Re: My general feedback to EA involving Andromeda

by Mr_Famous444
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My general feedback to EA involving Andromeda

★★★ Novice

Some time ago I came across a couple of articles that  compelled me to give feedback to your establishment. At first I was hesitant but a friend told me that I should because it would be constructive as opposed to the solely negative feedback that is normally given. The two articles were both interviews with EA executives (one of them being the CEO). I was a bit taken back by these interviews and it reopened the dissatisfaction I felt with not just Mass Effect Andromeda but just EA as a whole this generation. 

 

One statement was one where EVP Matt Bilbey  says "I struggle with the perception that we're just a bunch of bad guys". Now I totally disagree how some gamers give feedback so I do not think that EA are bad guys but that statement shows a lack of understanding of the companies recent shortcomings  .The other statement given by CEO Andrew Wilson is a bit perplexing as an long time EA customer. Throughout the interview he expressed how social interaction and the network effect was really important for gaming. Please allow me to give you my limited perspective as a customer to show why these statements are confusing.

 

Last generation the publisher that I gave most of my time was you EA. The only other publishers I may have given more money to is Sony and Nintendo but without a doubt my game time was spent with EA the most. Among the games that I talked about the most were EA published games. It wasn't like I was a loyal EA fan. It just happened that way.I am the type of customer if you give a product I love I turn into a walking marketing machine for that product. 

 

The two games that impacted me the most were Battlefield 3 and the Mass Effect Trilogy. I remember trying out the Battlefield 3 beta being new to the series and playing it for almost 100 hours. I pre ordered and played but even in games I love I get bored  so eventually I traded it in. Several months later I see that EA is selling Battlefield 3 with the premium upgrade included for sale.I quickly jumped on the deal and several hundred hours later I enjoyed my experience immensely. I ll never forgot a friend and I have one of the most joyful experiences together playing it. We still bring up those times even today. Fast forward to the launch of Battlefield 4. It was extremely buggy and one of the modes had random crashes. On top of that I liked it a lot but I didn't have that social experience that the CEO mentioned so while its a good game ultimately it didn't get its hooks in me. None of the continual sequels interest me so while I acknowledge those games are quality,they were a huge step back for me personally.  

 

Mass effect was a series last generation that if I said it wasn't my favorite series of the generation and one of my favorite of all time  I would be a liar. I bought all the dlc, Origin PS, and Xbox 360 version of Mass effect 3. Re bought the Mass Effect 3 dlc on Origin at full price and put in over 1000 hours total into the series. Also once a year I replay the campaign. That's not even counting the many conversations and watching YouTube and browsing the forums concerning the series. Even though I wasn't 100% percent satisfied with the way it ended, it was more than just a game for me. I met people playing the game who became my friends and we shared many special moments playing the multiplayer and talking about our mutual love for the series. When this generation started I was already sold on Mass Effect Andromeda. I was planning on buying three copies at launch(one for each platform) and buying the special edition with one of them. I would think that any business would love to have a customer that invested into the product but shortly before the launch of Andromeda some decisions that were said by the developers shifted me from all out excitement to cautiously optimistic. Without getting into the details I've always enabled the option that showed how I played the game to Bioware and my specific play style was completely abandoned.

 

At launch the game became a meme machine and while I was dissatisfied with that aspect I was much more dissatisfied with some of the decisions in the game that abandoned mechanics or powers that I previously loved to use. In other words if it was just the glitches as long as they were fixed I would've quickly forgiven it. Even though I didn't like the story either if at least the previous  powers ( ex. warp) and game play mechanics(ex. tactical pause ) were included in addition to the new fantastic mobility, I would have still loved the game.

 

Only one time in my life have I ever felt burned getting a game and ever since then I have been relatively satisfied with games I choose to buy. Mass Effect Andromeda was a maddening experience for me, especially the multiplayer. Ill never forget being extremely disappointed at the state of the multiplayer. It just wasn't fun and whoever the lead didn't understand why I and others adored the previous multiplayer. I watched dev streams, ask questions, gave respectful feedback, browsed the forums but some of the decisions,reasoning and responses were making me legitimately frustrated.

 

The overall theme of Mass Effect Andromeda for me was 2 steps forwards 4 steps backwards the game. That's what I tell people when I talk about it. So back to why I 'm am so confused as to the statements of the EA executive and CEO. I don't hate EA but as a customer that was buying and playing your games I feel disregarded. It puts me in a situation where one generation I was all in on your products and for whatever reason you have completely flipped me in the other direction. That's not worthy of hate but that should help you understand why people are so negative towards your company. To the second statement that CEO Wilson said about social interaction and network effect. That is exactly what was happening with my friends and I last generation but somehow you made multiple  decisions that deterred me from having the experience you say you want your customers to have. The lack of acknowledgement and not doing something to make things right is disappointing and it makes me a wait for sale customer at best with your products. 

