September (Final) Update & Balance Notes

by EA_Elryn
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Original Post

September (Final) Update & Balance Notes

[ Edited ]
EA Community Manager

Here are the full patch notes for the end of September update. 

 

Balance changes are in the thread. 

 

General

  • Swarm characters (Wildflower and TV Head) will become available for purchase from Rux and can now be used in all game modes.
  • Wildflower and TV Head have gained a melee attack.
  • Added a new icon for vanquish feeds.
  • Text to speech button will be changed to Hold instead of Press.
  • Battle Arena is now available as one of many weekly events, it is no longer a default option within the Multiplayer Terminal.
  • The Time Warp crazy option is being removed from Private Play.
  • Modified bot AI field of vision and accuracy so that they behave more like an average player.

Gameplay

  • Character upgrades have undergone a major balance pass.
  • Added a new VFX to each character when an upgrade triggers.
  • Added in a multiple vanquish XP event.
  • Improved directional damage indicators.
  • Improved aim assist camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement.
  • Improved hit box collision to help balance size differences between Plants and Zombies

Bug Fixes

  • Fixed issue that caused players to get stuck waiting for the game to start
  • Fixed issue that allowed Chomper to attack faster
  • Fixed players getting into enemy spawn zones in Giddy Park
  • Private Play will be accessible to console players without requiring PS+ or Xbox Gold
  • Fixed Levelling Up upgrade not working

Balance Changes

General

  • Added a new VFX to each character when an upgrade triggers
  • Improved Directional Damage Indicators
  • Improvements to Aim Assist including improved camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement
  • Hitbox Collision improvements to help balance size differences between Plants and Zombies
    • Size increases to Foot Soldier, Action Hero, Electric Slide, Scientist, Captain Deadbeard, Goat, and all Brown Coat Zombies
    • Size decrease to Kernel Corn
  • Vanquish Streak XP event grants 500 XP for every 5 vanquishes against players
  • Added in a Multi Vanquish XP event
  • Decreased multikill window from 2->1 seconds
  • New “Jinx Vanquish” XP event for vanquishing a Jinxed enemy
  • Assist XP event triggers for any amount of damage dealt
  • Change logic of oak log roll XP event to not use multi-vanquish time
  • Heal Flower pot drops sun drops at a faster rate to match the heal rate of Dr. Heals.
  • Heal Zombie heals slower to match the heal rate of Heal Weed. 

Common Upgrades

  • Upgrade Rough Patch
    • Increased maximum overhealth granted from 1.3->1.47x
  • Upgrade Critical Blow
    • Increased refresh speed multiplier from 2->2.75x
    • Increased refresh multiplier duration from 1->2 seconds
  • Upgrade Refreshing Revive
    • Increased refresh speed multiplier from 1.5->5x

Attack Upgrades

  • Upgrade Low Life
    • Increased equip cost from 1->2
    • Now heals over time for 3 seconds instead of granting a chunk of health
    • Increased health threshold that is considered “low health” from 14%->20%
  • Upgrade Ready Up
    • Decreased equip cost from 3->2
    • Transition out of sprinting multiplier increased from 4->6.67x
  • Upgrade Vampiric
    • No longer triggers on Minion or Pot/Bot vanquishes
    • Now heals over time for 3 seconds instead of granting a chunk of health
    • Now gives overhealth
  • Upgrade Fearless
    • Now gives overhealth
    • Number of nearby enemies required to start healing decreased from 2->1
    • Healing now scales up based on number of enemies that are close to a max of 4
  • Upgrade Combo
    • Increased equip cost from 1->2
    • Increased refresh speed multiplier from 2.5->5x

Defend Upgrades

  • Upgrade Best Defense 
    • Increased equip cost from 2->3
    • Increased armor duration from 5 seconds to 10 seconds. Achieving another critical vanquish restarts this duration
    • Armor value is now shown on health bar
    • Armor value now stacks up to 3 times (10%, 19%, 27%)
  • Upgrade Adrenaline Rush
    • Decreased equip cost from 4->3
    • No longer triggers when vanquishing Minions or Bots/Pots
    • Decreased multiplier from 1.55->1.4x increased move speed

Support Upgrades

  • Upgrade Revive Reward
    • Also gain 10% armor while reviving
  • Upgrade Hard Target
    • Decreased speed multiplier 1.25->1.15x
  • Upgrade Rollout 
    • Always have max health when revived
    • Increased duration from 6->7 seconds
  • Upgrade Combat Aura
    • Decreased equip cost from 4->3
    • Damage multiplier increased from 1.2->1.25x
    • Increased duration from 7->15 seconds
    • Increased vanquish streak requirement from 3->5 vanquishes
Message 1 of 51 (47,120 Views)

