Help us improve Answers HQ! Take Survey No, Thanks

Observations of a long time gamer on Anthem.

by Penitent
Reply

Original Post

Re: Observations of a long time gamer on Anthem.

★★★★ Apprentice

That no casino odds line makes it sound like you read some of my previous posts, lol Wink

As much as I love Anthem Diablo already learned these lesson.

Loot 2.0 is not something that should be exactly copied over for Anthem.

But we're about to learn there are a handful of ways loot mechanics work effectively and keep players engaged.

The TL;DR of all of this truly is  **Casino/Lottery odds and thinking do not work for video game loot mechanics**

Message 51 of 57 (127 Views)

Re: Observations of a long time gamer on Anthem.

★★★★ Apprentice

RNG is fine and awesome.

I would hate if the game turn into another collect 1000 tokens and exchange them for that particular item. 

You get a few and realize you just have 995 left. 

Kills immersion and joy of anything its asociates with. 

I rather have random suprises then a boring typical mmo token collect subscription-thing. *puke*

Message 52 of 57 (117 Views)

Re: Observations of a long time gamer on Anthem.

★★★★ Novice

Onlest there more then 1 bioware they shouldn't be in uncharted water bc they made starwars online which offer rng loot and stats gear

 

While I didn't read this wall of text it doesnt ake much to understand the problem his expressive which is a huge problem.

 

This game has no loot problem but a stat problem which effect the game play big time and it cant kill the fun out the game. 

 

Example..... coluses is by by far the most gimpy and hard class to start with bc of the stat issue, this class is design to be a bullet sponge but onlest you have the rigth amount of armor  the class is not fun to play bc you spend most of your time looking for health then dosing 

 

Message 53 of 57 (112 Views)

Re: Observations of a long time gamer on Anthem.

★★★★★ Novice

@Intoxicus710 wrote:

That no casino odds line makes it sound like you read some of my previous posts, lol Wink

The TL;DR of all of this truly is  **Casino/Lottery odds and thinking do not work for video game loot mechanics**


I'm afraid not. I've literally been rebuking the evils of excessive RNG and excessive specialization of itemization since the early days of WoW. (Particularly BC.) So we're just like minds in this regard. If anything, I'm glad to see it's finally gaining traction, because in those days I was pretty much a lone voice in the woods on this issue. I saw where it was going, and now it's here, and others are finally seeing the problem also.


@KABOOM-Ugone wrote:

RNG is fine and awesome.

I would hate if the game turn into another collect 1000 tokens and exchange them for that particular item. 

You get a few and realize you just have 995 left. 

Kills immersion and joy of anything its asociates with. 

I rather have random suprises then a boring typical mmo token collect subscription-thing. *puke*


Yeah, so once again this is a completely hyperbolic and misrepresentation of the opposition's position. You don't have to collect a "1000 tokens" for anything in WoW, and furthermore, I don't think there has been a token system for loot in place for some time (years). Also, the token system contained an level of rng. You didn't just get a token for killing a boss; they were random drops within a specified loot table. For example, tier tokens used to be random drops from raid bosses, that you turned into vendors for the corresponding item. It's been so long I can't remember how it worked for sure. Maybe some else can clarify. But regardless, it was still a much better system than this.

 

That being said, I am not a hypocrite, and think there should be activities that accommodate your preferred playstyle. Perhaps a toggle for randomized rewards from the crafting system. But as always you lot have no interest in affording that option to others. You're always, in every game I've ever played, commensurate bigot sand tyrants who believe everyone else should be forced to play the same way you do. I'm pretty tired of people with undiagnosed gambling addictions, imposing their vice on me, in addition to sustaining an increasingly vacuous gaming model. The more money developers make from people like you, who just want a slot machine instead of substantive narrative driven gaming experiences, the less incentive they have to provide the latter. Because the former can be provided for a fraction of the effort and cost.

I've spoken to people in game who agree me with me, and the support for my sentiments from others in this thread, evince that a significant number of players feel the way. People want more control over their experience. It's too random. My current situation beautifully illustrates this. My ranger (which is my preferred class) currently has one epic item left equipped. This item is integral to my build and play style. I know of no definitive way to acquire an upgrade for this item, because drops are completely random. There's no boss I can farm, or specific mission I can do, for the item. I conceivably may never get an upgraded version of that item because it's entirely contingent upon luck. It's already quite aggravating, and at some point I'm just going to say eff it, and log out of the game and never log back in. What keeps me playing is knowing there a path to get the thing I want. That's how I've always played. I find something I want, I find out what I have to do to get it, and then I do that until I do. BUT I CAN'T DO THAT IN THIS GAME.  