 

 Please allow me to make some suggestions. A Mass Effect trilogy remaster with upgrade textures and all the dlc included at a discount price for those who are long time Mass effect gamers. While I personally don't need this, a complete redo of the ending in a way that makes a person feels it takes into account their decisions would go a long way with some fans. Another is to go back into the Mass Effect Andromeda multiplayer and put character/enemies/powers and maps from 3 adjusted to work into the new engine and mechanics. You can even involve the community as to what content do they want to see first and you can explain that its a simulation based off a predictive algorithm to explain the powers and whatever changes you make to them. Give away some packs or free unlocks to veteran players and all of that at least with the multiplayer community will go a long way to dissipate the negativity of the EA brand. I wish you luck and success in your future. Thank you

Message 1 of 12 (2,831 Views)

Re: My general feedback to EA involving Andromeda

[ Edited ]
★ Guide

I agree in what you've said, I've played the Mass Effect Trilogy since the beginning and enjoyed playing it. But when I bought MEA it had a lot of problems, it had a lot of bugs and other issues, the game didn't have that feel you had when you played ME, it was like they were in a hurry to get it out and it cost them. They had the same problem with Anthem, they were in a hurry to get it out and again it cost them, my dad once said to me, if you are going to do a job, do it right or not at all, as for multiplayer, I've tried it and could not get into it. The way I see it,it doesn't matter if it is in single player or multiplayer, if the game is not done right people will lose interest,and I've heard that they are going to make DA4 in the future, if they mess this game up all hell will break lose. So my message to Bioware and EA is this, listen to the fans and the people who buy theses games, because in the end it will bite you in the butt.

Message 2 of 12 (2,819 Views)

Re: My general feedback to EA involving Andromeda

★★★ Novice

Thanks for the reply. It still stings me whenever anything around EA and mass Effect gets brought up. Hopefully they can process the feedback and implement it in a way that is satisfactory to all those involved

Message 3 of 12 (2,775 Views)

Re: My general feedback to EA involving Andromeda

[ Edited ]
★ Guide

You are very welcome, it make's me mad when a quality item is rushed for profit, in the end we all pay for it, I DO NOT WORK FOR EA or Bioware ,I'm just a gamer like you who enjoys playing computer games.

Message 4 of 12 (2,754 Views)

Re: My general feedback to EA involving Andromeda

★ Guide

Part of EAs problem is they follow a business model, which contradicts what players want and can interfere with the game. A good example is the last two Need for Speed games. The first they made always online and didn't have the customization options players wanted. The second one they ditched always online and added more customization but it was available via microtransactions which players despise. Their use of microtransactions has killed franchises like Dead Space where it angered players so much they didnt play.

 

So really, ESA can be their own worst enemy and they continue to do things players don't like but then say they don't understand. 

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Re: My general feedback to EA involving Andromeda

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@freault wrote:

You are very welcome, it make's me mad when a quality item is rushed for profit, in the end we all pay for it, I DO NOT WORK FOR EA or Bioware ,I'm just a gamer like you who enjoys playing computer games.


People like to blame EA, but I think this was entirely on BioWare. The game was in development for longer than ME2 and ME3 combined. Allegedly the game originally had a very unattainable vision with an entire galaxy of procedurally generated planets (like No Man's Sky, which was a coincidence because that hadn't been announced yet). Multiple people within BioWare said that it would be difficult to achieve and not fun to play (again, like No Man's Sky). They kept cutting down the vision until they scrapped it and started from scratch.



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Message 6 of 12 (2,688 Views)

Re: My general feedback to EA involving Andromeda

★ Guide

I think everyone should take the time to read Kotaku's article on the development of the game that has quite of bit of inside info. Not that Bioware was blameless, but EA's interference was definitely more to blame so saying it's entirely on Bioware isn't accurate. 

Message 7 of 12 (2,681 Views)

Re: My general feedback to EA involving Andromeda

★★★ Novice

Yes I read the article it was illuminating to say the least. There is definitely blame on EA and Bioware. Ultimately EA was too Laissez faire in there leadership over the studio. The turnover with the leads were abnormal, and the Montreal studio never made a full scale AAA game so while they were very willing they weren't able especially with the Frostbite engine. If they're going to take that approach at least make sure the leadership and culture of the studio is strong enough to be left alone. 

Message 8 of 12 (2,672 Views)

Re: My general feedback to EA involving Andromeda

★ Guide

Yes I also read the article and there is blame on both sides.They keep sticking their fingers in the cookie jar and interfering with the people who were trying to get the game finished, but instead they rushed it to meet a deadline and for that they paid a heavy price.

Message 9 of 12 (2,666 Views)

Re: My general feedback to EA involving Andromeda

★★★ Novice

Thats an interesting take but with my limited point of view I see the exact opposite. As have been reported EA isnt a hands on publisher. They generally "nudge" and place incentives on what they want them to do and leave it on the developers to choose. For example Bioware chose Frostbite over Unreal but EA nudged them into Frostbite. Why didn't they nudge them to use the engine that was more agile and empowering? Abnormal turnover happened and positions were unfilled for far too long. Why didn't EA incentivize them to keep turnover low? Why was their no investigation on the root cause of that exodus of the leads? After wasting two years of development on procedural planets they realized they couldn't make it fun. Shouldn't they be able to figure something like that out in less time.   Bioware made some bad decisions  but ultimately they were set up to fail. Imo its a systemic issue with EA that snowballed into Bioware. Everyone should look at Iwata asks segments on Nintendos site (especially the platinum games interviews). It really enlightening to see how smart Nintendo is in managing creative studios. They are neither hands on or hands off. They constantly empower and challenge the studios creatively. 

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