Re: Launch Command -threads

by TheUnknownMsx
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Original Post

Launch Command -threads

★ Guide

Does the command -threads 8 work?

Message 1 of 15 (9,358 Views)

Re: Launch Command -threads

★ Guide
Message 2 of 15 (9,347 Views)

Re: Launch Command -threads

Community Manager

@TheUnknownMsx 

 

What goal are you trying to get out of that command?

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Message 3 of 15 (9,304 Views)
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Re: Launch Command -threads

★ Guide

@EA_Blueberrythat's actually a good question Standard smile The command would force the game to use 8 threads just in case it doesn't do but I guess it does so it would be useless to have ti xD

+exec autoexec +fps_max unlimited -threads 8 -preload -refresh 144 -fullscreen -high

that's what I use at the moment, but there is something that's actually bothering me the FPS is jumping to much since that new patch and I don't like it...
I did have 330fps be for without drops now I am drooping from 240 to 330.

I made a new cfg and its not helping actually guess I cant run the game lower then I do now.

Message 4 of 15 (9,293 Views)

Re: Launch Command -threads

★ Guide

"VideoConfig"
{
"setting.cl_gib_allow" "0"
"setting.cl_particle_fallback_base" "-999999"
"setting.cl_particle_fallback_multiplier" "-999999"
"setting.cl_ragdoll_maxcount" "0"
"setting.cl_ragdoll_self_collision" "0"
"setting.mat_depthfeather_enable" "0"
"setting.mat_forceaniso" "0"
"setting.mat_mip_linear" "0"
"setting.stream_memory" "0"
"setting.mat_picmip" "4"
"setting.particle_cpu_level" "0"
"setting.r_createmodeldecals" "0"
"setting.r_decals" "0"
"setting.r_lod_switch_scale" "0.350000"
"setting.shadow_enable" "0"
"setting.shadow_depth_dimen_min" "0"
"setting.shadow_depth_upres_factor_max" "0"
"setting.shadow_maxdynamic" "0"
"setting.ssao_enabled" "0"
"setting.ssao_downsample" "0"
"setting.modeldecals_forceAllowed" "-1"
"setting.dvs_enable" "0"
"setting.dvs_gpuframetime_min" "15000"
"setting.dvs_gpuframetime_max" "16500"
"setting.defaultres" "1920"
"setting.defaultresheight" "1080"
"setting.fullscreen" "1"
"setting.nowindowborder" "0"
"setting.volumetric_lighting" "0"
"setting.mat_vsync_mode" "0"
"setting.mat_backbuffer_count" "0"
"setting.mat_antialias_mode" "0"
"setting.csm_enabled" "0"
"setting.csm_coverage" "0"
"setting.csm_cascade_res" "0"
"setting.fadeDistScale" "1.000000"
"setting.dvs_supersample_enable" "0"
"setting.gamma" "1.000000"
"setting.configversion" "7"
}

