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Season 3 Attributes Explained

by fifa_bluerex
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Season 3 Attributes Explained

EA FIFA Team

This post will define what impacts a players gameplay performance. Be prepared to be enlightened.

 

There are three main areas that affect player performance on the pitch:

  1. Attributes
  2. Player Traits
  3. Physical Attributes

Each of these categories are described below in detail.

 

Attributes

 

Acceleration

Determines how long it takes a player to reach his maximum top speed (defined by his Sprint Speed).

 

Aggression

This impacts how willing a player will be to perform standing and sliding tackles. More aggressive players will also push and pull the player they’re marking more.

 

Agility

Agility affects lots of little things for a player; mostly to do with dribbling. Players with high Agility will maintain their composure more when dribbling and being jostled. They will try to do more advanced moves like bicycle kicks and be able to perform skill moves faster. It also affects their running style; a high agility attribute will allow a player to run more smoothly.    

 

For Goalkeepers, Agility affects the speed in which they can get up after making a save, and sets the maximum speed in which they can make a save.

 

Balance

A high balance attribute will help a player fight off tackles, helps a player win two player headers, and helps a player stay composed when being jostled or pushed and pulled. It also helps a player make faster turns while running, and helps a player recover faster from stumbling.

 

Ball Control

Players with high Ball control can keep the ball closer to them when they trap and dribble the ball. High ball control players can also perform special moves, like scoop passes, backheel shots and passes and Bicycle kicks. High ball control players will mistrap the ball less as well.

 

Crossing

Crossing affects the speed and accuracy of a players cross. The crossing attribute also affects a players positioning during a cross, and players with a low crossing attribute are more likely to stick near the center of the pitch when positioning for an attack.

 

Curve

The curve attribute defines how much curve a player can put on a shot. This is used mostly with free kicks and finesse shots.

 

Dribbling

Simply put, Dribbling makes your players dribble better. More specifically, it enables a player to take faster touches on the ball, allows them to make faster dribbling turns, and gives them the ability to recover the ball from tackles better.

 

Finishing

A high Finishing attribute will put less error on shots that you take when you are close to the goal.

 

Free Kick Accuracy

This determines how much error is applied when your player takes a free kick. If you have a high attribute, shots taken from free kicks will be on target more frequently.

 

Heading Accuracy

When a player takes a shot with his head, the amount of error applied is based on his Heading Accuracy. It also helps a player react faster to headers, and players with high Heading Accuracy are more likely to receive crosses from the CPU.

 

Jumping

Players with a high Jumping attribute are more likely to favor taking headers, and will have a better chance of winning aerial balls. Players with good Jumping attributes will also position themselves in dangerous positions during corner kicks.

 

Goalkeepers also use the Jumping attribute, and a High jumping attribute will help them launch themselves farther when trying to make a leaping save.

 

Long Passing

Long Passing helps players be more accurate when passing using lobbed passes. If a player has a better Long Passing attribute than Dribbling or Short Passing, the CPU will look to take lob passes more.

 

Long Shots

When a player is farther away from the goal (28 yards or more), they will use their Long Shots attribute to determine how much error gets applied to the shot.

 

Marking

Marking is primarily a defensive stat, and it determines a lot of factors about how well a player reacts to the opponent in which they are marking. A player with a high Marking attribute will have better reactions to an opponent's dribbling moves and will press closer to opponents  and with more accuracy.

 

Penalties

The Penalties attribute determines how accurate a player is when taking penalty kicks. A high Penalties attribute means players will stay composed and hit their target more often during a penalty kick.

 

Positioning

Positioning helps your player be in the correct spot on the pitch. It also helps them be in the correct spot for a two player header battle, and determines the effectiveness of a players attacking and supporting runs.

 

Reactions

The Reactions attribute helps a player correctly read the ball trajectory and allows him the ability to trap quick and sudden balls. It also helps a player win two player headers, and lets defenders perform faster clearances and tackles.

 

Goalkeepers also use the Reactions attribute, a high reaction attribute will help a goalkeeper launch save animations faster.

 

Short Passing

A high Short Passing attribute means you player can deliver accurate ground passes to their teammates and lets a player launch passes faster. A high Short Passing attribute also enables fancy passes, like backheel passes. The CPU is more likely to play short passes if the player they control has a high Short Passing attribute.

