March - last edited March
My own personal feeling is that the loot is currently about right.
Well, that was funny. But hey, you're perfectly entitled to have an opinion completely separated from reality. You're not entitled to make outright fallacious claims like only "one piece of loot" dropped during entire 40 man raids however. I was there. I did 40 man raids. I know. Secondly, 40 man raids don't even exist in WoW anymore and haven't in years. You're alluding to Vanilla WoW, when I am clearly referring to WoW much later than that, as evinced by my mentioning loot coins (which didn't exist in Vanilla WoW).
As usual, the responses are spectacles of self-contradiction. You imply copying WoW is bad, yet you openly profess your fondness for gathering and crafting for a "way of generating gear without killing stuff," which are likewise systems long and well established in WoW. (And which exist in much greater depth in that game.) Thus illustrating your opinion is essentially completely subjective in nature. Basically, "This should be in the game because I like it, but not this other thing because I don't like it." You people always do this. If crafting works in Anthem, just as it does in WoW, then so would a comparable loot system work in Anthem (or any other loot based game for that matter). There's nothing stopping the latter from "working," per se, any more than the former.
I thought it would be obvious, at least to a thinking person, that I was suggesting they emulate the same basic principles of the WoW model. Not to copy every facet of it, literatim, if you will. But apparently I was wrong. I don't recall advocating the abolition of crafting in my post. Likewise my post is not an argument that I like everything about WoW or that Blizzard gets everything right. I, and they, don't. That should go without saying. But the system they have is ostentatiously superior to that in Anthem, in which someone gets something like this...
For no other reason than that an RNG algorithm decided they should have it.
If you like crafting so be it. I think options should exist for people with varying play styles. But I also can't help but observe the inanity of playing a shooter and wanting to get loot "without killing stuff." That's pretty much exactly how I want to get loot in a shooter/looter. That's why I play them. Power obtained through conquest and/or vanquishing the enemy.
Ultimately people like yourself are as much the problem as any other variable at play, via your demand for incoherent and contradictory design and mechanics, to accommodate your own incoherent and contradictory personal preferences.
Again, as I've long said, and Joshua Mosqueira affirms. RNG is not content.
If the OP was truly a "long time" gamer he would know you can outgrind the rng. Problem in this game is you can't the guy new to 30 has the EXACT same chance as someone 300 hours in to get loot. Even if they add adequate reward to gm 2 and 3 unless you always running 4 deep you have to carry a 590 scrub in gm3(not that there isn't 788 scrubs too). Rng is the nature of the beast would rather random loot then tokens like WoW or ffxiv and damn sure rather it then weekly lockouts like destiny. Rng not the enemy the lack of reward for effort is. Horrible ranges we got on legendary items they could "make it rain" for real and still have a LONG grind in this game to anywhere near max.
March - last edited March
Making a gear plan for your character in WoW currently require a 3rd party site listing loot tables so you know what's available and where, Simulcraft to determine BiS and stat weights, talent adjustments based on on Azerite traits acquired, and then you have RNG.
Your response is not only misleading but fallacious. First of all the loot tables are provided in game through the user interface (dungeon journal). So no, you don't need a 3rd party site to make a loot plan. Secondly, literally none of these things are "required" to excel in WoW whatsoever. I've done mythic raiding. I obtained the rank of Warlord in PVP. I did CM gold on 3 separate toons in MoP. CM gold on 2 separate toons in WoD. I did Mage Tower on 4 different toons on 11 different specs in Legion. Before I quit pushing I was the 6th highest prot warrior on the third largest sever in the game in the Mythic+ rankings.
And I did all of it without ever using a simulation website; I've never used one in all my nearly 15 years of playing WoW. I also didn't even have BIS items and I wasn't using the "best" build. So no, it's not "required. You either aren't as familiar with the game as your purporting or you're lying.
Furthermore, those third party websites are generally a benefit to the player, as opposed to a handicap or burden. Show me any such support system that assists me in getting the item I want in Anthem. You can't. Because the RNG in Anthem is worse than WoW's, not better. Both the drop itself and the stats on the drop are random in Anthem. Neither is random in WoW. Also, speaking of stats, moving your cursor over stats in WoW actually produces a window that explains what the stat does for your character. (Once again illustrating one of the many basic quality of life improvements that following the WoW model would produce.) It doesn't in Anthem. In other words, Anthem requires a "3rd party site" just to understand the purpose and function of the most basic aspects of the game.
If you want to make the argument WoW has too much RNG, go ahead. I would agree. But the notion the RNG is worse is patently ridiculous.
March - last edited March
Rng not the enemy the lack of reward for effort is.
One of the most absurdly contradictory and incoherent responses I've ever seen, as excessive RNG is a primary reason why there is a "lack of reward for effort" in this game.
You people are nothing more than a myopic contingent that wants Anthem to make the exact same mistakes as Diablo 3 at launch. Unlike Diablo, however, you don't want this game to be saved.