Re: September (Final) Update & Balance Notes

EA Community Manager

Peashooter

  • Pea Cannon
    • Adjust base camera location to fix issue with target preservation
  • Chili Bean Bomb
    • Moved spawn offset up and forward so it doesn't get caught on the ground
  • Upgrade Homing Pea
    • Increased equip cost from 3->4
    • Increased range of homing from 35->43 meters
    • Decreased time to get a lock from 1->0.75 seconds
    • Increased time to lose a lock from 0.25->0.33 seconds
  • Upgrade Escape Roots
    •  Decreased speed multiplier from 1.55->1.2x
  • Upgrade Last Ditch
    • Decrease final Pea damage from 96->90 
  • Upgrade Reload Gatling
    • Increased ammo gain from 10->25
    • Triggers every 5 critical hits instead of every 16
  • Upgrade Party Time
    • Vanquishes don't track towards streak when Party Time is active
    • Increased duration from 5->15 seconds
    • Minions and Bots don’t count towards vanquish streak
    • Decreased speed boost from 1.55->1.1x
  • Upgrade Feed the Beast
    • Triggers on critical vanquish instead of on damage dealt
    • Decreased equip cost from 4->3
    • Increased refresh multiplier from 2x->4x
  • Upgrade Combat Adrenaline
    • Triggers on damage dealt instead of on vanquish
    • Increased duration extension from 2.5->4.25 seconds
    • Increased equip cost from 3->4

Chomper

  • Slobber Shot
    • Increased gravity force 10->34 meters/second
    • Increased initial upward velocity so projectile doesn't drop down too aggressively, 0.4->1.0
    • Decreased accuracy when in air. Dispersion angle increased from 0->1.
  • Grody Goop
    • Increased victim movement speed when in cloud, speed multiplier 0.65->0.78x
    • Increased initial velocity 35->60 m/s
  • Upgrade Halitosis
    • Grouped damage numbers on direct hit
  • Upgrade Chomp Thing
    • Health regeneration delay multiplier changed from 0.4->0.3x so health regeneration will begin sooner
  • Upgrade Vampire Spikeweed
    • Now gives overhealth
    • Decreased equip cost from 2->1
    • Now also triggers when destroyed by an enemy
  • Upgrade Dirt Bath
    • Lasts for 5 seconds after exiting Grody Goop
    • Decreased equip cost from 4->3
  • Upgrade Mastication
    • Increased digestion speed multiplier from 1.4->1.6x
  • Upgrade Hot Rod
    • Decreased equip cost from 3->2
    • Removes speed penalty from digestion
  • Upgrade Upset Stomach
    • Increased duration of Grody Goop from 10->12 seconds
  • Upgrade Symbiosis
    • Decreased equip cost from 3->2
    • Can now spawn multiple spikeweeds with this upgrade as opposed to just one Each has a lifetime of 90 seconds

Kernel Corn

  • Auto Aim anchor point moved down slightly so recoil doesn't instantly lift you above his head
  • Cob Busters
    • Adjust zoom camera to fix issue with target preservation
  • Upgrade Super Spin
    • Triggers on any vanquish, not just from Cob Busters
    • Increased active time 4.5->10 seconds
    • Decreased rate of fire multiplier per level 1.07x
    • Increased equip cost from 3->4
  • Upgrade Rapid Recob
    • Increased reload speed, multiplier 0.5->0.25x
    • Increased equip cost 2->4
  • Upgrade Mob Cobs
    • Decreased equip cost 3->2
    • Now receive a damage multiplier with a power of 1.5 after they have pierced an enemy
    • Gain ammo and increased magazine size when projectiles pierce
    • Fix compatibility issue with Shogun Guard
  • Upgrade Buttered Branches
    • Now doubles speed, 1.6->2x
    • Decreased equip cost 3->2
  • Upgrade Re-Corn-naissance
    • Increased duration 2->4 seconds
  • Upgrade Reaping Leap
    • Decreased equip cost 3->1
    • Decreased angle 2->1.5 angle
  • Upgrade Corn-acopia 
    • Now triggers on damage and vanquish
    • Decreased refresh rate multiplier 7->4x
  • Upgrade Happy Feet
    • Decreased speed multiplier 1.8->1.5x

