July 2020
July 2020
July 2020
“@DarthValtrex said:
1. that would ruin EA/Respawn reputation in the gaming community and trust me EA values their reputation greatly.“
Well, we are talking about the people who make the EA sports games every year with minimal changes. And Star Wars Battlefront 2. (Although they did improve it.)
And are notorious for their in-game prices.
July 2020 - last edited July 2020 by EA_David
I have investigated this angle.
To that effect I wrote a little WPF widget that spits out my mouse coordinate info (delta values to be specific) while I play.
I use/calibrate this widget specifically to apex legends and my mouse sense and it basically highlights when I (or apex in this case) perform larger than fine aiming with my mouse. I then overlay this widget into OBS and when the kicks occur I go onto twitch and look at the values in super slow motion. From what I can tell, the game injects those movements. The delta X value suddenly goes negative with a value of 50 and then quickly thereafter back with the same amount. Negative values represent left mouse movements, positive values represent right. This is while fine aiming should not produce values bigger than say 10, with the average value being ~5. I can only produce values of 50 if I move my mouse rapidly like a maniac to perform a 180 degree turn. (Because you have to move faster per unit of time than what the apex mouse coord reset game logic can keep up with, see below)
(Just as some background the way apex works is it resets the mouse position back to the (x,y) coordinate (960, 540). Every time you do a mouse movement the mouse current coordinates move away from this point, but apex moves (or resets) it back to 960,540 as fast as possible. This is because if you manage to actually move the mouse fast enough it will hit the boundary of your display and the aim wont move. This is why the delta values are always very small. Like in the range of [1..5] for most mouse movements because these "resets" happen many times per second (your FPS) in those small amounts)
So the proof is that the only way you can get values above 10 is if you go absolutely balls to the wall with your aim or apex for a very brief moment (like a fast left right) moves your aim around in a fast manner. Which in this case is what I believe is happening.
July 2020
@40b073ch wrote:4 things happen at once here:
- My aim is kicked.
- The player jumps
- A headshot sound plays
- Apex injects Their "player accuracy" network icon so that they can claim there was some sort of network glitch
Let me explain what really happens here:
1. Ring recoil, fighting in the ring inflicts damage and will kick your aim.
2. he is jumping into cover, what is normal when you are getting shot aka repositioning
3. you don't have hit reg enable so you could have headshot him/broke his armor.
4. wrong, see the answers above.
The prediction error is just something that pops of but has in this case no effect on what is happening.
What it means here is that the game is saying the raw input could because of the connection not register 100% accurate.
If you want to fix that issue, please see my troubleshooting guide or see the EA guide on how to troubleshoot your connection.
Links:
Zeel's Connection Troubleshooting
EA Help - Connection troubleshooting
July 2020
July 2020
July 2020 - last edited July 2020