June 2020 - last edited June 2020
With the Release of The steam Version of BfN, i had thought that they were making a turn around, an effort to save the game and listen, i was however wrong. But then i found somethings i didnt remember, AI in multiplayer, If i wanted to play with ai, i would boot up GW2 and play solo or play the PvE (imo the best part of BfN)
Targeting, I could go into this with more detail. but its not worth my time and these people dont even deserve to be spoken about, literally every first or seconds game, BOOM im getting Targeted.
Emotes, Whats the Point of them in Multiplayer, all they lead to is Toxicity between the community.
Rux & The Rainbow star/Coin Problem, Again so something which has been widely talked about and feedback given by the community, and no response from developers about currency conversion as someone with 70 MILLION Coins And nothing to do with them. Basically a Pointless feature once your rank 1000 or something
To: EA and PopCap: Please, Listen to the community, Make the changes that need to happen, i KNOW every developer wants theyre game the best it can be, so why arent you making the changes to do so?
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AIs are the lesser of two evils. They have their faults but it's much better than doing a 2v3 in an empty turf or TV map.
People also complained about not having enough people in games prior to the AIs. This game isn't that popular where the games are guaranteed to always fill the lobby, so this is the compromise. And it's the best compromise we have.
June 2020
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June 2020 - last edited June 2020
@EnglishCranberry I agree & feel so much of what you're saying, but I think we have to accept the AI are needed at the moment & agree with @Shadowphinx101 & @mikepal19
Nobody really wants to have AI in PvP lobbies but given the fluctuations of the playerbase in some modes / regions or on certain platforms, they're a necessary evil.
Remember that period just before Christmas? EVERYONE finding only a handful of people in a lobby - and then finding players switching sides so the teams were completely unbalanced. And that was if you were "lucky" - some couldn't find lobbies at all.
If AI backfill is removed you're left with two options anytime there's a nosedive in the player population - one being the situation I've just described & the second being the devs needing to introduce a lobby queueing system for every match and I don't think many would be happy sitting there for goodness knows how long for a game to start, often only to find that someone got bored at the last second & quit (or disconnected) and the process needs to start again.
The system needs improving without a doubt & the AI behaviour tweaked but they're there for a reason & if the population improves we won't see them as much.
June 2020
At first, I didn't believe popcap actually made new lobbies out of no where, but since I'm actually paying attention to it, it's true.
This picture was one of the worse ones, but it's a picture of the start of a game after a very competitive match prior. This was the very start of the lobby where people hadn't left yet, it's how we were divided. Crazy.
It happens often, maybe after every 3 to 5 matches it will split the lobby. I thought this was unique to tourist trap but I guess it happens in other maps as well. Not good!