Night Cap

  • Spore Strike
    • Adjust base camera location to fix issue with target preservation
  • Shadow Sneak
    • Can reload while using Shadow Sneak
    • Can use Casting Shadows while using Shadow Sneak
  • Fung Fu
    • Increased duration from 1.75->2 seconds
    • Decreased critical damage area 4.5->3 meters
    • Increased times critical damage is applied 3->8
  • Upgrade Shadow Sling
    • Warp forward when activating Shadow Sneak instead of getting a speed boost when it ends
    • Increased equip cost from 2->4
  • Upgrade Corrode
    • Decreased equip cost from 4->3
    • Now also pauses ability refresh timer on enemies
  • Upgrade Piercing Power
    • Now grants maximum ammo capacity for a duration when triggered, up to a max of 60 ammo
  • Upgrade Clear Coating
    • Increased armor from 20%->50%
    • Now uses armor UI and audio
  • Upgrade Uppercut
    • Decreased equip cost from 5->3
    • Added knockback on final ground slam explosion of Fung Fu
    • Added slight horizontal knockback to enemies
    • Decreased vertical knockback from 1.2->0.65
  • Upgrade Shadow Tribute
    • Gain a charge of shadow sneak after a vanquish

Snapdragon

  • Burn Damage Over Time
    • Duration Decreased 3.5->1.5 seconds
  • Swoop Slam
    • Offset explosion on land slightly backwards to make the ability more forgiving if you overshoot your target
    • Inner and outer explosion now both do the same amount of damage. 
    • Increased explosion radius from 2.75->4.75 meters
    • Increased explosion damage from 55->100
    • Decreased front cone damage 55->50
    • Increased in-air control
  • Upgrade Quake 
    • Increased knockback force magnitude from 8.6->16.55
    • Decreased equip cost from 3->2
  • Upgrade Incendiary 
    • Now also decreases refresh of Swoop Slam when earning a vanquish
  • Upgrade Ventilation 
    • Now also decreases the refresh timer on all abilities when Blue Blazes is used. 
  • Upgrade Campfire 
    • Fire Column now spawns after each vanquish
    • No longer does burst of 25 damage after 1 second of victim standing in the AOE
  • Upgrade Coolant 
    • Increased heat reduction 0.15->0.25
  • Upgrade Engulf
    • Increased duration 8->10 seconds
  • Upgrade Backdraft
    • Decreased equip cost 4->3

Cactus

  • Aim Assist anchor point lowered so recoil doesn't instantly lift you above her head
  • Spike Shot
    • Increased dispersion angle when in air from 0->1.6
  • Potato Mine
    • Increased total active mine count from 4->6
  • Petal Propeller
    • Using Zoom now cancels out of Petal Propeller
  • Big Bulb Barrage
    • Removed speed penalty when firing
    • Increased direct damage 15->20
    • Increased explosive damage 15->25
  • Needle Shot
    • Increased damage 8.8->10
    • Decreased rate of fire 350->312 rounds per minute
    • Increased initial velocity 350->450 meters/second
    • Increased overheat rate 0.16->0.18 heat/second
    • Increased projectile drag start distance 15->25 meters
    • Increased projectile drag stop distance 30->50 meters
    • Increased final velocity post drag 200->300 meters/second
  • Upgrade Bon Voyage
    • Time to live on mines increased 15->30 seconds, allowing a max of 3 mines active from this perk at once
    • Can now be deployed from up to 15 meters in the air
  • Upgrade Spud Spotting 
    • Now reveals enemies to your team
  • Upgrade Spotlight 
    • Now reveals enemies to your team
  • Upgrade Mirage 
    • Decreased equip cost 3 > 2
  • Upgrade Calibrated
    • Now stacks until reload instead of depleting over time.
  • Upgrade Looting
    • Now triggers on critical vanquish
    • Gives variable ammo depending on which charge shot did the most damage

