October 2019 - last edited October 2019
Hello Founding Neighbors!
It’s been a fun ride recently with all our Founding Neighbors (those who purchased the Founder’s Edition, that is), and we’re in the fifth week of dropping content during the Founders program -- so don’t forget to keep playing! While the Founder’s Edition is now unavailable for those who haven’t yet picked it up, launch is right around the corner on October 18! Before the wackiest plant-on-zombie conflict blooms everywhere, though, we wanted to take a few moments to say thanks and detail all that we’ve unveiled, tweaked, and twisted with the latest update. And, we want to give a giant thanks to all who took part as a Founding Neighbor – your help and support not only drives us but helps us into making Battle for Neighborville! Now let’s dig into the details.
Key New Features Turned On – Now Available for Founding Neighbors
Full Patch Notes
Characters
Character Tuning
UI Changes
Modes
Free Roam Region
Stability Improvements
PC
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October 2019
@EA_Lanna wrote:
- Made improvements to split screen stability
I hope this means Split-Screen plays smoothly now on Xbox One. It has been virtually unplayable.
October 2019 - last edited October 2019
This all looks good, no doubt about it, but I feel that we'll need another significant patch prior to the 18th (along with the 2nd PC patch Justin tweeted about that's coming), I'll outline why:
-I didn't see a fix for the team swap glitch, and this one is huge. I've only seen it in Giddy Park but Giddy Park needs this to be fixed so we can have it spiced up and more exciting.
-With the balance changes (which look good overall), I feel that Super Brainz and Engineer will dominate more than ever, and the station may need to be tuned as well. Rose and Sunflower feel a little weak right now too.
-Is the Imp ejection being frozen in place fixed? I didn't see that in the notes.
Those are the big things I didn't see in the patch notes, looking forward to see what this is all like after work today, this is all good stuff (We just more of it)!
Edit: First thing I'm doing after checking the prize map is jumping into Weirding Woods and getting that feather badge!
October 2019
Good thing i see so far that has not been discussed much is the audio being addressed. The game just does not give a proper feedback when hit or being shot at.
I hope this stupid aim bug is fixed. Makes Cactus and Deadbeard unplayable when all of a sudden the speed feels like driving a truck until i respawn to have it work again.
Also who complained about the Pea Gatling being too weak? Seriously. Are we doing the casual nonsense again?
There is already a massive amount of Gating spam going on from all angles and now i have to wonder if the new "VFX" to highlight Peas around corners will make up for the easy escape they get. The ZPG is a classic to punish Peas with reckless Gatlings and now it looks like they are scratching the entire concept to have the Pea escape before the ZPG arrives.
Time to finally beat zombies battle chest 5 all alone and get the engineer stuff.
October 2019 - last edited October 2019
I hope this fixes the framerate issue on Xbox One X when you return to the free roam area after playing a match, cos to me that's by far the most annoying bug in the game on that platform, as the framerate drops to sub-30 and that affects the actual game modes as well. Any time I go back to Giddy Park, for example, I need to force quit the game and restart it to get back to 60 FPS before I jump back into a match.
EDIT - It does appear to be fixed! Great job team!
October 2019
October 2019
October 2019
Why do people keep asking for the Engineer to be nerfed?
@3DJRD wrote:I respect your opinion, but did you not play the previous games? The engineer’s primary weapon and mobility have already been nerfed this go around. The concrete launcher does less damage, and no longer explodes on impact (unless you directly hit an enemy). And you can no longer shoot while quickly jack hammering around the enemy. All this actually makes it harder to 1v1 then it used to be. As for his abilities; the turret was just as powerful before (if not more so) and that damage boost only applies to teammates, and the stun from his megaphones is just as long as before. He has definitely been re-tooled to be even more of a support class now then he was before.
October 2019 - last edited October 2019
The XP Battle Chest change is incredibly disappointing. It was the best way to make some character actually viable without taking an extraordinarily excessive amount of time. It seems really silly to nerf something like that.
EDIT: As an aside, is there a way to suggest this card be added to the Trello board? This is an unnecessary nerf that feels like it doesn't help a player at all. Is there a way to see if it can be added to the board and have members vote on whether it should be reverted to how it was before or not?
October 2019
I log in, I cannot see my chars! Been happening for 3 weeks now. This is a game stopper!!