Help us improve Answers HQ! Take Survey No, Thanks

New Players Guide To Understanding Apex

by E9ine_AC
Reply

Original Post

Highlighted

New Players Guide To Understanding Apex

[ Edited ]
Champion

Season 9 Legends update has been made. 

 

This guide will be pieces of other guides and information on the game slammed into 1 post. Post is made during season 8 and subject to change in the future if changes to legends or weapons are done. Helpful tips and such for each Legend will be updated and posted here in the future also. 

 

Armor: Armor and Gear is enormously important in Apex Legends. There are four types of gear that you can find in a match:

 

  • Evo Shields: provide extra shield HP for your character;
  • Helmets: reduce incoming headshot damage;
  • Knockdown Shields: protect you if you're knocked;
  • Backpacks: increase your inventory size.

 

Gold Gear: Each piece of Gold Gear has a unique and powerful effect found nowhere else in Apex Legends. It's rare that you'll find a piece of Gold Gear (unless you loot it off somebody else), but the rewards are more than worthwhile:

 

  • Gold Body Shield: doesn't evolve like ordinary Evo Shields, but while equipped, Syringes and Shield Cells heal 50 instead of 25.
  • Gold Helmet: Reduces Tactical and Ultimate recharge time by 20%.
  • Gold Knockdown Shield: Gives you the ability to self-revive once. Reverts to Purple Knockdown Shield once used.
  • Gold Backpack: Revive squadmates with an extra 50 Health and 50 Shields.

Evo Shields evolving numbers doing damage upgrades your armor:

 

  • "Level 0": 0 Shield HP. 100 Damage to upgrade.
  • Common (white): 50 Shield HP. 150 Damage to upgrade.
  • Rare (blue): 75 Shield HP. 300 Damage to upgrade.
  • Epic (purple): 100 Shield HP. 750 Damage to upgrade.
  • Heirloom (red): 125 Shield HP. Can't evolve.

Helmets:  Used to reduce heat shot damage

 

  • Common (white): -20% headshot damage taken.
  • Rare (blue): -40% headshot damage taken.
  • Epic (purple): -50% headshot damage taken.

Knockdown shields used to help reduce quick thirts.

 

  • Common (white): 200 HP barrier.
  • Rare (blue): 450 HP barrier.
  • Epic (purple): 750 HP barrier.

Backpacks used to store heals and ammo.

 

  • Common (white): +2 slots (12 total).
  • Rare (blue): +4 slots (14 total).
  • Epic (purple): +6 slots (16 total).

Assault Rifle Weapons and Damage numbers shown are done in this order. 

Damage is given in the form of Body DMG/Head DMG/Leg DMG in the below tables, and in the Reload column you'll see speeds for both non-empty and empty reloads.

 

Name Ammo - Damage - DPS - RPM - Mag Size - Reload

 

30-30 RepeaterHeavy42-57/74-100/32-43981406/8/10/120.6s per bullet
G7 ScoutLight34/60/2613624010/15/18/202.4s/3.0s
HavocEnergy18/36/1419867224/28/32/363.2s/3.2s
HemlokHeavy20/35/1521464318/24/27/302.4s/2.85s
R-301 CarbineLight14/28/1119081618/20/25/282.4s/3.2s
VK-47 FlatlineHeavy19/38/1419060020/25/28/302.4s/3.1s

 

SMG Weapons and Damage.

 

AlternatorLight16/24/1316060019/22/25/271.9s/2.23s
ProwlerUnique15/23/12200800352.0s/2.6s
R-99Light11/17/91981,08020/22/24/271.8s/2.45s
VoltEnergy15/23/1218072019/21/23/261.6s/2.25s

 

 

LMGs Weapons and damage.

 

DevotionEnergy16/32/1424090036/40/44/482.8s/3.63s
L-StarEnergy18/36/14180600~231.15s/2.45s
SpitfireHeavy19/38/1417154035/40/45/553.2s/3.8s

 

Sniper Weapons and Damage.

 

Charge RifleSniper45/56/45 (+45)23 (+23)3083.6s/3.6s
KraberUnique145/435/116873643.2s/4.3s
LongbowSniper55/110/4464866/8/10/122.66s/3.66s
SentinelSniper70/140/634037.54/5/6/72.5s/3.6s
Triple TakeSniper69/138/6383726/7/8/92.6s/3.4s

 

Shotguns Weapons and Damage.