Citron

  • Peel Shield
    • Decreased time to start regenerating shield health 3.5->2.5 seconds
    • Decreased time to start regenerating shield health after it’s been destroyed from 5->2.5 seconds
    • Decreased shield health requirement to re-enable shield from 200->50
    • Decreased ammo amount returned when blocking damage from 10 > 8
  • EMPeach
    • Now interrupts Super Brainz’s Turbo Twister
    • Now interrupts Imp’s Impkata
  • Spin Dash
    • Increased distance from 20->30 meters
    • Decreased speed from 55->45
    • Reworked camera
  • Upgrade Quenching Cover 
    • Ammo returned increased 7 > 8
  • Upgrade Peachy
    • Decreased equip cost 4 > 2
    • Shield HP return increased 100->200
  • Upgrade Bowling
    • Dealing damage with Ball Dash now decreases the refresh timer of Ball Dash
    • Increased knockback removed
  • Upgrade Emergency Exit 
    • Increased multiplier 1.3->1.5x
  • Upgrade Kinetic Energy
    • Increased the number of damage events required to trigger from 9->30
    • Increased the health gained from 12.5 ->40
  • Upgrade Juiced
    • lvl 1 0.9->0.5 seconds
    • lvl 2 2.0->1.5 seconds
    • Decreased ramp up time of Navel Laser, 

Acorn & Oak

  • Sap Trap
    • Increased knockback force magnitude on self from 7->15 
  • Lumber Support
    • Displays how much armor is given to Oak
    • Armor is now also applied to Acorn
  • Super Sap Trap
    • Increased knockback force magnitude to enemies from 9.89->16.55
  • Upgrade Party Supplies
    • Also increases duration of armor granted by Lumbar Support by an extra 4 seconds
  • Upgrade Log Jam
    • Now shoots a bigger log instead of spreading out the pieces
    • Now also increases the projectile speed of Roll for Damage 
  • Upgrade Slap Back
    • Increased knockback force magnitude on self from 7->20 
    • Increased knockback force magnitude of enemies from 9.89->16.55
    • Also applies to Super Sap Trap
    • Oak can now launch himself with Super Sap Trap
  • Upgrade Molasses
    • Also applies to Acorn’s Sap Charge
  • Upgrade Quick Draw
    • Increased ammo gain from 16->22
  • Upgrade Natural 20
    • Increased knockback force magnitude from 8.06->29.56
  • Upgrade Rewind
    • Increased refresh multiplier from 3.25->4.25x
  • Upgrade Little Friend
    • Decreased rate of heat removal for Treetop Turret 0.35->0.18 heat/sec
    • Fixed an issue where this upgrade wasn’t working for Treetop Turret

Sunflower

  • Upgrade Vampire Flower 
    • Increased equip 2->3
  • Upgrade Shove 
    • Increased knockback force magnitude from 8.6->16.55
    • Increased area of effect radius from 5->9 meters
  • Upgrade Quick Egress
    • Decreased speed multiplier from 1.25->1.15x
  • Upgrade Recharge 
    • Decreased equip cost 4 > 2
    • Ammo now gained on Vanquish instead of Damage
  • Upgrade Sunslinger 
    • Decreased equip cost from 3->2
  • Upgrade Stuffy Sundrop 
    • Increased equip cost from 2->4
    • Sundrops now spawn on Sunflower instead of Victim
    • Sundrops now spawn on every 10 instances of damage instead of on vanquish
    • Decreased number of spawned sundrops 10 > 5
  • Upgrade Cocoon
    • Decreased equip cost from 4->3

Rose

  • Aim Assist anchor point raised from neck to head to better match player’s intended target
  • Magic Thistles
    • Increased projectile speed from 120->250 meters/second
  • Jinx
    • Increase AOE 3.25->5.0 meters
    • Increase damage modifier 1.25->1.3x
  • Goatify
    • Wizard can no longer activate his Co-Star ability while inside the gigantic goat area
    • Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area
    • Enemies can no longer interact while inside the gigantic goat area
  • Legendary Upgrade Thorn Apart
    • Level 1 200->100
    • Level 2 400->250
    • Level 3 600->450
    • Level 4 800->700
    • Decreased power needed to gain charges
    • Decreased Jinx Assist power gain 200->150
    • Decreased Goatify power gain 200->150
    • Increased Arcane Enigma power gain 40->75
    • Decreased damage per projectile 25->20
    • Decreased power gain of goatify assist 200->150
    • Increased power gain of revive 200->400
    • Power gain for new Jinx Vanquish stat event = 350
  • Upgrade Time Snare
    • Decreased number of hits to trigger from 7->4
    • Increased radius of speed reduction effect from 5->5.5 meters
    • Decreased equip cost from 4->3
    • Increased speed of slow down effect, speed multiplier changed 0.33->0.565x
    • Decreased area affected 7->5.5 meters
    • Increased rate that Time Snare triggers, 0.3->0.34 power/hit
  • Upgrade Goatality
    • Increased duration of goatify from 10->12 seconds
  • Upgrade Carpool
    • Increased duration gain from nearby allies from 0.1->0.25 seconds/tick
    • Rose now receives maximum benefit from this upgrade when near 4 allies as opposed to 11
  • Upgrade Locked and Loaded
    • Increased homing range multiplier from 1.5->2x
  • Upgrade Photosynthesis
    • Decreased equip cost from 4->3
    • Decreased health from 35->25
    • Now gives overhealth
  • Upgrade Pollination
    • Decreased equip cost from 3->2
    • Now triggers anytime a Jinxed enemy is vanquished, including if you are the vanquisher
  • Upgrade S-Cape
    • Decreased forward move speed multiplier from 1.15->1x
    • Increased backward move speed multiplier from 1.5->2.5x
    • Increased strafe move speed multiplier from 1.2->1.4x
  • Upgrade Thistle Missile
    • Increased equip cost from 2->4
    • Decreased speed multiplier from 5->2x
  • Upgrade Psychedelic Goatify
    • Decreased equip cost from 4->3

