July 2019
July 2019
July 2019
@EA_Blueberrythat's actually a good question The command would force the game to use 8 threads just in case it doesn't do but I guess it does so it would be useless to have ti xD
+exec autoexec +fps_max unlimited -threads 8 -preload -refresh 144 -fullscreen -high
that's what I use at the moment, but there is something that's actually bothering me the FPS is jumping to much since that new patch and I don't like it...
I did have 330fps be for without drops now I am drooping from 240 to 330.
I made a new cfg and its not helping actually guess I cant run the game lower then I do now.
July 2019
"VideoConfig"
{
"setting.cl_gib_allow" "0"
"setting.cl_particle_fallback_base" "-999999"
"setting.cl_particle_fallback_multiplier" "-999999"
"setting.cl_ragdoll_maxcount" "0"
"setting.cl_ragdoll_self_collision" "0"
"setting.mat_depthfeather_enable" "0"
"setting.mat_forceaniso" "0"
"setting.mat_mip_linear" "0"
"setting.stream_memory" "0"
"setting.mat_picmip" "4"
"setting.particle_cpu_level" "0"
"setting.r_createmodeldecals" "0"
"setting.r_decals" "0"
"setting.r_lod_switch_scale" "0.350000"
"setting.shadow_enable" "0"
"setting.shadow_depth_dimen_min" "0"
"setting.shadow_depth_upres_factor_max" "0"
"setting.shadow_maxdynamic" "0"
"setting.ssao_enabled" "0"
"setting.ssao_downsample" "0"
"setting.modeldecals_forceAllowed" "-1"
"setting.dvs_enable" "0"
"setting.dvs_gpuframetime_min" "15000"
"setting.dvs_gpuframetime_max" "16500"
"setting.defaultres" "1920"
"setting.defaultresheight" "1080"
"setting.fullscreen" "1"
"setting.nowindowborder" "0"
"setting.volumetric_lighting" "0"
"setting.mat_vsync_mode" "0"
"setting.mat_backbuffer_count" "0"
"setting.mat_antialias_mode" "0"
"setting.csm_enabled" "0"
"setting.csm_coverage" "0"
"setting.csm_cascade_res" "0"
"setting.fadeDistScale" "1.000000"
"setting.dvs_supersample_enable" "0"
"setting.gamma" "1.000000"
"setting.configversion" "7"
}
July 2019
fps_max "0"
cl_showfps "4"
rate 128000
cl_cmdrate "120"
cl_updaterate_mp "120"
cl_cmdbackup "2"
cl_resend "0.5"
cl_interp_all "0"
cl_interpolate "0"
cl_interpolation_before_prediction "0"
cl_updatevisibility "1"
cl_timeout "30"
net_compresspackets "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_pred_optimize "1"
cl_wpn_sway_interp "0"
cl_lagcompensation "1"
net_compresspackets_minsize "128"
net_maxcleartime "0.020346"
host_limitlocal "0"
m_acceleration "0"
m_rawinput "1"
m_filter "0"
staticProp_max_scaled_dist "1000"
mat_queue_mode "2"
cl_drawmonitors "0"
sprint_view_shake_style "1"
mat_autoexposure_override_min_max "1"
mat_autoexposure_max "1"
mat_autoexposure_min "1.5"
mat_autoexposure_speed "0.2"
mat_autoexposure_uncap "0"
mat_autoexposure_max_multiplier "1"
mat_autoexposure_min_multiplier "1"
cl_always_ragdoll_radius "0"
cl_bones_incremental_blend "1"
cl_phys_maxticks "0"
r_rootlod "2"
cl_ejectbrass "0"
cl_showpos "0"
cl_smooth "0"
mat_picmip "4"
mat_debug_tonemapping_disable "1"
mat_sun_highlight_size "0"
hud_setting_adsDof "0"
mat_bloom_max_lighting_value "0"
mat_parallaxmap "0"
r_PhysPropLighting "0"
r_lightstyle "0"
r_lightmap "0"
func_break_max_pieces "0"
cl_gib_allow "0"
cl_particle_fallback_base "-1"
cl_particle_fallback_multiplier "-1"
particle_cpu_level "0"
r_createmodeldecals "0"
shadow_depth_dimen_min "0"
shadow_depth_upres_factor_max "0"
shadow_maxdynamic "0"
ssao_downsample "0"
