at least 2 charges of both is recommended. Since they do both, they can essentially create an endless chain of sorts, so you can end up building Ultimate really quickly with practice.

 

Shield Tank-ish

 

This uses a synergy on top of another synergy. First, Softened Blows and Vanguard's Token. This makes it so when your shields break, you get a huge amount of damage resistance. Wouldn't ya know it, Storm just so happens to have a melee that restores shields. These working in unison can make you incredibly durable, especially if you can stack your shields high enough.

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