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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

by OdysseyHome
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Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★ Guide

So going through some of the post I have written as well as some of the ones I've read when it comes to drop rate of legendary items, loot, etc. I am finding a lot of back and forward mixed feelings from the community about how it is. Some people like it some don't. I'm even seeing people that like it one day but not the next. BUT, across all of them, whether it's in the topic body or brought up in a comment, I keep seeing a common reoccurring theme that pops up in them which is that people are unhappy with the inscriptions. And I don't mean that they're just unhappy with the inscriptions that are on it as that's part of an RNG system. I also mean the % of the inscriptions. And the more and more I read it seems to me that it's not the quantity of legendary drops but the quality of the drops. I see people saying that they're get this legendary or that legendary item, but it's not any good because their masterwork has better inscription, or how it's just really bad rolls, or how these inscriptions don't even help with this item. or people talking about how they wish the could reroll the inscriptions. I have even seen some people wanting to be able to craft legendary items like we can masterworks once we unlock the blueprint.

 

I personally am getting quite a few legendary drops in GM3 content which I feel is the place where they should be dropping the most often as that's where you have to work for it. I mean in GM1 to be getting legendary drops left and right is ridiculous because you're not earning them, not really. As at lower power levels it might feel like it just as at that time GM2 and GM3 feel impossible. I speak from experience on that one, because until you have a full MW (minus the support for now) you really haven't cross that threshold yet. Now as a 746 interceptor with a legendary in all the slots that I have one for, and even with my 690 build which is main and stronger in terms of efficiency and performance, I am mostly running GM3 content which doesn't feel impossible anymore. It does present a challenge, which it should, and it does take time, which again it should, so it makes sense that legendary items would drop more there. But one thing I have constantly had issues with on all but a few of the legendary drops I've gotten has been this exact problem, the inscriptions are often out done by those that are on a masterwork.

 

I had made a suggestion in a past thread that legendary drops need to be rare, which they are, and powerful, which is where I see the problem occurring. Right now there is a cap for each tier of item, but there is no minimum, which is where I believe one of the problems arises. Like power level there is as minimum that a legendary can drop at as well as a max, and the same should go with the percentage on inscriptions. I should be able to roll a inscription with a percentage at the level of a epic, it should be rolling at like the max % of a Masterwork, and the the masterwork should have a minimum of the epic max %.


The other thing we need is the ability to somehow be able to reroll the inscriptions of the legendary item, or be able to recraft the legendary item like we can with the masterworks and below. rerolling has been a system that has been present in a number of games and people have been very happy with it. Destiny 1, Diablo 3, and even Warframe. They all allowed for rerolling through some manner for certain gear and anthem should be no different with it's legendary items. Most of us are having to grind just for one legendary item let alone the one we want, much less the one we want with good inscriptions. I get they are trying to make the game last but to put so many obstacles for a sol system is unnecessary, and in all realty counter productive, as show by the community's unhappiness with them.

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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★ Pro

Actually, when you think about it, its one or the other. If getting decent to awesome inscriptions is extremely rare then the Legendary drop rate needs to me higher, if the inscriptions are decent to awesome most of the time then the drop rate needs to be less. It just a balancing act.

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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★ Guide

@Haruchai01  Right now what I'm saying is that I feel the drop rate is where it should be but the inscriptions aren't good enough to match. we have a double low and we need to bring one up. And being that the Legendary items are suppose to be the best of the best of the best, and are suppose to a work for, I feel making them drop like candy is the absolute wrong way of handling it. Instead they need to make the legendary inscriptions worth the grind but make it so once you have done the grind for the item it becomes more of the grind to make the item the way you want it.

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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★ Pro

And as I said if you have to go through a lot more Legendary's to get a decent/awesome inscription then the drop rate needs to increase. If they improve the decent/awesome inscription rate then the Legendary drop rate can stay as it is or increase slightly. The point being that there has to be a balance between progression and grinding. I don't mind grinding as long as there is progression or at least a perception of progression but at the moment it feels like all grind no progression and I am very easy going, if I feel like that then I assume there will be many totally cheesed off.

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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

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Message 5 of 13 (193 Views)

Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★★★ Guide

If the drop rate is going to be the way it is now, the inscriptions need to get way better or we need a way to tweak the inscriptions. If the inscriptions are going to stay the way they are, the drop rate needs to go through the roof. It'll still take forever to get your Javelin to where you want it to be, forget doing all 4.

 

Feels like most people who are saying the drop rates are fine, seem to already be set up with Legendaries. Kinda hard to play GM3, where the same people think the legendary drops should mainly happen, without the Legendaries to get your damage up because, you know, some people want to complain about carrying people without legendaries in GM3. Some people want to stop people from playing GM3 unless they are above 700 or so.

