June 2020
This is the third time I’ve made a thread about these bugs because they are seriously annoying me and honestly tempting me to quit the game, especially the darth maul bugs, there’s also some balancing changes we need too:
- passionate strike being completely useless as it’s damage is less than a regular strike
- heroic might damage reduction not working so you die before the animation finishes (also CC immunity not working is a problem)
- retribution damage reduction not working so you die before the animation finishes
- darth mauls abilities being greyed out for no reason
- darth maul not being able to block after using spin attack if you hold block during the animation
- darth maul being able to get ragdolled and shot while throwing his lightsaber even though darth Vader is immune
- grevious claw rush being a death machine (best solution is adding ragdoll immunity after being ragdolled Once for a few seconds)
- unrelenting advance hit detection and movement is awful (allow players to control his direction by looking rather than than movement key)
- maul spin attack and choke hold hit detection
- yodas presence not buffing teammates around him
June 2020
June 2020 - last edited June 2020
@LemonConsumption
Hello There!
BUG Hunter and Day 1 Player here. This is what you must read about your complaint, so to make it easier to understand why this is just a waste of time:
It's a good thing they haven't deleted any of your 3 lists, because that's what used to happen to me in the main forum whenever I listed the hundreds of BUGs this game has. Maybe because now they just don't care anymore. The game's development is dead. They promised us they would still fix things, but it's clear they have no intentions of putting people to work on this or torelease any further updates. And without updates, they can't patch our version of the game, which means 90%+ of the issues can't be solved.
In Summary: I have made a lot of things concerning BUGs, be it lists, detailed explanations, reports here in AHQ, comprehensive workarounds, recording footage, editing videos so to showcase the issues better. All this since not long after the game was released. And I can say, despite the community telling me a lot of my work helped them deal with the issues in this game and made it more enjoyable to them, to the devs and to the development of this game, most of what I made was useless. Sure some things helped them, but devs were never committed with truly polishing this game. They opted for content and stunning visuals, that's where their focus went. I assume it was due to the launch fiasco and EA being tough with them, but that doesn't excuse them from some very bad bugfixing methods, and many misinformation in patch notes. This team may have started with lots of desire to make this a good game, but that was definitely nowhere to be found just a few moments before launch, and may explain why they seemed so careless with the product they were working on throughout these more then 2 years.
And now they all moved on to make the next Battlefield not suck, because they managed to make both Battlefront II and Battlefield V 2 fiascos
June 2020
June 2020
Friendly vehicles showing as enemy fire on radar is a classic example of their ability to ignore bugs. Day one issue, never acknowledged. I assume it was just too hard to fix, so they just didn't bother trying.
June 2020
June 2020
Game is over, play it for what it is or quit. They already have your money.
June 2020
Not to quote Princess Leia but, "If money is all you love, then that's what you'll receive."
Also "Their desire to make money is their weakness, their ability not to listen to their players is their downfall."
All the best
July 2020