If you are a Ranger who is in trouble dealing some dmg, here is what you need in a short version:
Crossed Arms MW
Crossed Arms EPIC
Thermal Regulator MW
Thermal Regulator EPIC
2 other components you like and that fits ur playstile.
Gear = Ember lance
Granade = Sticky Granade
Weapon = Devine vengeance
Have fun to destroy everything
March - last edited March
Swap crossed arms to combo damage and deal even more. You are nerfing your own non-blast damage with those.
We also need to have the scaling formula on gear score - you are guaranteed nerfing your ultimate, combo and melee damage by putting on epics instead of MW/Leg with the lower gear score (beside obviously your shields and armor), but it remains to be seen by how much.
U need the Explosion dmg for York devine vengeance, ember lance, ulti and sticky granade ( iceexplosion)
Divine vengeance is impact damage, ember's lance is fire. Both are 40% lower due to crossed arms (it nerfs non-blast damage not impact, the discription is incorrect). Your ulti scales off total gear score now (same as your combo damage and melee), that's why I said we need to formula to actually see.
The need for combo damage components (and why you might not notice the -40% that much) is that damage bonuses are additive - when you have +300% damage a further 100% is only a 25% total dps increase. While your combo deals an awful lot of damage, and +200% (the components give +100% not 50% as mentioned) triples this amount. Just try it, you will have way bigger combos, it will increase your weapon and ember's lance damage as well, and the sticky grenade and ulti is not really useful after GM1 anyway.
all you wrote is false. Use the components i recommeded and test it urself. The passive of my Devine vengance alone deals 30.000 dmg per hit. The passive of sticky granade oneshots the shield of a scar Hunter, one emberlance charge destroys a Tower without weakpoints.
The dmg come from the passives of your skills and weapon. Your ulti scales with explosion damage.