April 2021 - last edited April 2021
Just stumbled upon a tech talk regarding server solutions for Titanfall 1/2. This is very relevant for Apex Legends, as this game was born as BR game mode for Titanfall 2, so it's practically built on the same frame.
https://www.youtube.com/watch?v=p72GaGq-B_0&t=75s&ab_channel=Multiplay
There are a lot of interesting bits in the presentation, for example bare metal being cheaper than cloud servers, server fragmentation, economics, matchmaking, DDoS mitigation. I know most players don't care about stuff like this and just want the fixes & improvements. This topic is for those that are curious.
Credit goes to @Koochi-Q for lighting the path to this hidden thing through his topic https://answers.ea.com/t5/General-Discussion/The-wait/m-p/10240188#M149947
April 2021
April 2021
@DoYaSeeMe I'm in the ''just want improvements and fixes'' camp but I'm already half way through now.
As Arnie would say...
April 2021
April 2021
April 2021 - last edited April 2021
@MandatoryIDtagXD I like yelling... and like plagiarism... thats why I like whispering nonesense... yes not nonsense... nonesense XD.
@DoYaSeeMeTell that to Elisha Grey who got robbed out of being dubbed the inventor of the telephone! https://getyarn.io/yarn-clip/2c224153-9e46-48f3-8786-5dd30e2fbf76
But you’re a class act & a scholar for involving me in the article so now my docile side comes out screaming “WHY AM I FEATURED IN A POST! I don’t like exposure and... https://youtu.be/LHpdgHTINik
April 2021
April 2021 - last edited April 2021
@DoYaSeeMeYep but they had private servers, server selector, ping readout of everyone in match, ping limit and it also ran smooth as butter compared to Apex.
April 2021
April 2021 - last edited April 2021
@DoYaSeeMeIt didn't take off which is a shame as it was a good base for a shooter.
The overall netcode in the game must have been pretty good then (1 packet per snapshot, lower amount of players amongst other things?) and you would notice when a high/inconsistent ping player was in your match from gameplay and then be able to see who the cause was before they were kicked. We don't have any of that info here making it harder for us to identify and that's probably intentional.
I'm open to suggestions as to what other issues are holding Apex back and one of the things i find strange is some of the delays are far beyond what you would expect in timeframe from milliseconds to full seconds like picking items up or shot through doors/cover ect but also how these problems get worse each update. This doesn't sound, to me anyway, like just a solely server or even user issue. Season 3 was when we started getting a ''running through sand'' feeling and the delays got much worse, same with hitreg, audio ect.. and that coincided with big changes to matchmaking and new map. Perhaps a coincidence? We also have the changes to hitreg in S4/5? which just made the problems worse and never got fully fixed.