Re: Patch 1.06 Updates.

by EA_David
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Patch 1.08 Notes

[ Edited ]
Community Manager
 

 

Improved Character Creator

We’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.

 

For players wanting to adjust their look mid-game, we added the ability to change your character’s appearance onboard the Tempest.

And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.

 

Expanded Male Romance Options for Scott Ryder

Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:

Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.

However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.

Our writing, editing, and animation teams worked together to ensure this change made sense for Jaal’s character, and the result is a relationship we hope feels as fulfilling and memorable for Scott as it does for Sara.

You can find a full list of changes and improvements in the patch notes below. For notes in other languages, click here.

 

Single player
  • Ryder’s appearance can now be changed onboard the Tempest
  • Expanded the range of options available in the character creator
  • Jaal can now be romanced by Scott Ryder
  • Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
  • Fixed issue with Nomad upgrades Shield Crafting quest
  • Nexus level and cryo pod points are retroactively granted
  • Vendors now carry weapon mods for Level 60-71 players
  • Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
  • Improved clarity of descriptions for augmentations
  • Plasma Charge system now works properly for shotguns
  • Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
  • [PC] Added experimental support for Dolby Vision™ technology
Multiplayer
  • Stealth Grid challenge now increments properly
  • Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
  • Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
  • Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
  • Fixed issue that prevented melee attacks if the revive icon was near center screen
  • Fixed issue where ammo pick-up audio incorrectly played
  • Fixed issue where Backlash could malfunction while moving
  • Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
  • Fixed issue where weight reduction modifications wouldn’t reduce weight
  • The Revive Pack Transmitter now displays the revive radius in the loadout screen
  • Equipping the Cobra RPG now interrupts reloading
  • Player turns to Adhi when getting synced to avoid teleportation issue
  • Fixed issue where enemies would occasionally enter T-pose when hit
  • Improved visual and audio cues for player ready status in Multiplayer lobbies
  • Added “Lights” option to customization options

MP Combat notes.

We’re continuing to improve weapon and power balance based on player feedback and our own tests.

In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board.

Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds.

We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level.

We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod.

You can find a full list of the notes below. For notes in other languages, please check here.

Melee
  • Omni-blade
    • Increased base damage from 275 to 400
  • Cryo Gauntlet
    • Increased base damage from 200 to 400
  • Asari Sword
    • Increased base damage from 400 to 740
  • Krogan Hammer
    • Increased base damage from 400 to 650
    • Increased radius from 1m to 2m
  • Krogan Headbutt
    • Increased base damage from 330 to 740
  • Angaran Shiv
    • Increased base damage from 250 to 550
Powers
  • Salarian Infiltrator
    • Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain.
  • Energy Drain
    • Decreased Rank 6 Shields Restored bonus from 30% to 25%
  • Cryo Beam
    • Now grants 25% assist score instead of support score
  • Shockwave
    • Increased damage from 245 to 350
  • Overload
    • Increased the chaining damage when fully-charged from 100 to 300.
    • Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage.
  • Damage from Frag Grenade now bypasses enemy shield gates.
  • Damage from Sticky Grenade now bypasses enemy shield gates.
  • Damage from Trip Mine now bypasses enemy shield gates.
  • Fortify
    • Rank 6 Ramping Defense now increases damage resistance by 8 per second (max 40)
  • Rage
    • Now triggers off any kills player makes within 10m
    • Duration reduced from 30s to 15s
    • Rank 1 now grants 30% regeneration delay reduction and 250% health regeneration
    • Rank 5 evolution Regeneration replaced with Unstoppable, which grants 100 damage resistance for 2s after a kill
    • Rank 6 evolution Inspirational ally buff and rage trigger radius increased to 15m.
Combos
  • Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected.
  • Throw now does standard combo detonation damage (previous damage was -25%)
Weapons
  • Accuracy improved for automatic weapons
  • Reduced maximum reticle size and speed of reticle bloom for automatic weapons
Assault Rifles 
  • Zalkin
    • Charge-up removed. Now only does burst-fire
  • Sweeper (changes made May 19 in server-side update)
    • Increased damage from 64–77 to 96–115
    • Reduced recoil
    • Changed hit reaction to a short interrupt
  • Thokin
    • Clip size increased from 20 to 24
    • Total ammo increased from 160–200 to 240–300
  • Cyclone (changes made May 19 in server-side update)
    • Increased damage from 37–47 to 59–74
  • Avenger S
    • Damage increased from 55–66 to 66–79
Pistols / SMGs
  • Talon
    • Damage increased from 76–91 to 84–101
    • Force decreased from 50 to 35
    • Weight increased from 28 to 30
  • Charger S
    • Damage increased from 47–56 to 57–68
  • Carnifex
    • Damage increased from 255-321 to 305-384
    • Clip size increased from 6 to 8
    • Total ammo increased from 36–45 to 56–70
Sniper Rifles
  • Vanquisher
    • Weight increased from 45 to 55
  • Widow
    • Weight decreased from 65 to 50
  • Indra
    • Removed large camera shake on the Indra’s first shot
  • Incisor
    • Reduced Incisor’s recoil per shot
  • Viper S
    • Damage increased from 460–552 to 610–732
  • Incisor
    • Muzzle flash no longer lingers
Enemies
  • Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level
  • Bronze enemies now do 5% more damage with all attacks
  • Silver enemies now do 10% more damage with all attacks
  • Gold enemies now do 10% more damage with all attacks
  • Decreased enemy shield gate duration from 0.25 seconds to 0.1 second
  • [SP] Increased enemy shield gate amount by 50%
  • [MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995
  • [MP] Enemies in cover take less time to attack targets that are in the open
  • Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters
  • Reduced distance from which downed player can be executed
Kett
  • Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20%
  • [MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
Remnant
  • Increased Assembler weapon damage by 10%.
  • Changed Assembler firing pattern from 4–8 shots per salvo to 4–9.
  • Damage spike at the end of the Destroyer damage field now ignores player’s health gate.
  • Observers now have a short charge-up time before attacking.
Outlaws
  • Converted the Pariah’s armor bar evenly into health and shields
  • Hydra’s sync attack wind-up is 20% faster and kills the target if successful
General
  • Players now gain rewards for participating even if they are not present for the entire match. Rewards are proportional to the number of completed waves they are present for.
  • Consumption of boosts now occurs midway through matches, rather than at the start. XP boost only kicks in after the it is consumed.
  • Respec card count now shown in the skills menu
  • Host ping indicator added to the lobby
  • Match Modifier notification added to lobby
  • Changed the ready bar and added an audio cue to make it more obvious when player is the last one needed to ready