 

The way it is now - it needs to be raining loot, it'll still take forever.

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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★ Guide

Once one has a decent number of lengendaries, the REAL gear grind begins in Anthem, and that is finding legendary gear with good inscriptions, or even just non-garbage inscriptions like the infamous -% hip recoil on a sniper rifle.  Lengendaries dont suddenly make the game easier, or make the game feel more rewarding.  My storm has all but 2 slots with legendaries and GM2 is still a challenge, and GM3 can still smash me out, and I do have decent inscriptions, at least better than what I have seen a lot of other people on the forums have (and who complain they cant do GM2 at all).

 

None of this would really matter if the game had enough interesting stuff to do.  Who cares what gear drops as long as they are having a blast playing the game?  But the activities are, in and of themselves, not rewarding, and thus whatever poor rewards we get at the end of those activities feel even less rewarding.  The game should be a reward just to play,  but it's not so the loot should be a reward for playing, but it's not. 

 

Somethings that would help.

 

Awful inscriptions but tons of loot.  That way you feel your chances of getting something good is right around the corner, even if it isn't really.    Examples: Path of Exile, Diablo 3

     Or

Awful drop rate but more meaningful inscriptions.  Examples....none I can think of.

 

      And

 

Legendary gear that is something more than a more powerful version of a masterwork.  Masterwork stuff do cool things.  Legendary gear should do REALLY cool things, up to completely changing the way powers or weapons work instead of just modifying them.  A legendary gear that makes all your damage cold damage, or that drastically increases the range on a certain class of weapon, or that uses an energy pack instead of bullets, and the energy pack recharges over time and it can over heat, a shot legendary shotgun that fires plasma (instead of just reducing recoil), A sniper rifle that fires a lighting bolt, (instead of just doing extra weak-point damage). Different versions of the same legendary gear.  A sniper rile that freezes is cool, but that same sniper rifle could have a version that sets things on fire, or acid, electrocution.

 

So it isn't just inscriptions, it's also the variety that is available with the same weapon.  A devastator is always a devastator is always a devastator.  But legendary devastators should not always be the same thing with the different inscriptions.  What if they were more like: I have one that creates an electric explosion that arcs to other enemies, you might have that explodes and release a series of smaller explosions, someone else might have one that explodes into acid ad leaves behind an acid puddle that effects enemies who are in it or who enter.

Message 7 of 13 (175 Views)

Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★ Guide
I'm actually not getting any Legendary drops. Since the patch that replaced loot in chests with Embers, I've gotten exactly 1 Legendary. In all that time. Previously, I would normally get anywhere between 4 and 10 Legendaries when I play. This is a huge change. Something has changed, intentionally or otherwise.

Even if Inscriptions are buffed or at least become more appropriate to the item and it's rarity, it still might not fix the problem of nearly zero progression.

Diablo is fun to play even after you've perfected a build because the drop rates are good enough to keep coming back to it. The drops give you more choices to experiment with, more ways to play. Besides, everyone wants loot, more is better. Legendaries should drop maybe around half as often as Masterworks
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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

[ Edited ]
★★★★ Novice

@ragnarokfps wrote:
I'm actually not getting any Legendary drops. Since the patch that replaced loot in chests with Embers, I've gotten exactly 1 Legendary. In all that time. Previously, I would normally get anywhere between 4 and 10 Legendaries when I play. This is a huge change. Something has changed, intentionally or otherwise.


Exit out your game and play again in a couple of hours. I've had this happen, but still managed to get 3-4 legendary at the end of the day. You can't brute force something thinking it will reward you for persevering. That's how people like you lose their life savings in casinos/start crying on the forums about it.

 

Heck, I've had boxes that seemingly only dropped embers, but all i needed was to wait 5 seconds, then suddenly it just popped out a legendary (it was delayed for some reason). People are just too impatient.

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Re: Legendary Drop Rates Aren't The Problem, It's The Inscriptions

★★★★★ Novice
I partially agree with this. The inscription system is a bit weird.

I think the design was that it was more a supplemental system and a way to deal with duplicate drops. Get a duplicate compare the inscriptions and decide which one what to do. Keep them both for different builds or salvage the weaker one...

So they're not supposed to be super impactful upon builds.

Yet, some inscriptions offer flat damage % increase which is impactful... So getting a legendary inscription on a masterwork can make that masterwork atypically better; but generally power level trumps inscriptions.

So I can get the reason inscription need to be random, because if players could assign them then the excitement of getting new drops of duplicate items is gone...

But I love to experiment so would love the ability to socket inscriptions into gear and make my perfect build... User directed play rather than RNG dependent play.

I'm interested in seeing what Bioware does to inscriptions in the future...
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