Re: Proposal for UI & Control

by gespenstxxx
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Original Post

Proposal for UI & Control

[ Edited ]
★★ Apprentice

UI

 

 

Hide the Key Bindings & Score Bar in Minimal Mode

  • Both of them can be distracting during aiming
  • Current difference bt minimal & normal is just ammo count
  • To compensate, calling out “score board” should show the “score bar"

 

Enable to Customize the Ability Icons' Size/Location/Sequence

  • Players' needing towards UI is ever-changing
  • The ability icon's a little close for outer focus distinguishing

 

Cancel the “Visual Blackout” of Ability Icon during Sprinting & Airborne

  • Only helping at first few rounds, but at the cost of long-term inconvenience
  • Can't view the abilities’ status through outer focus  =  likely to kill some great play

                                                                                                                                                          

    Imagine u’re All-Star, u heard Chomper’s burrowing behind while u’re dealing with the nearby Night Cap. At the same time, ur Engineer pal's struggling to keep the turret alive against the Acorn, not to mention she’s around the edge of death due to the violent harassment from the Garlic. If you’ve all the ability status in mind, u can sprint tackle to his turret, drop shield, eliminate the garlic drone and surpass any intruders with enhanced firepower & bullhorn immediately, yet with blackout, it’s likely to have miss the golden chance 
     
  • While airborne, "inability of ability" is already presented clearly by existing sound clue

 

Move Shield Health Near the Center of the Screen after Deployment

 

 

 

 

 

 

Control

 

 

Adding Separated Drone Sensitivity

 

 

 

Let “Attacking” Instead of “Sprinting” to Interrupt Reloading

  • Avoid the “infinite reloading” for beginners
  • More surprising moments during the chase
  • Less essential cool-down for battles

 

Enable to Bind with “Alt” on Keyboard

 

 

Enable Interruption of Gestures

  • Gestures make every match unique, yet it’s always discouraging to do in battle.
  • To not make it a new way for dodging, add about 0.3 seconds delay before regaining control.

 

Allow Double Tapping “the Key to Open Emote Menu” to Close It Quickly

 

 

 

 

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Re: Proposal for UI & Control

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