 

EVA-8Shotgun63/99/6313212682.75s/3.0s
PeacekeeperUnique110/143/881105852.5s/3.5s
MastiffShotgun88/112/8896.86661.03s/1.7s
MozambiqueShotgun45/69/4213518042.1s/2.6s

 

Pistol Weapons and Damage.

 

P2020Light15/23/1410843012/14/16/181.25s/1.25s
RE-45Light12/18/1115075016/19/22/251.5s/1.95s
WingmanHeavy45/90/411171566/7/8/92.1s/2.1s

 

Common questions on weapons. 

 

  • Are any of the guns hitscan? - Just the Havoc and Charge Rifle beams. All other projectiles have travel time.

 

  • Is there bullet drop? - Yes. The amount of drop is based on the bullet speed of each weapon.

 

  • Is there damage drop-off? - Just the Havoc and Charge Rifle beams. However, there is a different max headshot range for each weapon, beyond which a headshot will no longer deal bonus headshot damage.

 

  • Does each gun have a predictable spray pattern? - Yes. Spend time learning the spray patterns of each gun in the Firing Range, it'll seriously help you in fights.

 

  • Is there aim drift? - Yes. There's a brief moment of stillness when first ADSing, after which you'll start to drift. Equipping Stock attachments minimizes aim drift. For more info, check out our Apex Legends attachments guide.

 

  • Do different guns affect movement speed? - Yes, but only while ADSing. Without ADSing your gun has no bearing on your run speed. But when ADSing, your movement will be reduced based on the class of gun you're holding.

 

  • Does taking damage slow you down? - Yes. Taking damage from any weapon (not just a Heavy Rounds weapon, which many players seem to believe is the case) will cause a brief slowdown. But Legends with the "Fortified" Passive (Gibraltar and Caustic) are immune to this slowdown.

Apex Legends Champions and Abilties:

 

  • S-Tier: Bloodhound, Horizon, Wraith
  • A-Tier: Bangalore, Gibraltar, Lifeline, Octane, Pathfinder
  • B-Tier: Caustic, Loba, Rampart, Wattson
  • C-Tier: Crypto, Fuse, Mirage, Revenant

Fuse Abilities: 

  • Passive: Grenadier - Stack an extra grenade per inventory slot. Fire grenades farther, faster, and more accurately.
  •  
  • Tactical: Knuckle Cluster - Launch a cluster bomb that continuously expels airburst explosives on impact. You may have 2 total stacked with a cooldown of 20s. 
  •  
  • Ultimate: The Motherlode - Launch a bombardment that encircles a traget area in a wall of flame.

Bangalore:

  • Passive: Double Time - Taking fire while sprinting makes you move faster for a brief time.
  •  
  • Tactical: Smoke Launcher - Fire a high velocity smoke canister that explodes into a smoke wall on impact.
  •  
  • Ultimate: Rolling Thunder ability allows her to throw a canister a considerable distance away from her. Where the canister lands, rockets will rain down in a zig-zag pattern across a large area, spreading out in the direction thrown.

Bloodhound:

  • Passive: Tracker - Foes leave behind clues for you to find.
  •  
  • Tactical: Eye of the Allfather - Briefly reveal enemies, traps, and clues through all structures in front of you. This ability will not grant assists for being scanned and killed. 
  •  
  • Ultimate: Beast of the Hunt - Transform into the ultimate hunter. Enhances your senses, allowing you to see cold tracks and move faster. Knockdowns extend duration.
  •  
  • Additional traits: Recon - Scanning Survey Beacons reveals the next circle's location.

Caustic:

  • Passive: Nox Vision - you gain threat vision on enemies moving through your gas.
  •  
  • Tactical: Nox Gas Trap - Place up to 6 canisters that release deadly Nox gas when shot or triggered by enemies.
  •  
  • Ultimate: Nox Gas Grenade - Blanket a large area in Nox gas.
  •  
  • Additional traits: Fortified - Incoming damage reduced by 15%. Not slowed by bullets.