Message 5 of 15 (9,292 Views)
0

Re: Launch Command -threads

★ Guide

fps_max "0"
cl_showfps "4"
rate 128000
cl_cmdrate "120"
cl_updaterate_mp "120"
cl_cmdbackup "2"
cl_resend "0.5"
cl_interp_all "0"
cl_interpolate "0"
cl_interpolation_before_prediction "0"
cl_updatevisibility "1"
cl_timeout "30"
net_compresspackets "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_pred_optimize "1"
cl_wpn_sway_interp "0"
cl_lagcompensation "1"
net_compresspackets_minsize "128"
net_maxcleartime "0.020346"
host_limitlocal "0"
m_acceleration "0"
m_rawinput "1"
m_filter "0"
staticProp_max_scaled_dist "1000"
mat_queue_mode "2"
cl_drawmonitors "0"
sprint_view_shake_style "1"
mat_autoexposure_override_min_max "1"
mat_autoexposure_max "1"
mat_autoexposure_min "1.5"
mat_autoexposure_speed "0.2"
mat_autoexposure_uncap "0"
mat_autoexposure_max_multiplier "1"
mat_autoexposure_min_multiplier "1"
cl_always_ragdoll_radius "0"
cl_bones_incremental_blend "1"
cl_phys_maxticks "0"
r_rootlod "2"
cl_ejectbrass "0"
cl_showpos "0"
cl_smooth "0"
mat_picmip "4"
mat_debug_tonemapping_disable "1"
mat_sun_highlight_size "0"
hud_setting_adsDof "0"
mat_bloom_max_lighting_value "0"
mat_parallaxmap "0"
r_PhysPropLighting "0"
r_lightstyle "0"
r_lightmap "0"
func_break_max_pieces "0"
cl_gib_allow "0"
cl_particle_fallback_base "-1"
cl_particle_fallback_multiplier "-1"
particle_cpu_level "0"
r_createmodeldecals "0"
shadow_depth_dimen_min "0"
shadow_depth_upres_factor_max "0"
shadow_maxdynamic "0"
ssao_downsample "0"
mat_vsync_mode "0"
mat_backbuffer_count "0"
hud_setting_pingDoubleTapEnemy "1"
r_WaterDrawReflection "0"
r_drawbatchdecals "0"
mat_local_contrast_scale_override "0"
mat_maxframelatency "0"
cl_use_simd_bones "1"
cl_simdbones_slerp "1"
r_particles_cull_all "0"
prop_active_gib_limit "0"
dof_overrideParams "0"
tsaa_blendfactoroverride "1"
mat_screen_blur_override "1"
mat_autoexposure_override_min_max "1"
map_settings_override "1"
rui_overrideVguiTextRendering "1"
mat_sun_highlight_size "0"
mat_envmap_scale "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_diffuse "1"
mat_depthtest_force_disabled "1"
mat_disable_bloom "1"
mat_disable_lightmap_ambient "1"
mat_force_bloom "0"
mat_fastspecular "1"
mat_disable_lightmaps "1"
mat_disable_lightwarp "1"
mat_bloomscale "0"
mat_bloom_streak_amount "0"
mat_bloom_wide_amount "0"
mat_global_lighting "0"
mat_dynamic_tonemapping "0"
mat_specular "0"
mat_disable_model_ambient "1"
mat_compressedtextures "1"
mat_use_compressed_hdr_textures "1"
mat_bumpmap "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vignette_enable "0"
mat_enable_ssr "0"
mat_fxaa_enable "0"
mat_mip_linear "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_filtertextures "0"
mat_depthfeather_enable "0"
mat_depthbias_tightshadowmap "0"
mat_dof_enabled "0"
mat_reduceparticles "1"
mat_instancing "1"
mat_colorcorrection_editor "0"
mat_antialias "0"
mat_forceaniso "0"
mat_screen_blur_enabled "0"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "0"
mat_motion_blur_falling_max "0"
mat_motion_blur_falling_min "0"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_motion_blur_rotation_intensity "0"
mat_motion_blur_strength "0"
mat_colcorrection_disableentities "1"
mat_shadercount "0"
mat_vsync "0"
mat_hide_sun_in_last_cascade "1"
mat_antialias_mode "0"
mat_colorcorrection "0"
monitor_mat_sharpen_amount "0"
mat_light_edit "1"
mat_depthbias_shadowmap "0"
mat_filterlightmaps "0"
r_dynamic "0"
r_fastzreject "-1"
r_decals "0"
r_forcecheapwater "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_jiggle_bones "0"
r_shadowrendertotexture "0"
r_rimlight "0"
r_threaded_particles "1"
r_updaterefracttexture_allowmultiple "0"
r_volumetric_lighting_enabled "0"
r_particle_lighting_enable "0"
r_particle_low_res_enable "1"
r_drawscreenspaceparticles "0"
r_norefresh "1"
r_particle_sim_spike_threshold_ms "0"
r_ropetranslucent "0"