@drakent21 wrote:

Onlest there more then 1 bioware they shouldn't be in uncharted water bc they made starwars online which offer rng loot and stats gear

 

While I didn't read this wall of text it doesnt ake much to understand the problem his expressive which is a huge problem.

 

This game has no loot problem but a stat problem which effect the game play big time and it cant kill the fun out the game. 

 

Example..... coluses is by by far the most gimpy and hard class to start with bc of the stat issue, this class is design to be a bullet sponge but onlest you have the rigth amount of armor  the class is not fun to play bc you spend most of your time looking for health then dosing 

 


Yes, this game does have a loot problem. Stats are on the loot, for Pete's sake, so if it has a stat problem it by default has a loot problem. I agree with you that Colossus is too squishy. It's okay in GM1, but beyond that it's a paper tank and therefore not a tank at all, and utterly fails to live up to its ostensible class fantasy.

Also, you guys really need to up your reading game if you have a problem with my post. Any high school age child should have had no difficulty digesting what I posted. You people have gotten far too used to memes. 

Message 54 of 57 (97 Views)

Re: Observations of a long time gamer on Anthem.

★★★★ Apprentice

@Penitent 

 

 

So instead of coping with the game you decide to set out on a silly quest to demand change the whole game so it will fit you and how you think loot should be done? 

 

Knock yourself out, Don Quijote.

RNG is fundamental part of the game.

Its awesome and fair.

 

 

Message 55 of 57 (87 Views)

Re: Observations of a long time gamer on Anthem.

[ Edited ]
★★★★★ Novice

@KABOOM-Ugone wrote:

@Penitent 

 

 

So instead of coping with the game you decide to set out on a silly quest to demand change the whole game so it will fit you and how you think loot should be done? 

 

Knock yourself out, Don Quijote.

RNG is fundamental part of the game.

Its awesome and fair.

 

 


So, your response is to basically criticize me for doing the same thing you're doing; i.e., imposing my preferences on everyone else; which is apparently only wrong when anyone but you does it. 

Again, this is yet another laughably nonsensical response. Explain to me how someone who's been playing for 40 hours and doing easier content, getting a better item than someone playing for 150 hours doing much harder content, is "fair." Is that how things work at your job? The guy who just started and has much less responsibility gets paid more than you? If you "crafted" a PC for example, and ended up with completely random components inside, how would that be "fair" exactly? I mean, this really illustrates to what ridiculous lengths you people will go to impose your completely arbitrary preferences on others. A crafting system having a "random" outcome is utterly antithetical to the purpose of crafting and why people do it; i.e., to get a specific outcome. How is it "fair" for two guys to each farm (work for) the same mats (parts) to craft the same PC, and one gets a PC with a 1080ti, and the other gets a PC with a Celeron G3930? Same work = wildly disparate rewards. Again, I surmise you're for unequal pay for the same labor also, because it's "awesome and fair" to get random rewards. Because apparently you think following a recipe for tacos and ending up with cream of mushroom soup is or should be a thing.

 

I'm not trying to make this game conform to my personal preferences; because my preference is no RNG whatsoever. (Yet literally the first paragraph of my original post is me stating that it must exist to a degree whether I like it or not.) I'm simply observing how it could benefit from an objectively better model that also incorporates RNG. That's the difference between you and me (and everyone like you). I would seek to accommodate your preference, to the extent it's feasible, but you would not reciprocate. So spare me the notion I'm forcing my preferences on you. It's demonstrably false, and the opposite of reality. 

Message 56 of 57 (66 Views)

Re: Observations of a long time gamer on Anthem.

★★★★ Apprentice

Its their game, their rules, you bought it.

Roll with it or roll out i'd say.

You do the same with a book you bought and didnt like the story of? 

Demand they change it so it will suit you better? 

 

Message 57 of 57 (53 Views)

fifa-18-promo-circle

Having trouble connecting to your game?

Try these steps first to clear up any problems you may have when connecting to an EA game.

Troubleshoot and test your connection

all-ea-help-promo

Forget your EA Account ID or password?

Reset, update, or link your account information.

View More on EA Help