June - last edited June
Recently they've implemented an update increasing the damage per tick to stop people from camping outside the circle, Because it genuinely ruins the game-play. Which brings me to ask why haven't we done something to prevent people from leaving games? As far as i'm concerned people winning Via circle tick is the least of my worries when 7 out of 10 games i have players leave after getting insta-downed, which in total has more of an effect on the game-play compared to people playing outside the ring to win....
I would like to maybe see them implement a system where if a player leaves at a repetitive rate after being downed you can be subjected to a 5 minutes cool-down which further progresses the more you do it, just to prevent theses common occurrences, considering it just ruins the game/community outlook.