mat_vsync_mode "0"
mat_backbuffer_count "0"
hud_setting_pingDoubleTapEnemy "1"
r_WaterDrawReflection "0"
r_drawbatchdecals "0"
mat_local_contrast_scale_override "0"
mat_maxframelatency "0"
cl_use_simd_bones "1"
cl_simdbones_slerp "1"
r_particles_cull_all "0"
prop_active_gib_limit "0"
dof_overrideParams "0"
tsaa_blendfactoroverride "1"
mat_screen_blur_override "1"
mat_autoexposure_override_min_max "1"
map_settings_override "1"
rui_overrideVguiTextRendering "1"
mat_sun_highlight_size "0"
mat_envmap_scale "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_diffuse "1"
mat_depthtest_force_disabled "1"
mat_disable_bloom "1"
mat_disable_lightmap_ambient "1"
mat_force_bloom "0"
mat_fastspecular "1"
mat_disable_lightmaps "1"
mat_disable_lightwarp "1"
mat_bloomscale "0"
mat_bloom_streak_amount "0"
mat_bloom_wide_amount "0"
mat_global_lighting "0"
mat_dynamic_tonemapping "0"
mat_specular "0"
mat_disable_model_ambient "1"
mat_compressedtextures "1"
mat_use_compressed_hdr_textures "1"
mat_bumpmap "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vignette_enable "0"
mat_enable_ssr "0"
mat_fxaa_enable "0"
mat_mip_linear "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_filtertextures "0"
mat_depthfeather_enable "0"
mat_depthbias_tightshadowmap "0"
mat_dof_enabled "0"
mat_reduceparticles "1"
mat_instancing "1"
mat_colorcorrection_editor "0"
mat_antialias "0"
mat_forceaniso "0"
mat_screen_blur_enabled "0"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "0"
mat_motion_blur_falling_max "0"
mat_motion_blur_falling_min "0"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_motion_blur_rotation_intensity "0"
mat_motion_blur_strength "0"
mat_colcorrection_disableentities "1"
mat_shadercount "0"
mat_vsync "0"
mat_hide_sun_in_last_cascade "1"
mat_antialias_mode "0"
mat_colorcorrection "0"
monitor_mat_sharpen_amount "0"
mat_light_edit "1"
mat_depthbias_shadowmap "0"
mat_filterlightmaps "0"
r_dynamic "0"
r_fastzreject "-1"
r_decals "0"
r_forcecheapwater "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_jiggle_bones "0"
r_shadowrendertotexture "0"
r_rimlight "0"
r_threaded_particles "1"
r_updaterefracttexture_allowmultiple "0"
r_volumetric_lighting_enabled "0"
r_particle_lighting_enable "0"
r_particle_low_res_enable "1"
r_drawscreenspaceparticles "0"
r_norefresh "1"
r_particle_sim_spike_threshold_ms "0"
r_ropetranslucent "0"
r_visambient "0"
r_DrawDisp "0"
r_drawparticles "0"
r_drawsprites "0"
r_drawstaticlight "0"
r_dynamiclighting "0"
r_particle_lighting_force "0"
r_sse_s "0"
r_visualizetraces "0"
r_vismodellighting "0"
r_updaterefracttexture "0"
r_txaaEnabled "0"
r_modeldecal_maxtotal "0"
r_drawworld "0"
r_drawtranslucentrenderables "0"
r_drawstaticprops "0"
r_drawsky "0"
r_drawopaquerenderables "0"
r_drawentities "0"
r_drawbrushmodels "0"
r_ditherAlpha "0"
r_ditherFade "0"
r_blurmenubg "0"
r_DrawBeams "0"
r_threadeddetailprops "1"
r_queued_ropes "1"
cl_cull_weapon_fx "0"
cl_ejectbrass "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_predict "1"
cl_disable_ragdolls "1"
cl_ragdoll_collide "0"
cl_ragdoll_force_fade_time "0"
cl_ragdoll_force_fade_time_local_view_player "0"
cl_ragdoll_force_fade_time_on_moving_geo "0"
cl_ragdoll_self_collision "0"
cl_ragdoll_maxcount "0"
cl_particle_max_count "0"
cl_particle_limiter_max_particle_count "10"
cl_particle_limiter_max_system_count "10"
cl_forcepreload "0"
