February 2018
February 2018
Kinda looks like WallKnight is looking at us for help in the pic :P
February 2018
And avoids the question... Would be interesting if the attack phase was random or as mentioned, do it in turns. One problem I see though is how to have plants have a trick phase like zombies do.
February 2018
Would make sense to have them take turns, but there would probably have to be an indicator to remind players which side is attacking first. Then again, it wouldn't solve the problem entirely, as there would still be an unfair bias within each turn, and would probably mean the cost of future strikethrough cards would be built to fit around this (e.g. strikethrough plants having an even number cost, and strikethrough zombies having an odd number cost). Then again, I think keeping the game mechanics as simple as possible is also important.
February 2018
February 2018
I am glad you brought this up because it is seen as a disadvantage that Zombies go first so the have a trick phase but there are 2 scenarios where going first is an advantage:
1. In your scenario
2. Zombies that do an instant attack.
Trickster has ended my game many times. Now you can add Valk and any high powered Zombie put on monument.
February 2018
I think ending in a draw would be the correct thing. No stars lost(maybe lose winstreak though, if in gold or below), and a tie is declared
February 2018 - last edited February 2018
February 2018
At least it isn't as inconsistent as Hearthstone. Mechanics are all over the place.