Source: http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/

http://blog.bioware.com/2017/06/07/patch-1-08-combat-balance-updates/

 

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Patch 1.06 Updates.

[ Edited ]
Community Manager

In this upcoming patch, we continued to improve our cinematic scenes, particularly in the opening hours of the game. In addition to enhanced performance and stability, we addressed a number of player-reported issues, including a bug that caused SAM to repeatedly tell Ryder they had received new email.

 

Because we don’t want players to miss any of the great side conversations with their crew, dialogue options will no longer appear “greyed out” if a character has more to say.

 

Those of you who have the Deluxe or Super Deluxe edition will also receive two custom Nomad skins, a new casual Pathfinder outfit, and an exclusive multiplayer pack with a high chance of receiving an ultra-rare item.

 

We also made changes to combat and multiplayer balance, which you can read about here.

 

A full list of fixes is below. For patch notes in other languages, click here.


Mass Effect: Andromeda Patch 1.06 Notes

 

Fixed issue that caused singleplayer difficulty to impact multiplayer

 

Improved performance and stability

 

Various improvements to cinematic scenes

 

Fixed issue where SAM would mistakenly tell Ryder they have new email

 

Conversation options will no longer appear “greyed out” if new content is available

 

Improved legibility of subtitles

 

Maximum Nexus Level increased to 29

 

Single player balance improvements at higher difficulties.

 

Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

 

Increased the number of autosaves allowed

 

Special items will not carry over into New Game+

 

Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

 

Fixed issue that could cause AVP to reset to zero for all planets except Kadara

 

Weapon and armor vendors now carry inventory once player reaches Level 61

 

Chest armors now have level restrictions

 

Bonus items—such as Pathfinder Armor—can now be deconstructed

 

Fusion Mod of Resistance no longer continues to apply evade damage once unequipped

 

Improved responsiveness of control sticks

 

Fixed clipping issue on Sara Ryder’s casual jacket

 

Added graphics options to toggle Motion Blur and Depth of Field

 

Fixed issue where Remnant VI would stop attacking

 

Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

 

Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

 

Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

 

Swapping a dead squadmate at a loadout will not cause them to die permanently

 

Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

 

Fixed issue where player could romance both Cora and Peebee

 

Fixed issue where player could romance both Vetra and Peebee

 

Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission

 

Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

 

Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

 

Fixed broken Nomad Shield Crafting mission

 

Fixed health issues with Architect’s leg that prevented completion of the fight

 

Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.

