January 2022 - last edited January 2022
@DanielRicciardoOnly 22 weapons ? How many mastery do you have ? i have mastery 40 on all smg all Ar beside AC42 1 and a half LMG , 1 shotgun , and 3 specialist .. So dont say you played truely with all 22 weapons yet properly .. I am not even finish yet and i played a crap tons and i am a really good player ..
Also to be fair portal weapons vehicles etc.. did not magically apear in the game ... So you count them out ?
Also past BF for exemple 99% of the players only used the best 2 AR best 2 LMG best 2 Shotty etc..
In 2042 all guns are good once you have all the attachements unlike previous BF
ACE23 ar was the best AR in BF4 then the AEK and were the top pick other guns were there colecting dust being worthless
At least this time they avoided that ... We have less total weapon but so much more customization long barel short barel plus system that let you make 2 to 3 weapons out of 1 on the fly
As for maps the playable areas in conquest 128 are more varied and there is 3x times more contents/ play area than BF4 at launch lets be honest here .. just B point in orbital is more playable space than half of BF4 Zavod map lol
January 2022
January 2022 - last edited January 2022
@X-Sunslayer-XIts benefiting their squads base on wichever mission they set themselves into achieving . There is part of maps that favor snipe or scouts and a squad dosnt need to have 4 recons abilitys even if they all need snipe like weapons to moove foward .. one can play casper 1 angel 1 falk 1 Rao or whoever they need .. They are not forced into classes duplicate and squads are the ones creating they own team composition without being forced into gadjets or weapons they dont need
All your arguments are not base on improoving teamplay or squad play your arguments are always based on limiting the solo players you dislike even if its at the price of hurting teamplay
January 2022
January 2022
January 2022 - last edited January 2022
@Stew360That's one way of looking at it.
I feel you put a lot of subjectivity and pathos into your arguments. Wingsuit could be a gadget limited to Sundance, but as an option. How come BF4 had terrible deisgn?? They had main gun type, Carbines, shotguns and DMRs to choose from. In BF4 you still could addapt to type of combat, E.G. CqC or long distance etc. But the classes had advantages in some areas.. how is that bad?
January 2022
Totally agree. It can be ruff at first but after a while when you find a operator that speaks to you it gets way better. I only wished that there was an engineer that could lock on to vehicles faster, as flack can revive people faster and with full health.
January 2022 - last edited January 2022
@ZoikonI´m with you here, the balance between specialists would be much better if they each had different drawbacks for using them.
As you said mobility specialists like Sundance and McKay should not be able to carry heavy gadgets or weaponds. Dozer and Boris might not be able to use traversal sprint because they carry heavy gear and so on.
Each specialist need a drawback, this would have been solved automaticaly with classes. In previous games there are positives and negatives for using each class as it should be. Othervise there is no need for teamplay.
January 2022
Yes, I’ve had a lot of people repairing my tank on defense. This is when the game actually works for me and isn’t crashing or lagging.
January 2022 - last edited January 2022
@Stew360Restrictions breed creativity. That's why they worked so well for 20 years. Other games in the series had variations on loadouts but the basic structure remained the same.
If you give people the freedom to pick whatever they want, they all gravitate to the same 'meta'. This isn't even exclusive to Battlefield (or FPS games in general). World of Warcraft had this exact issue, which prompted a complete overhaul of the talent system to discourage 'cookie cutter' builds.
Picking a class for your favourite weapon also meant that you had to perform the intrinsic duties of that class. I didn't pick engineer in BF4 for the repair tool but I'd use it when the need from teammates arised.
I also think you might be romanticizing squad based play. Pickup squads rarely coordinated that well. But at least with classes people would naturally fall in to their chosen role within a squad/team.
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