March 2020 - last edited April 2020
March 2020
March 2020 - last edited March 2020
Can't wait to test these changes out later this week! Hopefully sprinting and the related camera work will make the game feel more responsive. Decaying overhealth and Blossom not being able to self-heal/self-overheal Sunflower are nice changes imo.
Scientist's goo blaster becoming automatic... Now that's an interesting change.
Edit: Questions for @Motive_Mario:
1) For Super Brainz, what exactly is Bone Collision?
2) Will Wizard be excluded in Ranked Battle Arena until the new plant class is introduced into BFN?
3) Will damage drop-off ever be considered as an option to balance characters so that they play at their intended ranges? I just don't get why the dev team believes that changing velocity & drag distance would be much better than directly changing projectile damage at short, medium, & long range. I would love an in-depth explanation on this. For context, please watch the 1/24/20 LFN stream (around the 20 min mark).
March 2020 - last edited March 2020
oak and acorn teaming up sounds worth it now. super patch looks good! also just noticed this. is "thorn apart" the new rose legendary upgrade?
March 2020
It looks like we did get quite a bit more balancing than we thought! It all looks very nice. I hope this makes the meta a bit more bearable for the time being, and helps with Battle Arena. This is all wonderful.
March 2020
Thank [Someone] for automatic fire! It was really tiring having to do it manually, especially during a longer playing session.
March 2020 - last edited March 2020
Chomper still gonna be the worst character in the game. Simply because it takes WAY too long to swallow an opponent, even with mastication (and that's an essential talent).. His hit box is massive and his health is sub par for a melee character. He's slow and clunky. He's just all around bad. Which is a shame because chomper was my favorite in gw1//2
Also why can't you regen health underground? that's silly.
March 2020
These are some great patch notes! I'm glad that Snap, Sunflower and the Hardened upgrade got nerfed. Scientist also got buffed, which might encourage me to play him more often as a support class.
Also thank god for the parkour nerf.
March 2020
March 2020
Overall this is an encouraging list of changes. I'm especially glad to see to the reduced shield health on the station riders. It appears that overhealing will be much like in TF2 where if you don't maintain it, it decays over time, which is a good thing.
We'll need to go over these in more detail but it looks good, I love that hardened got cut on Acorns but gives more health to Oak for example. The Acorn riders losing their tree top armor may be an issue as you can't really dodge anything while up there and the armor was a big help for supporting the big man.