So I have been playing for a few days now and I'm not the greatest player but here is my opinion of the game so far.
Gameplay
- Defending needs some work - the amount of time where a tackle should work or the ball sticks to the attackers foot is just awful and unrealistic.
- Red Cards - Just about every slide tackle is a red card, this needs fixed as standing tackle as above just doesn't work
- CB's when in possession of the ball move so far from each other if an opposing player is pressing heavily and obtain the ball its a simple goal for them with a through ball - this seems to be the main way to score in FC25.
- The movement of the players is dire the AI here needs tweaked when in possession players just don't move to space favouring standing behind defenders.
- Input Lag - I play on series x and the lag between me pressing a button and the players responding (if the correct player even responds) is way too long
- Attackers - don't play to the space on AI E.g. if a ball comes into your attacker rather than run towards the space the defender has vacated they run towards the ball resulting in a school yard scrum beside the ball.
- Passing - so far it seems pretty random as to whether the player intended will receive the ball - needs a bit of work
- Finesse shot - Very niche use this season based on how compact the game plays could use a little work. I tend to favour normal or power shot over finesse
- Need to chain skill moves. this is prevalent on this game more than any other chaining skill moves should not be the preferential way to score a goal in the game any game which requires you to learn more combo's than a fighter plane cockpit reduces the fun
Menu's
- These are just plain unresponsive - this needs fixed as a priority !
- Particular issues when using actions on any player (quick sell, list player, add consumable, Send to club)
- Finding stuff in the menu still isn't great could use some UX design or reduce the complexity
Rush
- Not a bad concept embedding reskinned Volta into the game modes.
- Drop in matches - Just terrible the fifa community consists of a large number of players who would rather look good than win (very rarely you get a team that pass) reduces the fun of this mode.
- The sheer number of rush games required for objectives is too high fine if your with a group of friends terrible if as above
Squad Battles
- 12 matches isn't really the golden number for this considering the amount of objectives which either rely on this or Rivals.
- RNG on the squads you get in this mode is now a problem due to the reduced number of matches available, 5-4-1 is prevalent in this game coming up against these teams will impact your final rank.
Rivals
- Not sure what your trying to achieve with the current setup
- the fact you cant be relegated insures you are stuck in divisions which may not suit your skill level resulting in many losses and a lot of frustration.
- You need to award wins for players quitting the old 5-0 system worked well - instead you end up with a load of players quitting at 1-1 if they feel the flow is against them
- 0 points for a loss - this doesn't work and just results in frustration if a player finds themselves in a division which is above their skill gap then the game is punishing them for it not only by constant defeats but also by not being able to obtain rewards through this.
- Draws 1-point i get it its standard for football but in a perfect world where SBMM works then draws should be the norm i would fix this by making 4 points for a win and 2 for a draw- don't change the reward and enhanced reward totals.
Anyway just some thoughts i really don't expect much change but fingers crossed