September 2021
It took us (a squad of randoms) 9 rounds and almost 9k damage to defeat a team of cheaters Phase Runner, but we eventually did it! They used an arsenal of cheats: soft aimbots, wallhacking, possibly speedhacking when downed and DDoSing the server each time one of them was down to the point where the match started rubberbanding, while the ping was jumping from 50 to 160-170ms, all this until the round was finished or until they had successfully pulled off a revive or recharged their shields / health. But, as it is with most cheaters, their game sense was seriously lacking, so they were pretty vulnerable outside of their FOVs.
Too bad the in-game reporting system is awfully implemented, I barely managed to report one of them and it wasn't the most suspicious one( A Bangalore railing us from the distance, through smoke).
September 2021
October 2021
ive see at least 5 cheaters 2day so far 100 kills 3k banner and so on anti cheat needs to up their game.
October 2021 - last edited October 2021
@CAGOA34Digi has a limited range, besides the fact that you can't equip it on anything other than a P2020 / Mozambique in the first round. Also, death recap was showing a high amount of headshots each time. Many times they were shooting my cover, although I wasn't moving or trying to peak.
As for DDoS, the idea is to not crash the server, because that would end the match for everyone. Instability helps, it masks stronger aimbots and speedhacking and makes it hard to track targets or to push the enemy as the movement is all over the place due to prediction errors. Also, pretty sure it wasn't a typical network problem, as there was a pattern. For about 6 times in row, lag and high ping started right after that enemy Bangalore got downed and ,each time one of us got killed during that instability, it was very quickly, lin one short burst.
I've had tough matches in Arenas and they were very different. You don't get to unload a full devotion mag into the back of a skilled player.
October 2021
October 2021
October 2021