 

Shot Power

Shot power determines the maximum speed that your shot can reach. The higher the shot power, the faster the maximum shot speed. A player will always try to take the fastest shot possible.

 

Sliding Tackle

Sliding Tackle attribute determines how accurate your player will be when doing a Sliding Tackle. The higher the attribute, the more consistently your player will take the ball when slide tackling. If a player has a high Sliding Tackle attribute, they will prefer taking sliding tackles over standing tackles.

 

Sprint Speed

Sprint Speed determines a players maximum top speed when sprinting.

 

Standing Tackle

The Standing Tackle attribute determines how accurate your player will be when doing a standing tackle. The higher the attribute, the more consistently your player will take the ball when performing a standing tackling.

 

Strength

Strength helps players win physical battles (like jostling, shielding, and two player headers). A defender with high strength will push opponents off the ball easier, and an attacker with high strength will be more resilient to stumbling, barge tackles, and being pushed and pulled. It also impacts the maximum speed you can move while in a jostle.

 

Interceptions

Interceptions will help your player pick off close passes, as well as recover loose balls.

 

Vision

This attribute helps a player be more aware of his immediate surroundings. It will give them a bonus to short and long passing. They will make more effort to get close balls that are loose, and allow them to make more accurate through passes.

 

Volleys

The Volleys attribute will help you player take more accurate shots when the ball is bouncing. It will also help players apply more spin to volley shots. A player with high Volleys attribute will prefer to take volleys instead of header shots.

 

Goalkeeper Diving

A good GK Diving stat will help the goalkeeper play faster, more accurate dives. It also helps a goalkeeper be more successful when diving at an attacker in a 1 on 1 situation.

 

Goalkeeper Handling

Handling increases the goalkeepers ability to grab the ball with his hands. A high handling attribute will cause the goalkeeper to be faster to grab the ball.

 

Goalkeeper Kicking

Goalkeeper Kicking defines how far a keeper can kick the ball during goal kicks and drop kicks.

 

Goalkeeper Positioning

Positioning affects how well the goalkeeper is at placing himself correctly in his goal. A goalkeeper with good positioning will more likely be in the correct place in his goal to defend against all types of shots… for example, a goalkeeper with great positioning will know when to rush the player in a 1 on 1, and when to stay on his line to avoid being chipped.

 

Goalkeeper Reflexes

Reflexes affect the goalkeepers ability to quickly react to shots or deflections. A player with high GK Reflex attributes will be able to better react to deflections, and be faster to react to shots, free kicks, and penalty kicks. They will also be faster when trying to dive at a players feet to strip the ball off them.

 

Traits

 

Inflexibility

Causes a player to play worse if they aren't in their preferred position

 

Long Throw

Player is known for throwing the ball farther than the average player

 

Takes Powerful Driven Free Kicks

Player relies on power rather than placement when taking direct free-kicks

 

Avoids Using Weaker Foot

Player is known to always use his favoured foot

 

Dives into Tackles

Player is known for consistently going to ground while attempting a tackle

 

Tries to Beat Defensive Line

Player is known to frequently attempt to beat the defensive line when a ball is played through to him.

 

Selfish

Player is known for holding onto the ball even when teammates are in a better position

 

Argues with Officials

Player will argue with officials, potentially exacerbating foul situations

 

Early Crosser

Player is known to perform early crosses more frequently

 

Finesse Shot

This player has great accuracy with finesse shots

 

Flair

Player is known to try flamboyant moves (trap, pass, etc.…) during a game

 

Passing - Long Passer

Player performs long passes a lot

 

Long Shot Taker

Player is known for shooting often from long distance

 

Speed Dribbler

Player regularly tries to knock the ball ahead of his opponent and beat him with speed

 

Playmaker

Player is focal point for attacks, teammates pass ball to him more often and make more runs when he has the ball

 

Pushes Up for Corners

GK is known for pushing forward in attack for a corner near the end of a game, if a goal is desperately needed

 

Puncher

GK is known to often punch the ball

 

Long Thrower (GK)

GK likes to start counter attacks with long throws

 

