Respawn point is too far and Overtime is too long (Turf Takeover)

by shoulder666
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Original Post

Respawn point is too far and Overtime is too long (Turf Takeover)

★ Apprentice

I think that the respawn point is too far overall because sprint was introduced from BFN. To solve this, I think it would be better to install speed-up points apart from support ability near the respawn point on the inferior side or just move forward respawn point. However, it is necessary to pursue the best conditions to determine what is considered inferior. Remaining time and gauge.

 

 

Sometimes Overtime is a little bit too long meaninglessly. If the method mentioned above is adopted, the time from the respawn point to the front-line is shortened and Overtime will be further increased. So I suggest make the gauge a little bit longer and not recover, or divide the gauge into three like the dominance gauge and limit the amount to recover.

Message 1 of 4 (387 Views)

Re: Respawn point is too far and Overtime is too long (Turf Takeover)

★ Apprentice
@shoulder666 Use engineer speed pads to get a speed boost to the objective
Message 2 of 4 (367 Views)

Re: Respawn point is too far and Overtime is too long (Turf Takeover)

★★★★ Novice

100% this. Especially defending teams. Way too far away

Message 3 of 4 (333 Views)

Re: Respawn point is too far and Overtime is too long (Turf Takeover)

★★★ Newbie
@NeonPawprints Exactly this is an ability many people I’ve played with overlooked it is very good
Message 4 of 4 (304 Views)