July 2021
-Love to see in-depth stats after each round, not sure what that would look like exactly, (stats on revives, support fire, grenade kills, just everything you can think of to rate players) but for people that play a lot it's always fun to look at performance numbers.
-As also mentioned on here, would love to see more emphasis on platoons as it relates to building the BF community. Platoon stats would also be great, being able to check out a W/L percentages for different PLTs would be great, I'd be curious to see how other players would use it.
July 2021
My wishes in order of wishiness:
1A) Fix visibility and prone meta. Male maps cleaner like BF4 with less of the clutter that reduces visibility and brings about frustrating random deaths.
1B) Improved netcode
1C) Well designed maps with lots of large buildings (Not small houses like BFV and BF1), think Dawnbreaker, Bazaar, Pearl Market, Oman, Shanghai, etc...
2) No auto rotation/snap aim assist
3) Official map rotations that groups similar maps together (Similar to BFV tactical and strategic playlists)
4) Lots of guns, like BF4
5) An active portal community on console so we always have creative game types to try
6) More tanks and planes on tank and plane maps.
7) Bring back spotting and icons just like BF4
8) Meatgrinder maps more like Fort de Vaux and Pearl Market than Locker and Metro, lots of flank routes so it's harder for one team to dominate
9) Make conquest last longer, 1000 tickets instead of 800, especially on larger maps
10) Do NOT reintroduce nade spam. It's fine the way it is in BFV.
11) Bring lots more old maps to Portal, like I never player Bazaar, I must try it, Dice please.
July 2021
1. On conquest mode, say the map has 5 locations the team has to dominate: Each dominated location should give out different points. if you lose the location closest to your home-base, you should lose 10 times the points that you would on a location in the middle of the map. Accordingly If you lose the location closest to the enemy home base, the points loss should be minimal. That will stop players taking a location and then leaving it completely defenceless. In every bf game we see that very thing again again: players taking A, then everyone go to B, then everyone go to C etc etc (leaving those locations defenceless) while the enemy does the same thing respectively. You see everyone running around in circles rather than establishing hard defences across locations and making calculated advances.
2. weapon optics: ability to choose co-witness options on all weapons when using a mounted optic.
3. sprinting should be minimal. Also it should influence aiming after stopping. Players should have a finite amount of stamina per round, that if you expend all of it, you become vulnerable and a sitting duck to enemies. Also blurred vision / inability to aim correctly and diminished reaction times when moving/strafing.
4. no jumping. Just normal mantling over low-height obstacles
5. if you jump through a window of the 1st+ floor of a building, you get critically injured and cannot move. You need a teammate to heal you.
July 2021
Defensive perk.
That is all.........
August 2021
I would live Gyro-Aiming. That would be instant preorder. I used to activate it on Steam on other FPSs games and it was awesome.
August 2021
Mod support
Dedicated servers
August 2021
Honestly, I just want Gyro aiming. I hope they are working on it.
August 2021
Be able to set your desired attachments for each weapon on the main screen for your character before loading into a match and having to do it there to a blank canvas weapon.
To follow that, weapon attachment changes made in the match should stay with the weapon upon match end for that specific weapon for the next time and be reflected in the main screen as the most recent loadout choice for that weapon.
August 2021
- Penguins
- More Penguins
- More More Penguins
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