 

Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

 

Leaving the Nomad while falling out of bounds no longer results in infinite loading screen

 

Fixed issue where Nomad jump control was not remapping

 

Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy

 

Improved performance on Eos when approaching or fast travelling to Prodromos

 

Loading auto-save will not block progress after kett encounter near Site 1 power relay station

 

Eliminated player fall through on Tempest after loading autosaves in space

 

Reduced the cost of Strike Team equipment and improved its effectiveness

 

A default Ryder name can now carry over to New Game+

 

PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

 

PC – Improvements to display when running at different resolutions

 

PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes

 

PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu

 

Multiplayer

 

Fixed issue where player would crouch repeatedly while interacting with device

 

Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

 

Improvements to reduce lag for players and hosts


Source: http://blog.bioware.com/2017/05/09/mass-effect-andromeda-patch-1-06-notes/

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Re: Patch 1.06 Updates.

[ Edited ]
Community Manager

We’ve received a lot of community feedback about balance issues in multiplayer. We have improved the overall experience based on that feedback and our own testing.

 

Powers and weapons were underperforming at higher difficulties—particularly power combos and assault rifles. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes.

 

We found current damage levels significantly slowed the pace of games on Gold and Silver difficulties. To fix this, we started to overhaul the balance in multiplayer. Today’s changes are the first step in that process.

 


Powers

We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended.

 

Weapons

Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game.

We’ll continue to consider potential adjustments for some weapons.

 

Enemy Factions

We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance.

 

Player:

Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate

 

Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold,

to a minimum of 10 damage per hit

 

Powers:

All Damage Powers

Raw damage upgrades increased by a cumulative 25-35% per power

 

All Offensive Passive Lines

Power damage upgrades increased by a cumulative 20% per line

 

Power Combos

Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage

 

Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.

 

Increased the value of combo damage upgrades in all passives from +30% to +50%

 
Combat Powers:

Barricade

Increased base duration from 12s to 13s

 

Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before

 

Increased Rank 5 buff from 20% to 30% power damage bonus

 

Flak Cannon

Increased base primary damage from 180 to 250

 

Increased base power cell count from 2 to 4

 
Tech Powers:

Assault Turret

Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second

 

Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%

 

The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.

 

Increased base bullet damage from 20 to 36

 

The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.

 

Fixed a bug causing the Rank 6 cryo ammo to inflict no damage

 

Incinerate

Increased the base damage from 120 to 350

 

Decreased the damage over time from 50 to 45 damage per second

 

Overload

Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300

 

Flamethrower

Increased base damage from 220 to 240 damage per second

 

Cryo Beam

Increased base damage per second from 135 to 150

 

Energy Drain

Increased base damage from 160 to 175

 

Shield Boost

Increased base radius from 6m to 8m

 

Increased support score generated by successfully giving another player shields from 10 to 20

 

Invasion

Improved Rank 4 infection radius and Rank 5 spread radius

 

Remnant VI

Increased base health from 500 to 800

 

Increased Rank 2 health upgrade from 15% to 65%

 

Improved Rank 4 health regeneration rate and delay

 

Increased Rank 5 close-combat health upgrade from 120% to 200%

 

Increased the Rank 6 missile damage from 90 to 450

 

Decreased the Rank 6 missile cooldown from 10s to 5s

 

Increased base beam damage from 70 to 100 damage per second

 

Fixed issue where VI would occasionally get stuck

 

VI will now teleport to player if its path is too complex

 
Biotic Powers:

 

Pull

Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second

 

Throw

Increased base damage from 225 to 240

 

Shockwave

Increased base damage from 225 to 245

 

Singularity

Decreased base cooldown from 24s to 20s

 

Increased Rank 5 recharge rate bonus from +25% to +40%

 

Backlash

Increased base aegis health from 350 to 400

 

Increased base reflection damage bonus from +180% to +200%

 

Increased Rank 4 and Rank 5 bonuses

 

Charge

Increased base damage from 250 to 275

 

Nova

Increased base damage from 400 to 420

 

Annihilation

Increased the base cooldown penalty from 60% to 75%

 

Decreased the Rank 4 radius bonus from 50% to 35%

 

Damage and bonuses from different users will now stack on the same target

 

Lance

Slightly improved aim assist at longer ranges

 
Passive Powers:

 

Barrier

Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%

 

Biotic Link: can now only apply its effect once every 5s

 

Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s

 

Biotic Ascension

Improved the bonuses for Rank 6 evolutions

 
Character Stats:

 

Asari Adept

Decreased base shields from 250 to 200

 

Krogan Vanguard

Decreased base shields from 180 to 150

 

Weapons

Assault Rifles

 

Avenger

Increased damage from 35–47 to 39–50

 

Mattock

Increased damage from 50–63 to 90–113

 

Increased magazine size from 16 to 20

 

Zalkin

Increased damage from 60–76 to 79–99

 

Valkyrie

Increased damage from 86–99 to 164–190

 

Increased magazine size from 16 to 20

 

Increased total spare ammo from 128–160 to 140–175

 

Soned

Increased damage from 51–59 to 70–81

 

Improved rate-of-fire charge time from 1s to 0.5s

 

Improved accuracy when firing from the hip or firing blindly over barriers

 

Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.

