Betreff: Remove environmental hazards (mods?)

by holger1405
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Remove environmental hazards (mods?)

★★★ Newbie

Is there a way to remove this "interesting and interactive" game mechanic entirely? I know im not the first to want this on the interwebs in general. Did someone find a mod / file edit that turns these off entirely? Especially voeld.

 

Would be greatly appreciated.

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Betreff: Remove environmental hazards (mods?)

@RaynStargaze 

 

AfaIK, no.

 

It also wouldn't make sense from a game play or story point of view. Removing the environmental hazard is what the player has to do to make these worlds colonizable for the initiative.

Besides, only on Voeld and on H-047c the environmental hazards can't be removed completely by activating the Vault.  

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This is a players helping players forum, I don't work for EA.
Dies ist ein Spieler helfen Spielern Forum, ich arbeite nicht für EA.

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Death closes all: but something ere the end, Some work of noble note, may yet be done, Not unbecoming men that strove with Gods.
Ulysses - Alfred, Lord Tennyson

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Betreff: Remove environmental hazards (mods?)

@RaynStargaze 

 

AfaIK, no.

 

It also wouldn't make sense from a game play or story point of view. Removing the environmental hazard is what the player has to do to make these worlds colonizable for the initiative.

Besides, only on Voeld and on H-047c the environmental hazards can't be removed completely by activating the Vault.  

+++++++++++++++++++++++++++++++++++++++++++++++++++++

This is a players helping players forum, I don't work for EA.
Dies ist ein Spieler helfen Spielern Forum, ich arbeite nicht für EA.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Death closes all: but something ere the end, Some work of noble note, may yet be done, Not unbecoming men that strove with Gods.
Ulysses - Alfred, Lord Tennyson
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Re: Remove environmental hazards (mods?)

Hero

I think that might break the game because it would allow players to go to areas they're not logically supposed to, especially on Eos.



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