Power Header

Player is known to hit the ball powerfully when heading at goal

 

GK One on One

Gives the goalkeeper an advantage in 1 on 1 situations

 

Giant Throw (Throw-ins)

Player is known for throwing the ball a lot farther than the average player

 

Shooting - Outside Foot Shot

Player is known for shooting with the outside of his foot

 

Swerve

Enables this player to make amazing swerve passes

 

Acrobatic Clearance

Enables the player to do acrobatic clearances

 

Fancy Passes

Enables a player to do fancy passes

 

Stutter Penalties

Causes an AI controlled player to do stutter steps in penalty kicks more frequently

 

Chipped Penalties

Causes an AI controlled player to do chip shots more during penalty kicks

 

Bicycle Kicks

Enables bicycle kicks for this player

 

Diving Headers

Enables diving headers for this player

 

Driven Pass

Enables a player to make better driven lob passes

 

GK Flat Kick

Enables flatter goal kick trajectories for this player

 

Physical Attributes

Players physical build also changes how they play on the pitch, so I’ll document those points here.

 

Height

Height helps players get to air balls first, and when paired with a strong Jumping attribute, gives a player a significant aerial advantage over an opponent. Height can also help players chest trap air balls, in tandem with the Ball Control stat.

 

Goalkeepers benefit a lot from Height, and combining a tall goalkeeper with a great GK Diving stat will help them reach those shots that are placed into the corners.

 

Weight

A player that has more mass will have a better chance of winning jostling situations, and will cause larger impacts during collisions. Weight and Strength are often used together, so a heavy, strong player will have a significant advantage in physical challenges like jostling, two player headers, and tackles.

 

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Accepted Solution

Re: Season 3 Attributes Explained

★★★ Expert
@cjlam31 No,I don't think anything changed.

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Re: Season 3 Attributes Explained

★★★★ Guide

Great info.  Do these apply to season 4 as well?  Did anything change?

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Re: Season 3 Attributes Explained

★★★ Expert
@cjlam31 No,I don't think anything changed.
Message 3 of 13 (26,446 Views)

Re: Season 3 Attributes Explained

Community Manager
@cjlam31 Yes to the first bit.
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Re: Season 3 Attributes Explained

★★★ Novice

What is the real difference between GK Reactions and GK Reflexes?

I don't get it.

Here we have the explanation of both attributes:

Reactions

The Reactions attribute helps a player correctly read the ball trajectory and allows him the ability to trap quick and sudden balls. It also helps a player win two player headers, and lets defenders perform faster clearances and tackles.

 

Goalkeepers also use the Reactions attribute, a high reaction attribute will help a goalkeeper launch save animations faster.

Goalkeeper Reflexes

Reflexes affect the goalkeepers ability to quickly react to shots or deflections. A player with high GK Reflex attributes will be able to better react to deflections, and be faster to react to shots, free kicks, and penalty kicks. They will also be faster when trying to dive at a players feet to strip the ball off them.

 

I marked bold the key definitions.

So in my opinion launch save faster =  (ability to quickly react to shots = be faster to react to shots)

If so, are the attributes just summed up when calculating the reaction to shots?

Are 70/90 (reaction/reflexes) absolutely equal to 90/70?

 

If not, what's the difference?

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Re: Season 3 Attributes Explained

★ Novice
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Re: Season 3 Attributes Explained

Champion
@footivan I see where things may not be clear.

- Reactions: level of voluntary quickness of a player in responding to the situation happening around them

- Reflexes: level of involuntary quickness of a player in responding to the situation happening around them

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Re: Season 3 Attributes Explained

Champion
@BlackDeGamer I always interpreted this as reactions helps the keeper start to dive or move towards the ball faster while reflexes are more quick movement saves that don't involve diving - so more like a one on one driven shot save kind of thing for example.

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Re: Season 3 Attributes Explained

Champion
@FDWB Understood.

I think the only difference between Reflexes and Reactions of any player is whether a response to a situation was voluntary or not.

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Re: Season 3 Attributes Explained

Champion
@BlackDeGamer How do you think that the system categorizes the two though? It would have to be situational so what do you think each looks like? The AI can't exactly "react" voluntarily or involuntarily in that way.

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