January 2022
@-DFA-Thump wrote:
@VME23I think you missed the point of the video. It was to tell people that he wasn't paid by EA/DICE to keep playing BF2042 and that people shouldn't hound/sling hate to youtubers who choose to spend their time playing it. He also fully acknowledges the plethora of problems that the game has and he even goes so far as to say that the specialist system is meh at best (cherry cola [specialists] / normal cola [classes]....and he prefers normal cola). He's enjoying it for what it is (a variation) but also has videos discussing the numerous missteps of EA/DICE. So it really wasn't so much a defense of the game as it was an explanation/defense of his choice to play it.
Nope, I didn't miss the point. Why do you think ppl said that he's been sponsored by EA? Yes, that's correct - because he was having fun playing it with all of the flaws it has in its current state - something that the vocal part of this community cannot understand - maybe it's about different generations, how they've been raised by their parents, culture, who knows?!
The vocal part of this community is throwing hate at everyone who's playing and enjoying this game, basically if you say that you're having fun in this game you'll instantly be crucified.
If you read my previous posts on this thread I've said the same things about this game and unsurprisingly I share the same opinion as he - with a minor exception regarding the cherry cola aka specialist system.
You cannot release a video praising all the goods in it and leave the negatives apart / unspoken, because the viewers will bash you hardly - that's why his tone was on the negative side even if he was speaking about positives. He's a smart guy and knows how to address a concern to the public.
February 2022 - last edited February 2022
@VME23Fair enough, but I would disagree to an extent. A "fully positive" video would give a inaccurate impression of any game with the issues that BF2042 has. It can be as simple as a opening line of "While this game has issues, I would like to talk about the stuff I do like." This in my opinion is nearly required in order to provide some form of "balance" to any video discussing any videogame (that has rampant problems). It would be disingenuous to simply post a video saying "I'm having a great time with this game (bf2042 or not)" without some form of caveat so as to not give the wrong impression of the game's status. This gives him the wiggle room to discuss what he likes without excusing EA/DICE's release (in the eyes of his viewers) which could embolden EA/DICE as they think they've "turned a corner."
If say this game released as good as Ghost of Tsushima or Demon's Souls remake, then you might have a point as far as a "only positive stuff videos" goes.
February 2022
Forget about specialists for a while. Please explain to me then why such obvious design choices were not present in past battlefields.
Every weapon and explosive is available for each player right now in 2042. Why we have not been witnessing this revolutionary idea before. For ideological reasons, I don`t think so. More or like the entire Conquest was built around classes and their weaponry and abilities. Dismantling classes lead to complete chaos and lack of any balance in Conquest in 2042, only meta and ego-centric builds prevail in my biased opinion. The specialist with ego-centric gadgets, all explosives, and guns at disposal will only further undermine the idea(ls) of Conquest, in-game balance, and the concept of teamwork.
The specialist idea does not provide any additional net value into the Conquest formula with classes, quite the contrary. Most specialists and their abilities are grounded in Squad vs Squad scenario in other games. Not 32/64 Team vs Team scenario.
Classes as a gold standard in Conquest, Breakthrough, Rush.
Free for all - your own build system with any weapon at disposal, no explosives, additional med, ammo, or armor but slower movement to choose from as additional perk in Infantry-based TDM, SQTDM, DOMINATION, GUN MASTER, CHAINLINK, etc. So basically pure gunplay and skill are involved.
Specialists rightfully belong in Battle Royale or 5vs5 highly competitive game modes.
This is what I think after 25+ years of my experience in gaming, not only playing but running communities, modding servers and games, and so on.
February 2022
@Man_iLoveFishing wrote:Scoring is on point tho. Another reason why players kept getting angry cause none of these scores are true.
Lol. Who buys a product based on some unknown media outlet reviews these days?
I'm starting to question the IQ of those ppl who do that.
Play the demo / beta, make your own opinion and then decide if the game is worth playing or not - it's simple, vote with your wallet not with what X, Y or Z says.
February 2022
So...to be clear...you're saying that you've never had a person on your team that wasn't in your squad repair a vehicle for you? I'm going to stop paying attention to you now. You're clearly not as experienced in this franchise as you claim to be.
February 2022 - last edited February 2022
@VME23 wrote:
@LeMairyHuff wrote:...
I understand what you're saying and I agree with almost half of it.
What you're actually pointing out is - you're criticizing the game for the lack of engaging players into more team / squad play scenarios but have you questioned yourself if it's not about the game and it's more about the players who are actually playing this game?
I'm not giving you any theoretical examples, they are facts, real life examples encountered by me many times in AoW Conquest 128 mode - regarding Sundance / Mackay beacon meta.
I'm telling you design wise how this game plays out almost all of the time.
Design wise like what? Conquest game mode having a defined ruleset in which both teams should fight for capturing points to get to a win result?
If you're referring to players, well, I met good player, bad players, casual players and the gameplay loop is not driven by the game mechanics as a whole - it's driven by how the players are engaging these rulesets - that's why each round of Conquest, even played on the same map, is different. In case you're wondering why after each round the matchmaking reoccurs and why the game doesn't keep the same player base intact round after round - 'design wise' it's because the gameplay loop is driven by the players and to allow other experiences to occur, the players need to be randomized across multiple instances.
No I don't need to question myself. I understand exactly what's going on here. Players can only and will only play to their own advantage first and foremost. This is natural instinct. I don't blame players for doing so because that's what's in front of them and what provides the most benefit to them. The game needs to provide concrete ways of making players work as a team instead of the opposite. Instead of wingsuits, provide transportation options on the map for example where a full squad can take part. Instead of the UI telling me what platform I'm on, tell me what Specialist someone is playing (even this tiny change will have a measurable impact). It's actually beyond belief what I can pick out as bad design. It's quite a mess.
Design wise as in providing players an easy way out. Taking that out of the games design is not punishment. There was nothing wrong with boots on the ground gameplay and no one complained about it. Conquest is fine, there's nothing wrong with that. I've answered how players react to rulesets above. They care for themselves first and foremost which they will in any game unless you tailor the game to try and focus more on the team aspect of escape.
There is a lot wrong with the game as I previously said, and I'm not going to blame it all on Specialists because it isn't just Specialists which are the problem. However, it is entirely bad design for the most part. No Score system, no way of enforcing squad gameplay. A lack of features as incentives to support your team and more the opposite. The UI doesn't even convey basic squad information and most of the maps design are mediocre at best. I'm not going to run through a list because it would probably cover a full forum page.
The game will take a long time to improve as almost every system has its faults.
February 2022
February 2022 - last edited February 2022
@VME23Doesn't matter, it's guidance and confidence improvisation on market and people do follow when seeking information about game but that's just shortcut. But it's a lie.
February 2022
Yall are the ones keeping this thread alive by responding to it.
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