Crypto:

  • Passive: Neurolink - Crypto and his teammates see what his Surveillance Drone detects up to a 30m distance.
  •  
  • Tactical: Surveillance Drone - Deploy an aerial camera drone. 40 second cooldown if destroyed. This ability can open crates res teammates and recover banners as well as open care packages. 
  •  
  • Ultimate: Drone EMP - Charge up an EMP from your drone. The blast deals 50 shield damage, slows players, and destroys traps.
  •  
  • Additional traits: Recon - Scanning Survey Beacons reveals the next circle's location.

 

Gibraltar:

  • Passive: Gun Shield - Aiming down sights deploys a gun shield that blocks incoming fire.
  •  
  • Tactical: Dome of Protection - Blocks incoming and outgoing attacks.
  •  
  • Ultimate: Call in a concentrated mortar strike on a position you mark with smoke.
  •  
  • Additional traits: Fortified - Incoming damage reduced by 15%. Not slowed by bullets.

Horizon:

  • Passive: Spacewalk - Increase air control and reduce fall impacts with Horizon's custom spacesuit.
  •  
  • Tactical: Gravity Lift - Reverses the flow of gravity, lifting players upwards and boosting them outwards when they exit. Air strafe has been reduced with 2 seconds being in the air on top of your lift. 20s cooldown. 
  •  
  • Ultimate: Black Hole - deploy NEWT to create a micro black hole that pulls players in towards it.

Lifeline:

  • Passive: Revive two players at the same time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield.
  •  
  • Tactical: D.O.C. Heal Drone - 8hp per second. Deployment time before healing begins reduced by roughly 33%.
  •  
  • Ultimate: Guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your team’s current gear when the Package arrives.

Loba:

  • Passive: Eye for Quality - Nearby epic and legendary loot can be seen through walls. The range is the same as Black Market Boutique.
  •  
  • Tactical: Burglar's Best Friend - Teleport to hard-to-* trouble quickly by throwing your jump drive bracelet. Slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed after translocating.
  •  
  • Ultimate: Black Market Boutique - Place a portable device that allows you to teleport nearby loot to your inventory. Each friendly or enemy Legend can take up to two items. 120s cool down.

Mirage:

  • Passive: Now You See Me... - Automatically cloak when using Respawn Beacons and reviving teammates
  • .
  • Tactical: Psyche Out - Send out a holographic decoy to confuse the enemy. You can control the decoy.
  •  
  • Ultimate: Life of the Party - Mirage deploys a team of controllable decoys to distract enemies.

Octane:

  • Passive: Swift Mend - While not taking damage, Octane restores health over time. 20 hp cost with 1 second cool down. 
  •  
  • Tactical: Stim - Increase walk speed by 30% and sprint speed by 40% for 6 seconds. Costs Health to use. Reduction to slows while active.
  •  
  • Ultimate: Launch Pad - Deployable jump pad that catapults users through the air. Users can press jump in midair to double jump.

Pathfinder:

  • Passive: Insider Knowledge - Scan a survey beacon to reduce the cooldown of Zipline Gun.
  •  
  • Tactical: Grappling Hook - Grapple to get to out-of-reach places quickly.
  •  
  • Ultimate: Zipline Gun - Creates a zipline for everyone to use.
  •  
  • Additional traits: Recon - Scanning Survey Beacons reveals the next circle's location.

Rampart:

  • Passive: Modded Loader - Increased magazine capacity and faster reloads when using LMGs and the Minigun.
  •  
  • Tactical: Amped Cover - Build a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots (Max: 5).
  •  
  • Ultimate: Emplaced Minigun "Sheila" - Place a mounted machine gun that anyone can use. High ammo capacity, long reload time (Max: 3).

Revenant:

  • Passive: Stalker - You crouch walk faster and can climb walls higher.
  •  
  • Tactical: Silence - Throw a device that deals damage and disables enemy abilities for 20 seconds.
  •  
  • Ultimate: Death Totem - Drop a totem that protects users from death. Instead of getting killed or downed, you will return to the totem. Armor is deactivated during Death Protection.

