April - last edited April
Is it just me or did some programmer feel like sneaking in the ultimate teasing mechanic to grind my gears?
Flying around in Freeplay:
I have never seen a mechanic like that in a game before. It's not so bad once in a while, but it surely adds up the more it happens. Why code it so stuff disappears when the player gets too close in the first place? I don't get it. SMH