Wildflower

  • Dandelion
    • Decreased explosion damage 125->110 

Foot Soldier

  • Z-1 Assault Blaster
    • While not zooming
      • Increased recoil per shot from 0.15->0.16 degrees
      • Decreased recoil recovery factor from 16->10 degrees
    • While zooming
      • Decreased the maximum recoil from 15->12 degrees
      • Increased recoil per shot from 0.159->0.165 degrees
      • Increased horizontal recoil per shot from 0.12->0.13 degrees
      • Decreased recoil recovery factor from 50->7 degrees
    • Adjust base camera location to fix issue with target preservation
    • Increased recoil overall
    • Decreased ammo capacity from 45->40
  • Upgrade Ammo Thing a ma bob
    • Increased ammo gain 16->18
  • Upgrade Bottomless
    • Increased ammo gained from 7->22
  • Upgrade Sticky!
    • Enemies that are stuck will now be able to see spotting icons and health bars of nearby enemies so that they aren’t totally incapacitated 
  • Upgrade Rapid Fire
    • Increased equip cost from 3->4
  • Upgrade Shockwave
    • Increased knockback force magnitude from 8.6->13.89
  • Upgrade Propellant
    • Decreased equip cost from 3->2
  • Upgrade Liftoff
    • Increased inner blast damage from 40->50
    • Decreased equip cost from 4->2
  • Upgrade Smelling Salts
    • Fixed issue where the revive multiplier would only last 1 second. 

Imp

  • Imp Gun Blasters
    • Decreased recoil multiplier while zooming from 0.85->0.65x
    • Decreased in air dispersion angle from 1.2->0.75 degrees
    • Adjusted base camera location to fix issue with target preservation
    • Adjusted zoom camera to fix issue with target preservation
    • Increased accuracy
  • Z-Mech
    • Mech has 15% armor
    • Mech has sprint
    • Adjusted base camera location to fix issue with target preservation
  • Robo Laser
    • Adjusted zoom camera to fix issue with target preservation
  • Missile Madness
    • Increased direct damage 8.5->14
    • Increased splash damage 8.5->14
    • Increased rate of fire 275->350
    • Decreased active time 5.2->3.5 seconds
    • Increased deploy time 1->1.25 seconds
    • Decreased dispersion per shot from 1.5->1.25 degrees to make it more accurate
  • Explosive Escape
    • Fixed issue where explosion was knocking enemies in the wrong direction
  • Bionic Bash
    • Decreased refresh time 10->8.5 seconds
    • Camera rework
  • Impkata
    • Can be triggered from in air
    • Camera rework
  • Upgrade Centripetal Force
    • No longer requires proximity to enemies
    • Grants a flat 2x speed boost
    • Allows jumping during Impkata
  • Upgrade Aftershock
    • Enemies are now knocked upwards instead of away and hang in the air for a short duration
  • Upgrade Multiplying Madness
    • Vanquishes with Missile Madness decrease refresh of Missile Madness instead of extending its duration
  • Upgrade Pod Powered
    • Decreased equip cost from 2->1
  • Upgrade Energize
    • Increased fuel gain from 5->12.5 seconds
    • Also grants 25 health
    • Can stack if you hit multiple enemies
  • Upgrade Supermassive
    • Decreased equip cost from 3->2

