I went for a white/gold look. The Legion of Dawn vinyl looks very nice on this color scheme.
Previously I ran a black Interceptor with the N7 vinyl because of course.
My current Ranger build maximes weapon damage and my ultimate.
Grenade: Seekers -- I prefer Inferno grenades, but my Seeker offers +18% Weapon Damage
Assault Launcher: Pulse Blast with +20% Gear Damage, +20% Weapon Damage
Weapon 1: Thunderbolt of Yvenia marksman rifle (33% chance to deal large electric damage) with +150% Physical Damage, +25% Critical Damage, +9% Electric Damage, and +30% Repair Drop Rate
Weapon 2: Elemental Rage assault rifle (hitting Elite enemies increases elemental damage) with +21% (unspecified) Damage, +12 Max Armor, +10 Force, and +65% Ammo .... but I might switch back to the Papa Pump with total +105% Shield Max and +5% Electric Damage
Support: Bulwark Point with +6% Armor Max and +33% Luck
Components: Advanced Circuitry, Convergence Core, Firearm Calibration Core, Assault Rifle Ammo, Crossed Arms, and Marksman Rifle Ammo for a combined total of... +71% Ultimate Speed, +40% Ultimate Damage, +23% Critical Damage, and +18% Damage for Pulse Blast
With this build, I've been most hanging back and relying heavily on the Thunderbolt of Yvenia between ultimates. I love the Pulse Blast for shield breaking and detonations, though the Thunderbolt takes care of shields now.
When I carried the Papa Pump with double my current shield, I did more priming with a melee dive so the Interceptor in my group could melee after me for the detonation. That was a fun mission!
The ranger rocks. People keep complaining about specific MWs not being useful and their concerns seem legitimate on paper but I'm finding builds that I never would think work, work, work very well in fact. Try something new on a whim, take it in to GM2 freeroam and try out a dungeon. To really put it to the test. I found melee is completely usable as a ranger. Even without avengers boom with 2 charges, and cold blooded. Also a hover build is fun to play with, the components and weapons should be mostly obvious. Don't play how you're supposed to play, be creative and have fun with it and before you know it you have all new tactics and strategies that you'd never have seen without taking it into the action. Anyways, you've made an awesome game, well worth the wait and I know you'll be top of the heap by the end of summer.