Wattson:

  • Passive: Spark of Genius - Ultimate Accelerants fully charge Wattson's ultimate. Wattson can carry more Ultimate Accelerants. Wattson also regenerates 1 Shield HP per second outside of combat.
  •  
  • Tactical: Perimeter Security - Create electrified fences by connecting nodes. Fences damage and slow enemies.
  •  
  • Ultimate: Interception Pylon - Place an electrified pylon that destroys incoming ordnance and repairs damaged shields. Standing near Pylons boosts Wattson's tactical recharge rate (Max: 3).

Wraith:

  • Passive: Voices from the Void - You hear a voice when danger approaches. As far as you can tell, it's on your side.
  •  
  • Tactical: Into the Void - Reposition quickly through the safety of the 'void' space, avoiding all damage.
  •  
  • Ultimate: Dimensional Rift - Link 2 locations with portals for 60 seconds.

Valkyrie

  • Passive: VTOL Jets  – Press SPACE while in the air to engage jetpack. You can switch between hold and toggle mode in the options menu.
  •  
  • Tactical: Missile Swarm - Fire a swarm of 12 mini-rockets in a rectangular grid, which damage and disorient the enemy.
  •  
  • Ultimate: Skyward Dive - Press once to prepare for launch. Teammates can interact with Valkyrie to join the launch. Press again to launch into the air and skydive.

CCP Champion Banner - Red.png

Message 1 of 20 (3,927 Views)

Re: New Players Guide To Understanding Apex

★★★ Pro
@E9ine_AC Great work.

This should be tweeted to their official twitter!
Message 2 of 20 (3,912 Views)

Re: New Players Guide To Understanding Apex

@E9ine_AC It's a great guide. Nice work!

CCP Hero Banner - Blue.png

Message 3 of 20 (3,901 Views)

Re: New Players Guide To Understanding Apex

★★ Pro
@E9ine_AC Pro tip for new players: To kill an enemy, shoot at him until it die!
Message 4 of 20 (3,839 Views)

Re: New Players Guide To Understanding Apex

★★ Pro

@E9ine_AC Great guide! I think the tier list you provided is a very common opinion, except I'd put Crypto and Wattson in A Tier and Revenant in B Tier.

 

Message 5 of 20 (3,825 Views)

Re: New Players Guide To Understanding Apex

★★★ Expert
@E9ine_AC Dope write up. They need use this in game lol.
Message 6 of 20 (3,797 Views)

Re: New Players Guide To Understanding Apex

[ Edited ]
★ Pro

I mean you put in the work so kudos...but it doesn't cover the important stuff.

 

 

1) Stop leaving your team

Unless you are playing in garbage lobbies, you cannot win 1v3

 

 

2) stop running towards gunfire without a plan.  You will die and it is your fault and no one elses'

 

3) Learn to scope out where teams are.

 

4) 3v less than 3 is much more likely to win than 1v3 or even 2v3

 

5) when you leave your team you create this scenario of less than 3 vs 3

 

6) Don't disrespect your opponents as skilless you will be proven stupid every time.

 

7) Wait for a knock before a push.

 

8) Use COVER!!! please read this over and over again until you stop dying.

 

9) STFU when you are down, no one cares.....You are just being a distraction to your teammates who might revive you...also if you are so good why are you down?

Please contemplate this while you are in the oval office.

 

10) Everyone makes mistakes, learn from them.

 

11) Position is more important than your damage or KP

 

12) winning is more important.

 

13) this list could be infinite....but the last one here is play with a team you trust....randos are the bane of your existence.

 

 

Message 7 of 20 (3,656 Views)

Re: New Players Guide To Understanding Apex

★★★ Expert
@E9ine_AC Wait Fuse is C tier???
Message 8 of 20 (3,635 Views)

Re: New Players Guide To Understanding Apex

[ Edited ]
Champion

@E9ine_AC  "However, there is a different max headshot range for each weapon, beyond which a headshot will no longer deal bonus headshot damage"

 

 

 

This I never knew...I've just been yelling "BS" at my screen this whole time xD. Proof that this isn't just info for beginners lol. Tongue out

 

 

Also I could be wrong (probably am) but isn't the havocs drop off damage only in play with regards to using the single fire shots?

CCP Champion Banner - Blue.png

Message 9 of 20 (3,631 Views)

Re: New Players Guide To Understanding Apex

Champion
@MandatoryIDtag Single fire havoc.......why did you have to bring it up. 😭
Message 10 of 20 (3,590 Views)
Twitter Stream