Super Brainz

  • Alpha Better Shield
    • Moved position up and pitch slightly up so it is harder for enemies to jump and shoot over
  • Super Ultra Ball
    • Camera rework so you don’t lose sight of your target
  • Legendary Upgrade Brainium Basher 9001
    • Lvl 1: from 1.0->1.2 seconds
    • Lvl 2: from 0.75->1.1 seconds
    • Lvl 3: from 0.5->1.0 seconds
    • Increased refresh time per each charge
    • Increased refresh time for uppercut 2.5->3 seconds
  • Upgrade Reach
    • Now works with Brainium Basher
  • Upgrade Speed Bag
    • Increased equip cost from 2->4
    • Now triggers and any weapon vanquish
    • Increased duration and window to chain 5->10 seconds
  • Upgrade Stick and Move
    • Increased duration 2->3.5 seconds
    • Decreased speed multiplier 1.75->1.5x
  • Upgrade Extra Special
    • Decreased equip cost 3->1
  • Upgrade Recuperate
    • Fix issue with it not granting health on a per victim trigger
    • Now gives overhealth
  • Upgrade Scorched
    • Increased active time 4->6 seconds
    • Decreased damage from 4->2.67
  • Upgrade Hero's Moment
    • Increased health gain per victim 5->15
    • Now gives overhealth
    • Increased max overhealth cap 1.33->4
    • Overhealth increase only lasts 4.5 seconds
    • Fix issue with only one instance of health being applied
  • Upgrade Fallback Plan
    • Increased refresh rate multiplier from 2->3x
    • Increased duration of multiplier from 2->3 seconds
    • Increased equip cost 2->3
Message 2 of 51 (47,039 Views)

Re: September (Final) Update & Balance Notes

EA Community Manager

80s Action Hero

  • Bow Blaster
    • Lvl1: 550->350 m/s
    • Lvl 2: 650->400 m/s
    • Lvl 3: 850->450 m/s
    • Lvl 2: 0.42->0.5 seconds
    • Lvl 3: 1.6->1.75 seconds
    • Decreased projectile speed
    • Increased charge times, 
  • Dynamite Dodge
    • Can be used to interrupt Rocket Ride
    • Camera rework
  • Rocket Ride
    • Decreased max dispersion angle of projectiles from 7->5 degrees
    • Decreased accuracy loss per shot from 20->2.9 degrees
    • Decreased accuracy re-gain per second from 20->10 degrees
    • Allow movement while in air
    • Increased projectile speed from 55->65 m/s
    • Increased accuracy
  • Upgrade Targeting Arrows
    • Decreased equip cost 2->1
  • Upgrade Bow Master
    • Increased equip cost 2->4
    • Decreased charge rate time, multiplier 0.5->0.25x
    • Decreased duration 5->3 seconds
  • Upgrade The Huntsman
    • Decreased equip cost 5->4
  • Upgrade Track Star
    • Additional tags increased from 1->3
    • Now tags nearby enemies
    • Increased equip cost 2->3
  • Upgrade Leg Day
    • Increased equip cost 1->2
  • Upgrade Remarkable Rockets
    • Increased marks from 1->2
  • Upgrade Free Ride
    • Increased duration extension from 1->3 seconds
    • Increased equip cost 2->3
  • Upgrade Improved Tracking
    • Increased equip cost 1->3
    • Additional tags increased from 1->3
    • Now also gain faster refresh time of Can’t-Miss-ile by dealing damage with Can’t-Miss-ile.
  • Upgrade Super Payload
    • Increased additional missiles per target from 2->4

Electric Slide

  • Outta Fight!
    • Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify. 
  • Upgrade Amplification
    • Decreased equip cost from 3->2
  • Upgrade Conduction
    • Decreased equip cost 4->3
  • Upgrade Cooling Sparks
    • Decreased equip cost 4->3
  • Upgrade Malfunction 
    • Chance to trigger is now 100%
    • Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
    • Increased damage 25->35
    • Increased explosion radius 5->6.1 meters
  • Upgrade Defibrillated
    • Decreased equip cost from 5->4
  • Upgrade Jazz Hands
    • Decreased equip cost 4->3
    • Decreased time until stun can be re-applied 2.5->0.5 seconds
    • Increased power that stun accumulates per damage instance 0.421->0.5
  • Upgrade Jumper Cables
    • Increased equip cost 2->3
    • Increased jump range 10->12 meters