cl_detailfade "0"
cl_detaildist "0"
cl_drawshadowtexture "0"
cl_jiggle_bone_framerate_cutoff "0"
cl_new_impact_effects "0"
cl_show_splashes "0"
cl_showfiredbullets "0"
cl_particle_limiter_min_kill_distance "1"
cl_muzzleflash_dlight_st "0"
cl_SetupAllBones "0"
cl_aggregate_particles "1"
cl_allowAnimsToInterpolateBackward "0"
cl_threaded_bone_setup "1"
cl_anim_detail_dist "1"
cl_anim_face_dist "1"
cl_decal_alwayswhite "1"
cl_idealpitchscale "0"
cl_minimal_rtt_shadows "1"
cl_particle_snoozetime "0.166667"
cl_phys_props_enable "0"
stream_cache_high_priority_static_models "1"
stream_cache_preload_from_rpak "1"
stream_drop_unused "1"
stream_enable "0"
stream_memory "1"
stream_picmip "4"
anim_3wayblend "0"
ai_expression_frametime "0"
bink_materials_enabled "0"
bink_preload_videopanel_movies "0"
building_cubemaps "1"
csm_coverage "0"
csm_enabled "0"
csm_world_shadows "0"
csm_cascade_res "0"
csm_quality_level "1"
csm_renderable_shadows "0"
csm_rope_shadows "0"
disp_dynamic "0"
dvs_enable "0"
dlight_enable "0"
dof_enable "0"
dodge_viewTiltMax "0"
env_lightglow "0"
engine_no_focus_sleep "0"
fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "0"
fog_volume "0"
flex_rules "0"
flex_smooth "0"
g_ragdoll_fadespeed "10000"
g_ragdoll_lvfadespeed "10000"
hudchat_new_message_fade_duration "1"
host_threaded_sound "0"
host_sleep "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
lightmap_realtimelight "0"
lightmap_realtimeshadows "0"
lightmap_ambient "0"
mp_decals "0"
muzzleflash_light "0"
modeldecals_forceAllowed "0"
model_fadeRangeFraction "0"
not_focus_sleep "9999999999999"
nb_shadow_dist "0"
pvs_yield "1"
projectile_filltrails "2"
projectile_faketrails "0"
pertrianglecollision "0"
particle_dlights_enable "0"
particle_gpu_level "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0.1"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "1"
rope_rendersolid "0"
ragdoll_sleepaftertime "0"
sort_opaque_meshes "0"
ssao_enabled "0"
sssss_enable "0"
shadow_capable "0"
shadow_enable "0"
shadow_default_filter_size "0"
shadow_filter_maxstep "0"
shadow_maxspotshadows "0"
showfps_enabled "0"
showfps_heightpercent "0"
showfps_mouse_latency "0"
showfps_smoothtime "0"
showfps_spinner "0"
showhitlocation "0"
showmem_enabled "0"
shownet_enabled "0"
showsnapshot_enabled "0"
ssao_blur "0"
static_shadow "0"
static_shadow_res "0"
shadow_multisampled "0"
stream_mips_use_staging_texture "0"
shake_offsetFactor_human "0"
sleep_when_meeting_framerate "0"
sleep_when_meeting_framerate_headroom_ms "0"
tsaa_numsamples "64"
tsaa_curframeblendamount "0.05"
tf_particles_disable_weather "1"
tweak_light_shadows_every_frame "0"
tracer_extra "0"
violence_hblood "0"
violence_hgibs "0"
violence_agibs "0"
violence_ablood "0"
viewmodel_selfshadow "0"
viewmodelShake_sourceRollRange "0"
viewmodelShake "0"
vsm_ignore_face_planes "1"
vphysics_threadmode "1"
January 2021
sorry to ressurect this thread, I realize its very old but i stumbled across it looking for the list of commands apex currently supports
i just wanted to point out that this response is so frustratingly typical for EA/respawn, why not just say " yes the command works, it does this *insert explanation* " or "no it does not work"
this awnser questions with a question * is just useless and all it does it make you seem like you don't know the awnser but try to mask it with a question..
