February 2021
I continue to be interested in people’s opinion on this.
Forced SBMM seeks to make players play people in their skill range. The more aggressive the SBMM algorithm, the better the game is at making you face your doppelgänger.
The result of this gaming practice is that players across all skill ranges tend to win and lose at the similar ratios. This practice has been statistically proven to make the gaming developers/publishers more money by maximizing the retention of lower skilled players and thus maximizing profits. Of course, this comes at the expense of more skilled players, who now must play in tournament level matches every time they play. This issue exists in most modern games that utilize SBMM, not just Apex; it’s especially problematic in CoD.
So I ask again— should matchmaking in non-ranked modes be like this, knowing that it produces equal outcomes? I’m sincerely trying to have a meaningful conversation on this.
February 2021
Yes, but with wider skill range.
February 2021
In COD I was the kind of player to stop slaying and leave lobbies when my opponents are too weak. Pub stomping is dull to me so I'm in favor of equal match making.
February 2021 - last edited February 2021
@Axs5626Sxa5001what SBMM ????
https://youtu.be/d06ZX-VY198
https://youtu.be/w8Kr4eryoN4
https://youtu.be/JljJPWjIpYw
and there is more, every time I get a premade squad this happens, and am talking about gold lobbies.
imagine gold players get thrown into freaking preds, cheaters, selected, favored players just so they get pushed up more in ranked on the account of average players like us
February 2021
February 2021 - last edited February 2021
@maximas1986
I hear you, but it’s not like gold level players would be dropping into an entire lobby of preds— that’s just not statistically possible if lobbies were made randomly. Players would occasionally run into preds, but the entire lobby wouldn’t be comprised of them.
As it stands now, about 80% of my pub lobby has master/pred trails. Do you have any idea how nuts that is? Personally, I have plateau’d in skill. As a Masters player I am statistically “more skilled” than about 95% of the player base, but with a 1.5% win rate, I’m losing more than literally all of my friends— and they are pretty average at the game.
I feel like there is an undertone held by certain people that players of all skill should win and lose about the same, because that’s “fair”. I wouldn’t go so far as to say it’s an extension of “everyone gets a trophy”, but it certainly feels a bit like that sometimes.
If we think about “wins” as a resource, skilled players are the ones who would acquire most of this resource because they are more competent at the activity. I feel like aggressive SBMM in video games seeks to redistribute resources (wins) to less competent players.
Overall (Pubs and Ranked), shouldn’t a player who is better than 95% of the player base actually be winning SUBSTANTIALLY more than average players? Again, not in just Apex but in any game/activity.
February 2021
February 2021