Captain Deadbeard

  • Scurvy Scattershot
    • Decreased pellet spread, multiplier 0.1->0.07x
    • Increased damage 1.9->2.36 per pellet
  • Spyglass Shot
    • Increased dispersion when in air from 0->1.6 degrees
  • Parrot Pulse
    • Decreased damage 8.2->8
    • Increased rate of fire 370->390
    • Increased overheat rate 0.125->0.2 heat per second
    • Decreased time until heat dissipates 0.4->0.2 seconds
    • Decreased accuracy loss per shot from 1->0.04 degrees
    • Increased initial velocity of projectiles 350->400 m/s
    • Increased projectile drag start distance 15->20 meters
    • Increased projectile drag stop distance 30->45 meters
    • Increased projectile velocity post drag 200->250 m/s
    • Adjusted base and aim camera position
  • Upgrade Scuttle Shot 
    • Decreased equip cost 3->2
    • Now only knocks back enemies who are close
  • Upgrade Long Barrel
    • Decreased angle of spread on inner projectiles from 0.375->0.175 degrees
    • Decreased angle of spread on outer projectiles from 0.25->0.10 degrees
  • Upgrade Plunder
    • Triggers every 4 critical hits instead of on every critical hit
    • Increased refresh rate multiplier from 1.5->2x
  • Upgrade Aye Spy
    • Decreased equip cost 3->2
  • Upgrade Shore Leave
    • Decreased equip cost 4->2
  • Upgrade Heavy Metal
    • Decreased equip cost 4->2
    • Added VFX to signify that max zoom damage is active
  • Upgrade Freebie
    • Increased ammo gain 4->7

All-Star

  • Dummy Shield
    • Increased health of the dome from 200->300
  • Upgrade Follow Through
    • Increased equip cost from 2->3
    • Vanquishes with Sprint Tackle decrease its refresh
    • Increased knockback force magnitude from 15->21.93
  • Upgrade Star Struck
    • Knocking enemies away with Dummy Shield decreases shield refresh time
    • Increased knockback force magnitude from 8.6->16.55
  • Upgrade Tennis Skills
    • Completely removes the speed penalty of priming, firing, and aiming. 
    • Can now jump while priming and firing
  • Upgrade Super Charged Football Coolant
    • Increased heat reduction from 0.15->0.30
  • Upgrade Injury Time
    • Decreased equip cost from 4->2

Space Cadet

  • Cosmo Shot
    • Decreased target lock time 1->0.6666 seconds
    • Increased target unlock time 0.25->0.3333 seconds
  • Big Bang Burst
    • Decreased damage 9.9->9.2
    • Decreased projectile drag start distance 30->20 meters
    • Decreased projectile drag end distance 60->50 meters
  • Asteroid Shield
    • Decreased shield health 125->100
  • Hands-On Torpedo
    • Decreased FOV change on Hands-On Torpedo
    • Increased speed 12->25 m/s
    • Decreased duration 15->10 seconds
  • Upgrade Efficiency
    • Triggers on any vanquish, not just from Cosmo Shot
    • The faster reload effects used to get reset as soon as the player reloaded. They instead now last for 10 seconds. 
    • Reloading no longer resets the effects. 
  • Upgrade Feedback Loop
    • Triggers on 50 critical damage instead of every critical hit
    • Duration increased 1.25->3 seconds
    • Decreased ROF multiplier 1.25->1.2x
  • Upgrade Longshot
    • Increased homing range multiplier 1.325->2x
  • Upgrade Bullseye
    • Increased total max damage 45->75
    • Increased equip cost 1->2
  • Upgrade Target Acquired
    • Decreased equip cost from 3->2
    • Increased speed boost 1.3->1.5x
  • Upgrade Titanium Plating
    • Increased health 20->25
  • Upgrade Rocket Fueled
    • Now grants a longer duration instead of a speed boost, additional 20 seconds
    • Increased equip cost 1->2
  • Upgrade Afterburners
    • Decreased equip cost 3->2
  • Upgrade Assimilation
    • Increased additional time 2->4 seconds
  • Upgrade Ammo Eater
    • Decreased equip cost 3->2

Scientist

  • Upgrade CPR
    • Decreased equip cost from 3->2
  • Upgrade Evolution
    • Increased duration that overhealth stays active from 10->20 seconds before it starts decaying
  • Upgrade Reanimate
    • Increased revive speed multiplier from 1.5->2x
    • Fixed issue where it wasn't applying to allies
    • Now applies for 10 seconds to any zombie who is affected by Sticky Healy Thing
  • Upgrade Diffusion
    • Increased radius of Sticky Healy Thing on attach from 5->6 meters
  • Upgrade Power Wash
    • Decreased equip cost from 3->2
  • Upgrade Materialize
    • Decreased equip cost from 4->2
    • Increased ammo gain from 2->5 when Steam Blaster is not equipped
    • Still grants 2 ammo when Steam Blaster is equipped
  • Upgrade Wormhole
    • Decreased equip cost from 3->2
  • Upgrade Dolphin Blasting
    • Increased duration from 4.5->15 seconds
  • Upgrade Precision
    • Decreased equip cost from 4->3

