June 2021 - last edited June 2021 by EA_Atic
Man 2042 got be so hyped that I went back from more or less only playing R6S to playing some battlefield 4.
The random spray recoil patterns are so unbelievably frustrating. Knowing my sight in on target but my shots not hitting is absolutely rage inducing...
I get its a lot more work to design specific recoil patterns for every gun in the game, but even COD has it.
This isn't CS:GO, this isn't Valorant, please for the love of god don't take the easy lazy way out by just using a generic spray diamond that gets bigger the longer you fire.
For me at lease, this would single handedly ruin my experience in the game.
Thank you for attending my TED Talk.
EDIT: added infographic for explanation.
(CM: Edited thread title)
June 2021
As long as the bullets go where the gun is pointed. So no RBD like BF1.
June 2021 - last edited June 2021
@ninjapenquinukman, they just need to make the bullets go where the reticle is... my bullets don't come out of the gun at an angle, so I don't why only some of my bullets hit when im lasering someone center of mass with the AEK from 10ft away...
June 2021
I do certainly hope they take the Battlefield 5 approach to weapon control where bullets go where your gun is aiming. I've tried going back to Battlefield 4 but the randomness is incredibly unsatisfying.
June 2021
June 2021
Much prefer BF4/1 gun mechanics, sue me.
June 2021
June 2021
June 2021 - last edited June 2021
@Trokey66RNG inherently introduces a skill cap because its random ie. not controllable... There is absolutely no reason your bullets should not land on your reticle. I'm not saying guns should not have recoil, that would be stupid, but the gun its self should introduce that inaccuracy, not an RNG mechanic that makes your bullets not land on the point that you're aiming at...
if im aiming at a target and I have perfect recoil control so that my reticle stays on the exact same point the entire time im shooting, there is no reasonable reason that my bullets should be spread out in a random circle. period.
Its annoying and is not based in reality.
I also don't know why you think removing the RNG removes the need for trigger control...
Also, mitigating spread mechanics is still there, its just based on actual weapon recoil instead of RNG
June 2021
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