November 2020 - last edited November 2020
@WreckingViActual "good" players, i let you believe that someone with silver movement is good xD
What im trying to say is that with some streamers some things dont add up properly
in the end its your opinion
but there is a mssive difference between people like her and people like Lyr1c Lou and aceu
If you dont see that then i dont know
November 2020
@DoYaSeeMe I have actually made and commented on many posts stating this very thing. You cant use other 3rd party software and expect an outcome worth the payment they receive. To catch a hacker you must hire a hacker. Who do they think builds anti cheat programs? This is done because they knew how it was being done and decided profit off it. Problem with 3rd party programs? They only do as they are designed to do. They look for cheats this way and that way. But is it checking this way? Because it didn't check that for other games.
Build in house is the solution. They need specific checks for how cheats are working. Velocity check. We have seen speed hackers last season and this season. A velocity check of run speed faster then at least octanes would be detected and instantly kicked/banned. Recoil checks. To do this the system would get reports of a said cheater. It will then compare hits on body to head for past 20 games. Due to the aimbot being programmed to do say 4 body then 2 head then return to body. This recoil pattern will be seen for all games and matched if the player they shoot at has the hp to withstand. This can easily be detected setting up a check like this upon reports. Wall hacks could be prevented but it would take quite some work recoding how things operate.
November 2020
November 2020
For pc detections it would need to be built in house as stated. there are many checks that could be added.
Velocity check: If the player can run faster then octane and the legend check shows he is not octane that's a instant kick and ban. Legends can only go so fast in game built logs can easily see and flag the velocity speed.
Way they designed aimbot it allows players to put in recoil pattern. The systems self-build program could cross-check said user after so many reports. this check would be checking for repeat recoil patterns due to user being able to set a certain hit miss ratio with head shot. This can be crossed checked across say 10-20 games and the system see's that it is indeed a repeat pattern meaning this person is using said cheat.
Wallhacks those just require a lot re-coding of how a lot things operate.
November 2020
November 2020
November 2020 - last edited November 2020
@E9ine_ACDoes it really matter what they do? They do one thing, the people who produce hacks will do another. That's not to say they should not try. But, I think it's going to be a constant battle no matter what they do.
November 2020
November 2020
Not just EA games but any popular online competitive game has cheaters.
They will always find a way around it.
Maybe EA/Respawn could stealth add server side detections. Below just examples.
i.e.
- Detection if X consecutive shots hit exact same pixel or defined pixel area on enemy model in less than X secs. Aimboting
- Any Crosshair movement above X speed has same consistent acceleration of X times in a row. Rapid player to player switching.
It would mean these detection methods are not to be publicised to be effective.
There is too much client side exploiting, so the server side has to have tweaked hidden rules.
Yes the hacks can be developed around this but it would make the hacks themselves constantly changing to hidden server side rules.
The last 10 secs before an auto ban needs to be clipped by EA/respawn to avoid dispute.
November 2020 - last edited November 2020
@matzesingt still aim skill is different than movement skill u can be good at one of them or both or nothing at all.
@WreckingVi still I don't trust anyone =p
as part of my life lessons I need to see him/her by myself but I don't want waste my time it's not my jop.