Engineer

  • Bullhorn Swarm
    • Fixed an issue where the initial blast from Bullhorm Swarm wouldn’t always unburrow Chompers at mid-to-long range
    • Improved homing logic of mines when multiple targets are present so they don’t just pick one target
    • Increased collision size so they are easier to shoot
  • Double Time
    • Updating placement checks to make it easier to place on ramps
  • Heavy Helper
    • Increased refresh time from 12->18 seconds
  • Upgrade Seismic 
    • Increased vertical knockback from 2->5
  • Upgrade Rally the Troops 
    • Increased refresh modifier duration from 1->3 seconds
    • Decreased refresh rate multiplier 5.5->2x
    • Decreased equip cost from 3->2
  • Upgrade Progress Report 
    • Increased duration of spotting 3->6 seconds
    • Now reveals enemies through obstacles
  • Upgrade Reinforced 
    • If the initial blast from Bullhorn Swarm hits an  enemy, Heavy Helper heals for 25 health. 
    • Increased health of mines 20->25
  • Upgrade Dispersion 
    • Increased area size 9->11 meters
  • Upgrade Turbo Charge 
    • Now also provides a knockback aura to both Engineer and allies for a short duration
  • Upgrade Breakthrough 
    • Increased projectile speed from 62.8->78 m/s
    • Increased equip cost 2->3
  • Upgrade Rubber
    • Increased time to live after first bounce 6->8 seconds
    • Increased bounce count before detonation 5->8
    • Decreased gravity force after a bounce 27->12

Wizard

  • Orbracadorbra
    • Decreased drag start distance 20->15 meters
    • Decreased drag end distance 40->35 meters
    • Decreased final velocity post drag 230->200 m/s
    • Increased charged shot damage per tick 4->5 
  • Zee-lixir
    • Decreased invincibility time from 1.5->1.25 seconds
  • Co-Star
    • Wizard can no longer activate his Co-Star ability while inside the gigantic goat area of Rose’s Goatify.
  • Starz Align
    • Decreased range that Wizard can reveal enemies 50->42 meters
  • Upgrade vE-O-sa
    • Increased damage of explosion from 40->50
    • Increased explosion radius from 4.5->8 meters
  • Upgrade Dust and Echoes
    • Decreased equip cost from 4->2
  • Upgrade Bottle Bouncer
    • No longer bounces, but instead detonates on self before throwing
    • Increased equip cost from 3->4
  • Upgrade Drive By Head Rub
    • Decreased equip cost from 4->3
  • Upgrade Wizard Needs Help
    • Decreased equip cost 2->1

TV Head

  • Yeti
    • Decreased explosion damage 125->110 
Message 3 of 51 (47,035 Views)

Re: September (Final) Update & Balance Notes

★★★★ Expert
@EA_Elryn Holy Peashooter that’s a lot of balancing changes. Thank you for sharing this with us 😄.
Message 4 of 51 (46,516 Views)

Re: September (Final) Update & Balance Notes

★ Guide
@EA_Elryn now thats alot of stuf right here
Message 5 of 51 (45,823 Views)

Re: September (Final) Update & Balance Notes

★★★★★ Expert

So much details, I can't keep up anymore.

Message 6 of 51 (45,783 Views)

Re: September (Final) Update & Balance Notes

★★★★★ Novice
@EA_Elryn Will upgrade descriptions be changed? And what about the chomper and super brains hit detection problem?
Message 7 of 51 (45,671 Views)

Re: September (Final) Update & Balance Notes

★★★★★ Expert

Some interesting changes, sad they had to be the last ones, i'm probably just gonna unlock tv head and wildflower then bail.

Message 8 of 51 (45,459 Views)

Re: September (Final) Update & Balance Notes

★ Pro

This seems fun. I will test it out on my day offs. I kinda like "everyone is super" approach

Message 9 of 51 (45,108 Views)

Re: September (Final) Update & Balance Notes

★★★ Novice

Bittersweet for the last update, farewell BFN dev team! Hope to see more exciting PvZ games in the future! 

Message 10 of 51 (45,004 Views)