January 2023 - last edited January 2023
So I fired a player guided missile at the moving helo, hit the helo and it does 20 damage.
In BF4 for the longest time that would kill a helo. It was a skillshot. You got rewarded for skill.
But I guess pilots have to be invincible now.
This game is ruined by the vehicles. Grossly overpowered. Helos should die to 1 non lock on missile. Tanks should be disabled with a rear shot. Killed with 2.
BF4 had the right balancing. Go back to that. Stop fluffing pilots!
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January 2023
@Random-541645 wrote:
BF4 had the right balancing. Go back to that. Stop fluffing pilots!
Try again in six days. The 3.2 class restructure will bring buffed anti-vehicle launchers.
I'm guessing the Dev's will use BF4 as the baseline for vehicle/anti-vehicle balance.
January 2023
January 2023
It did 20 damage and I assume like in previous games you need 100 to blow it up. 100/20 = 5.
I was having fun until I ran into the helos and you cannot kill them. Absolutely stupid balancing. Another year of playing BF1 it is!
January 2023
@Random-541645 wrote:
BF4 had the right balancing. Go back to that. Stop fluffing pilots!
Try again in six days. The 3.2 class restructure will bring buffed anti-vehicle launchers.
I'm guessing the Dev's will use BF4 as the baseline for vehicle/anti-vehicle balance.
January 2023
January 2023
It takes 4 missiles to down a vehicle that isnt a small vehilce (bug copter,bolte etc)
if you hit it with 5
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