 

PAW

Increased damage from 35–40 to 58–67

 

Halberd

Increased damage from 90–113 to 150–180

 
Pistols

Carnifex

Increased damage from 175–220 to 255–321

 

Hornet

Increased damage from 46–55 to 101–121

 

Sidewinder

Increased damage from 150–180 to 167–200

 

Hurricane

Increased damage from 49–57 to 65–75

 

Eagle

Increased damage from 69–80 to 96–111

 

Improved accuracy

 

Rozerad

Increased damage from 48–56 to 73-84

 

Increased rate of fire from 420–525 to 490–613

 

Improved rate-of-fire charge time from 2s to 1s

 

Improved accuracy

 

Ushior

Increased damage from 463–535 to 775–896

 

Increased magazine size from 1 to 2

 

Increased total ammo from 18–23 to 20–25

 

Reduced weight from 0.25–0.13 to 0.2–0.1

 

Charger

Accuracy slightly reduced

 
Shotguns

 

Katana

Increased damage per pellet from 46–61 to 64–85

 

Piranha

Increased damage per pellet from 54–62 to 59–68

 

Disciple

Increased damage per pellet from 60–76 to 79–99

 

Ruzad

Increased damage per pellet from 98–123 to 171–215

 

Crusader

Increased damage from 382–442 to 699–808

 

Bullet trails added to the slug

 

Hesh

Increased damage per pellet from 55–66 to 66–79

 

Scattershot

Increased damage per pellet from 46–55 to 66–79

 

Dhan

Increased damage from 595–688 to 850–983

 

Increased magazine size from 2 to 3

 

Increased total spare ammo from 20–25 to 21–26

 

Deals extra weak point damage

 

Venom

Increased damage from 290–348 to 352–422

 

The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode

 
Sniper Rifles

 

Vanquisher

Reduced damage from 675–810 to 600–720

 

Shadow

Increased damage from 38–46 to 85–102

 

Increased damage as the Shadow gets closer to overheating; weapon will overheat faster

 

Valiant

Increased damage from 463–535 to 550–636

 

Total spare ammo increased from 35–44 to 45–56

 

Naladen

Increased damage from 496–574 to 650–752

 

Enemies

 
Kett

Wraith

Reduced health by 20%

 

Chosen

Reduced health by 5%

 

Anointed

Reduced shields by 47%

 

Destined

Reduced shields by 67%

 

Fiend

Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer

 

Ascendant

Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot

 

Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb

 
Outlaws

Angaran Saboteur

Increased armor by 33%

 

Turian Anarchist

Increased armor by 33%

 

Increased weapon damage by 20%

 

Salarian Agent

Increased armor by 33%

 

Now fires more frequently

 

Asari Pariah

Increased armor by 33%

 

Increased weapon damage by 20%

 

Sharpshooter

Increased shields by 60%

 

Increased frequency of firing at targets in cover

 

Decreased aiming time against out-of-cover targets at higher difficulties

 

Decreased sniper rifle damage by 18%

 

[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

 

Krogan Berserker

Reduced armor by 20%

 

Hydra

Increased armor by 38%

 

Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer

 

Bonus damage from destroying the weak point now also scales with health

 

Increased normal shot damage by 67%

 

Normal shot projectile speed doubled

 

Bug Fixes

The Destroyer and Hydra’s remains will properly disappear after being defeated

 

Matches / Missions

 

Match Medals

Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000

 

Store

 

Item Store

Added Experience Boosters to the Item Store

 

Equipment

 

Adaptive War Amp

Increased damage bonus from 15% to 30%

 

Engineering Kit

Increased damage bonus from 15% to 30%

 

Enhanced Munitions

Increased damage bonus from 15% to 30%

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Re: Patch 1.06 Updates.

[ Edited ]
Hero

The following line has been removed from the patch notes of 1.06:

 

"Vendors now sell fire augmentations"

 

This is planned for a future patch.

 

Source



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