My personal balance changes part 3! (Zombies/Final Part!)

by MeroThePro
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My personal balance changes part 3! (Zombies/Final Part!)

★★★★ Novice

 

[80’s Action Hero]

 

-Primary Weapon

When firing uncharged shots the arrows fly in a more circular pattern to make the weapon feel more like a shotgun.

-Dynamite Dodge

Increased explosion radius of Dynamite, so now it actually hurts the plants.

 

[Space Cadet]

 

-Space Station

Now has a timer just like Z-Mech, but a bit shorter.

•That laser ability needs some kinda nerf, kills plants way too quickly.

•The other ability is very strong when  other cadets are with you as passengers but when you’re alone it’s useless, needs adjustments.

 

[Electric Slide]

 

-Primary Weapon

Increased initial hit damage, arcing damage remains the same.

 

[Super Brainz]

 

•Allow his normal jump to be high and floaty like in GW2 (Maybe?) 

 

[Captain Deadbeard]

 

-Eggsplosion (Parrot)

Reduced explosion radius and damage.

-ANCHOR 

•Needs some kinda buff, too underwhelming atm.

 

[Imp]

 

-Primary Weapon 

Increased damage.

•Improved aim assist/hitbox tracking.

-IMPKATA

•Increased damage.

-PRIMARY WEAPON (Z-MECH)

•Increased damage 

 

[Foot Solider]

 

-Primary Weapon 

Increased damage from 5/4/4 ➡️ 8/7/6.

-ROCKET JUMP

•Increased forward mobility by 20% and reduced upward mobility by 15%.

 

[Scientist]

 

-Primary Weapon 

Increased damage (Maybe?)

 

[Engineer]

 

-Turret Ability

Reduced ammo gain so than you can’t keep firing nonstop and have to reload at least a little bit, and to compensate it could use a little health bump.

 

[All Star]

 

-Primary Weapon 

Increased damage

-DUMMY SHIELD

•Increased health, also let us actually get XP off of this.

 

 

And there you have it guys! The end of my list, all feedback is appreciated but kindly remember that these are just MY opinions and you don’t need to be rude when expressing your criticism.

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