July 2020
Hello all, to my understanding dice can change the cost of reinforcements without making a patch since it is server related. This is good news for us (who actually play the game) as we have a chance to make the cost of reinforcements based on how good they are so gameplay makes sense. I'd like to start off by saying these costs typically consists of 2000, 1500, and 1000 as those are the main prices for enforcer, jump trooper, and infiltrator. Each faction would still consist of those 3 costs. First things first, the ariel class should NOT be 1000 battle points. This is especially true on the rebel side because they are clearly much better than the ewok in most situations. The first order on the other hand is completely different as the sith trooper is currently the all around BEST reinforcement in the game and should certainly cost the most out of the other options from the first order. Essentially, I think we should put a vote to each factions cost for their reinforcements between 2000, 1500, and 1000 battle points. So for example lets do the empire
Death Trooper: 2000
Jump Trooper: 1500
ISB: 1000
Lets brainstorm a good list and please dont base it off of which one takes less skill to use. Base it off of how effective they are on the battlefront. Thanks!
July 2020
July 2020
@HCarbonic the super battle droid is actually one of my favorite reinforcements. I think it should be 1500 also and the droideka can be 1000
July 2020
I think all of the classes should be 1500, with the price tripled in Strike, Extraction, and Blast. Most reinforcements are worth at least 1500 imo, and tripling the price in the small modes should decrease reinforcement spam. And if they won't balance certain reinforcements outside of cost, I think FO aerial (blatantly overpower) should be at least 2500, and Ewok (trash) should be around 1000. This isn't perfect, but better than nothing.
July 2020
July 2020
July 2020
July 2020 - last edited July 2020
@HCarbonic theres an easy way to deal with them. Ion shot or sentry. Droideka's are pretty slow going from ball mode to sentry mode as well. I love how they are in the game but compared to the other reinforcements from the CIS, they are definitely worth only 1000 battle points. Also like I said, I think all ariels should be at least 1500 battle points (depending on the faction) because they can have 3 dashes now which makes them extremely difficult to hit. The first order one should definitely be more than 1500 of course.
July 2020
July 2020