r_visambient "0"
r_DrawDisp "0"
r_drawparticles "0"
r_drawsprites "0"
r_drawstaticlight "0"
r_dynamiclighting "0"
r_particle_lighting_force "0"
r_sse_s "0"
r_visualizetraces "0"
r_vismodellighting "0"
r_updaterefracttexture "0"
r_txaaEnabled "0"
r_modeldecal_maxtotal "0"
r_drawworld "0"
r_drawtranslucentrenderables "0"
r_drawstaticprops "0"
r_drawsky "0"
r_drawopaquerenderables "0"
r_drawentities "0"
r_drawbrushmodels "0"
r_ditherAlpha "0"
r_ditherFade "0"
r_blurmenubg "0"
r_DrawBeams "0"
r_threadeddetailprops "1"
r_queued_ropes "1"
cl_cull_weapon_fx "0"
cl_ejectbrass "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_predict "1"
cl_disable_ragdolls "1"
cl_ragdoll_collide "0"
cl_ragdoll_force_fade_time "0"
cl_ragdoll_force_fade_time_local_view_player "0"
cl_ragdoll_force_fade_time_on_moving_geo "0"
cl_ragdoll_self_collision "0"
cl_ragdoll_maxcount "0"
cl_particle_max_count "0"
cl_particle_limiter_max_particle_count "10"
cl_particle_limiter_max_system_count "10"
cl_forcepreload "0"
cl_detailfade "0"
cl_detaildist "0"
cl_drawshadowtexture "0"
cl_jiggle_bone_framerate_cutoff "0"
cl_new_impact_effects "0"
cl_show_splashes "0"
cl_showfiredbullets "0"
cl_particle_limiter_min_kill_distance "1"
cl_muzzleflash_dlight_st "0"
cl_SetupAllBones "0"
cl_aggregate_particles "1"
cl_allowAnimsToInterpolateBackward "0"
cl_threaded_bone_setup "1"
cl_anim_detail_dist "1"
cl_anim_face_dist "1"
cl_decal_alwayswhite "1"
cl_idealpitchscale "0"
cl_minimal_rtt_shadows "1"
cl_particle_snoozetime "0.166667"
cl_phys_props_enable "0"
stream_cache_high_priority_static_models "1"
stream_cache_preload_from_rpak "1"
stream_drop_unused "1"
stream_enable "0"
stream_memory "1"
stream_picmip "4"
anim_3wayblend "0"
ai_expression_frametime "0"
bink_materials_enabled "0"
bink_preload_videopanel_movies "0"
building_cubemaps "1"
csm_coverage "0"
csm_enabled "0"
csm_world_shadows "0"
csm_cascade_res "0"
csm_quality_level "1"
csm_renderable_shadows "0"
csm_rope_shadows "0"
disp_dynamic "0"
dvs_enable "0"
dlight_enable "0"
dof_enable "0"
dodge_viewTiltMax "0"
env_lightglow "0"
engine_no_focus_sleep "0"
fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "0"
fog_volume "0"
flex_rules "0"
flex_smooth "0"
g_ragdoll_fadespeed "10000"
g_ragdoll_lvfadespeed "10000"
hudchat_new_message_fade_duration "1"
host_threaded_sound "0"
host_sleep "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
lightmap_realtimelight "0"
lightmap_realtimeshadows "0"
lightmap_ambient "0"
mp_decals "0"
muzzleflash_light "0"
modeldecals_forceAllowed "0"
model_fadeRangeFraction "0"
not_focus_sleep "9999999999999"
nb_shadow_dist "0"
pvs_yield "1"
projectile_filltrails "2"
projectile_faketrails "0"
pertrianglecollision "0"
particle_dlights_enable "0"
particle_gpu_level "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0.1"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "1"
rope_rendersolid "0"
ragdoll_sleepaftertime "0"
sort_opaque_meshes "0"
ssao_enabled "0"
sssss_enable "0"
shadow_capable "0"
shadow_enable "0"
shadow_default_filter_size "0"
shadow_filter_maxstep "0"
shadow_maxspotshadows "0"
showfps_enabled "0"
showfps_heightpercent "0"
showfps_mouse_latency "0"
showfps_smoothtime "0"
showfps_spinner "0"
showhitlocation "0"
showmem_enabled "0"
shownet_enabled "0"
showsnapshot_enabled "0"
ssao_blur "0"
static_shadow "0"
static_shadow_res "0"
shadow_multisampled "0"
stream_mips_use_staging_texture "0"
shake_offsetFactor_human "0"
sleep_when_meeting_framerate "0"
sleep_when_meeting_framerate_headroom_ms "0"
tsaa_numsamples "64"
tsaa_curframeblendamount "0.05"
tf_particles_disable_weather "1"
tweak_light_shadows_every_frame "0"
tracer_extra "0"
violence_hblood "0"
violence_hgibs "0"
violence_agibs "0"
violence_ablood "0"
viewmodel_selfshadow "0"
viewmodelShake_sourceRollRange "0"
viewmodelShake "0"
vsm_ignore_face_planes "1"
vphysics_threadmode "1"

