December 2017
Compared to the last set of card changes, these ones seem to make more sense.
December 2017
December 2017
Sadly this confirm that Zombot Aerostatic Gondola was a typing error. The writer was inspired that day, and excited us with that description.
December 2017 - last edited December 2017
Well lets put my two cents to this. I am main zombie player btw.
LIKE:
Plants:
Twin Sunflower (Buff) = Cool finally it's not instant dead if played too risky
Mirror Nut (Buff) = cool
Zombies:
Shieldcrusher Viking (Buff) I love this guy don't know if that's gonna help him that much (7/5)
Abracadaver (Buff) = Finally, playable
Yeti Lunchbox (Buff) = Pets new meta
Leftovers (Buff) = Pets new meta
Garagantua Mime (Buff) = 5/7 Ok, but what about his ability? Will it be triggered if plants doing bonus attacks?
Gargantua Throwing Imp (Buff) = Random Garg that cost 5 really cool!
Escape Through Time (Nerf) = deserved
Quickdraw Conman (Nerf) = deserved
Stompadon (Nerf) = deserved
Jurassic Fossilhead (Nerf) = deserved
HUGE Dislike:
Plants
Sunflower Seed (Nerf) = Really? It was dying in 90% of the case anyway after played
Snow Magic Beans (Nerf) = No card draw? That's really really bad.
Lily of the Valley (Nerf) = Sorry guys a 1/2??? The 1/3 is vital for that card to not getting killed instantly by cannon fodder zombies or low-cost tricks.
This card becomes unplayable if the nerf will be in place.
Zombies
Medulla Nebula (Nerf) = Can be completely recycled now. 3 Cost and 2 Back. Nope!
Leprechaun Imp (Nerf) = You could have either increased the costs to two. Or give me my sparks back (8000).
The Rest
I don't care!
Food for thoughts:
Nerf Zom Blob?
Nerf going Viral?
Maybe a good plant event?
I think the Zombies will still kick as after this update as there are not many buffs for plants. The nerf of the Lilly is the worst thing here imo. It will be an issue for lots of plant decks. The nerfs and buffs on the zombie side will lead to very strong pet decks and the going viral and zomb blob combos will still be frequently played. I hope the devs tested there buffs and nerfs sufficiently.
December 2017
December 2017
December 2017 - last edited December 2017
@patdk75 Yes I said that sunflower got a buff and that's good but nothing special. I wanted to say regarding zomblob that they should have nerfed him and not the medula nebula. It is still just an environment and received now two nerfs. It can be countered quite easily with e.g the sunflower environment. Three cost with two additional brains if a zombie is played makes it just useless imo. Just a one brain zombie will give you an extra brain. The max you receive is three brains with the egg zombie. But I don't think that many other decks play him beside the zom blob deck.
December 2017
I agree with you @Dave058182, they should have left the Medulla as it was. I used to play it before, when the Galactic Gardens just came up, and it was pretty good. It was like you invested some brains to get more in the future, which is like the main idea behind the Brain class (Just like the Solar class, that spends suns to play their sun-generator cards).
When they nerfed it at 3 brains it was still ok. It wasn't as great as before (obviously), but it was still playable. The only thing is that it was harder to get big zombies early on if you didn't include something like the Brain Vendor, but at least you could play a "free" zombie with the brains gained from the Medulla.
But now? Like you said, most of the time you are only going to get 1 extra brain, which is really bad. (Like, REALLY bad). I mean, just play Cryo-Brain. Same thing. (Except that costs 1 less and the buff is permanent.)
December 2017 - last edited December 2017 by EA_Darko
[Do not attempt to bypass the swear filter - CM]
https://www.reddit.com/r/PvZHeroes/comments/7ifve6/spoilers_another_change_to_one_existing_card/
major update to untrickable, noted at the bottom of the post
December 2017
And con man no longer bullseye.. That was needed, for such an early played card.