I too want to know what commands are disabled by Respawn and/or EA... both the .cfg commands and the start up commands, by extention, Respawn (but not only respawn, same could be said about DICE) should include a list of working commands with its game and add commands that are disabled in the patch notes.
I have asked respawn in emails, in twitter posts and on reddit if they would just SHARE THE COMMANDS THAT STILL WORK AND WHAT EXACTLY THEY DO but structural refusal comes down to the same mentality that lets EA ask " did you check if you are connected to the internet" when people are complaining about connection issues... its just rude, sorry to say, and you guys are in desperate need of some capable community managers, after i saw a respawn community manager go into babyrage mode on reddit because some 12 year old salty gamers called him a bad word i been amazed at the level of unprofessionalism one of the largest game publisher in the world seems to find normal.
*end rant*
@EA_Blueberry kick this up to your bosses please.
January 2021
March 2021
@EA_Blueberry
apologies for the late response
however, i totally disagree with your POV
you claim that its a small group within the community but i am curious where you base that on?
infact i know of no one not using any startup/console commands and/or modifications to the videoconfig.exe
2nd you claim " only concern is that with certain config commands it could cause other things to break" which is true in the sense that often i see people using config files that make things worse, and that is EXACTLY the point i am trying to make... by not sharing that information with the community you actively make the expirience worse for a large number of players.
the root of the problem is obviously that apex without any modification runs like trash, the fps drops are as big as 80-100 fps (i just freshly installed windows/apex) and if the developers for whatever reason they might have decide NOT to allow you to disable those fps eating features ingame in the videosettings, then people will look to other ways to make their game playable....
the best example i can give for this is the amount of people (just like the person starting this topic actually) who use the startup command -high... this command goes around for a long time and in most cases it absolutely destroys the stability of the game (generally windows does fine with prioritizing foreground processes so it does not really help anyway, only potentially hurts)
the developer should either just release a .cfg for highest possible fps with all commands currently supported by the patch, or give us the tools to do this ourself... I feel its understandable that its not a day 1 priority, but come on.... we are years beyond launch now and the issues are at best the same, one could argue worse.
the only real improvement i have seen if nvidia reflex, for which we are all grateful but its an nvidia implemantion brought forth by battlenonsense, so it would be unfair to pretend as if this is a apex feature.
on top of that, you kinda act as if its a esoteric part of the community that wants better performance/smoother gameplay, higher fps and lower frametimes.... it is not. everyone wants this, they just don't know how to get it... so often people ask me for .cfg files, however on a regular basis things change in apex which makes the old cfg not work well... its a time consuming thing to figure out which again, is not neccesry if every patchnote just came with a list of cfg commands and what they do.
OR.... just add those options to the video settings menu... even easier.
about "resources being taken away from delivering content and fixing other bugs" ehm... yeah no... sorry but that does not fly here.
with the correct info at hand its literally a job of max 2 hours for one person to do once, then every patch someone needs to go over it for about 10 minutes to add/remove commands that changed because of the patch..
but hey, ill make you a deal... bring me into contact with one of the devs and ill do it for them
because in my opinion, if you refuse to optimise your game, atleast give us the tools to do it.
March 2021
so yeah @TheUnknownMsx if you did not figure it out yet, remove that -high command from startup