Message 6 of 15 (9,291 Views)
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Re: Launch Command -threads

★★★★ Apprentice

sorry to ressurect this thread, I realize its very old but i stumbled across it looking for the list of commands apex currently supports

i just wanted to point out that this response is so frustratingly  typical for EA/respawn, why not just say " yes the command works, it does this *insert explanation* "  or  "no it does not work" 


this awnser questions with a question * is just useless and all it does it make you seem like you don't know the awnser but try to mask it with a question..

I too want to know what commands are disabled by Respawn and/or EA... both the .cfg commands and the start up commands, by extention, Respawn (but not only respawn, same could be said about DICE) should include a list of working commands with its game and add commands that are disabled in the patch notes.

I have asked respawn in emails, in twitter posts and on reddit if they would just SHARE THE COMMANDS THAT STILL WORK AND WHAT EXACTLY THEY DO but structural refusal comes down to the same mentality that lets EA ask " did you check if you are connected to the internet" when people are complaining about connection issues... its just rude, sorry to say, and you guys are in desperate need of some capable community managers, after i saw a respawn community manager go into babyrage mode on reddit because some 12 year old salty gamers called him a bad word  i been amazed at the level of unprofessionalism one of the largest game publisher in the world seems to find normal.

*end rant*



@EA_Blueberry  kick this up to your bosses please.

Message 7 of 15 (6,358 Views)
0

Re: Launch Command -threads

Community Manager
@Major_Headhurt This is a nice feature to have and it's understandable to submit a request like this our way for improved performance. These commands aren't fully supported, thus we can't guarantee they'll work. If they do that's great though. Expectation wise, these commands are less universal and very specific to a small group within the community that will use them. The team uses these forums as part of their development process to gauge what areas of the game to focus on and devote their resources. This hasn't been the most popular request so if it were to be implemented down the line, I'd imagine we would need to see far more requests from the community. My only concern is that with certain config commands it could cause other things to break which they'll have to also consider taking resources away from delivering content and fixing other bugs to fixing new potential bugs for a feature not widely requested.
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Message 8 of 15 (6,296 Views)
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Re: Launch Command -threads

★★★★ Apprentice

@EA_Blueberry  

apologies for the late response

however, i totally disagree with your POV

you claim that its a small group within the community but i am curious where you base that on?

infact i know of no one not using any startup/console commands and/or modifications to the videoconfig.exe

2nd you claim " only concern is that with certain config commands it could cause other things to break"  which is true in the sense that often i see people using config files that make things worse, and that is EXACTLY the point i am trying to make... by not sharing that information with the community you actively make the expirience worse for a large number of players.

the root of the problem is obviously that apex without any modification runs like trash, the fps drops are as big as 80-100 fps (i just freshly installed windows/apex) and if the developers for whatever reason they might have decide NOT to allow you to disable those fps eating features ingame in the videosettings, then people will look to other ways to make their game playable....

the best example i can give for this is the amount of people (just like the person starting this topic actually) who use the startup command -high... this command goes around for a long time and in most cases it absolutely destroys the stability of the game (generally windows does fine with prioritizing foreground processes so it does not really help anyway, only potentially hurts)

the developer should either just release a .cfg for highest possible fps with all commands currently supported by the patch, or give us the tools to do this ourself... I feel its understandable that its not a day 1 priority, but come on.... we are years beyond launch now and the issues are at best the same, one could argue worse.

the only real improvement i have seen if nvidia reflex, for which we are all grateful but its an nvidia implemantion  brought forth by battlenonsense, so it would be unfair to pretend as if this is a apex feature.

on top of that, you kinda act as if its a esoteric part of the community that wants better performance/smoother gameplay, higher fps and lower frametimes.... it is not. everyone wants this, they just don't know how to get it... so often people ask me for .cfg files, however on a regular basis things change in apex which makes the old cfg not work well... its a time consuming thing to figure out which again, is not neccesry if every patchnote just came with a list of cfg commands and what they do.

OR.... just add those options to the video settings menu... even easier.

about "resources being taken away from delivering content and fixing other bugs"  ehm... yeah no... sorry but that does not fly here.
with the correct info at hand its literally a job of max 2 hours for one person to do once, then every patch someone needs to go over it for about 10 minutes to add/remove commands that changed because of the patch..

but hey, ill make you a deal... bring me into contact with one of the devs and ill do it for them Wink

because in my opinion, if you refuse to optimise your game, atleast give us the tools to do it.

Message 9 of 15 (5,799 Views)

Re: Launch Command -threads

★★★★ Apprentice

so yeah @TheUnknownMsx  if you did not figure it out yet, remove that -high command from startup Wink

Message 10 of 15 (5,785 Views)