Oak Should Have His Own Independent HP and Regen, Separated from Acorn Form

by GammaX6
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Oak Should Have His Own Independent HP and Regen, Separated from Acorn Form

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Have you ever damaged an Oak to see him bail out at the last tiny bit of his HP left, regenerate HP as Acorn, and then come back up again as an Oak? I'm pretty sure many of us did. After all, it is a "smart move" from the players because the game allows that.

 

What should be done is:

  • Both Acorn and Oak should have their own individual HPs. After all, they are not the same characters (If I'm not mistaken).
  • The HP regeneration of Acorn should not regenerate the Oak's HP. The players have to re-summon Oak, and wait for HP regeneration.
  • Preferably, at 25 % HP left state, the Oak should not be able to transform back to Acorn form at all.
  • Preferably, all Acorn riders should share the same Oak HP as the one they are riding. What that means is, if the main Oak died while there are riders, then the Oaks summoned by those riders should have have 25 % HP left (or maybe 1 HP? since the main Oak died and everything?). This should prevent riders from jumping off to spawn more Oaks at full HP. This would also give the zombies a chance to hear those previous riders summon their Oaks to easily slay them.

This will make Acorns riding/healing Oaks more meaningful. 

Oak and Acorn are both major factors to why Overtime takes too long.

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