My 2 cents on how this game should be...

by ISO200022
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My 2 cents on how this game should be...

[ Edited ]
★★★ Apprentice

Drop ship changes.

 

Drop ship speed increased slightly

Drop ship returns to the center of the map for the first round. 

During the first round each player will re spawn 1 TIME  free . Only in the first round and ONLY 1 time. After first round drop ship leaves again. 

This change is to increase the action in the game and not have 50 percent of the teams die right away making matches boring.

Increase care packages around map and have more random guns and ammo for players to regroup in first round deaths.

 

Armor Changes. 

 

Remove all floor armor except random and vault gold , keeping only lvl 0 Evo you get on the drop.

This allows more skill and would help with the random 3rd parties. 


Mobile re spawn beacons.

 

Only Sold in the the replicators with high value , maybe 100 points. 

Mobile re spawn beacons  now re spawn (1 killed player ) the first one dead WITHOUT needing a reboot card. Once used and beacon is disabled.

Only 1 re spawn beacon allowed in player inventory at a time.  And cannot be dropped once crafted. If deployed and killed before re spawning team member. Enemies can use the beacon.

This change will allow games to stay high actions all over the map. Having players collecting resources needed to use crafting replicators.

 

 

 

 

Some class changes

 

 

Pathfinder

 

2 charges of grapple on a 35 second cool down , slightly increasing old times but giving players with skill / timing more mobility.

 

Octane

 

During stim healing does not decrease run speed , but healing / shields only do 25 percent of the value.

 

 

Crypto

 

Crypto's drone  can now collect loot for crypto  allowing him to be a scout / lookout while still gearing up. 

 

Bangalore

 

Inside her smoke she can rez players faster.

Bangalore's ult now has a damaging meter that charges once the missiles drop , allowing her to detonate them at any time. 25/50/75/100 damage and snares.

ultimate will have a 1 min detonation timer , when fully charged., allowing for strategic use of this.

 

If you wanted to use in a choke point waiting for players to walk though or detonate early for catch players with a low damage snare.

 

 

These changed IMO are very much needed for the game , not only will games have more action. team members would be less likely to instantly leave party when dying in the first 30 seconds of the game.... Please think about it. Standard smile     

 

 

                                       GG_GroomGaming 

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