September 2019
Axis tanks have S mine launchers which make it exponentially harder for infantry to rush and blow them up. They also have the Zimmerit which make the sticky dynamite nearly useless.
Allied have nothing similar. It's much much much easier to rush an allied tank.. How is this balance? How is this fair? They are also prone to sticky dynamite.
this is a GAME, it's not WWII.. Both sides should be equally equipped and stand an equal chance of winning. The Valentina MK rocket launchers? They are useless against most infantry rushes. They can also damage/blow up your own tank. These are the reasons I log in and log right off after 15-20 minutes of play.
September 2019
Personally I really like the rockets on allied tanks. VERY effective against infantry, stronger than anti-personal mines and can also damage enemy tanks.
September 2019
I hate tanks in the game just spoils it tbh
September 2019
September 2019
Just use a diff strat
September 2019
I makes the destruction of a tank that much sweeter (^^,)
September 2019
I think there is a bigger inbalance with the planes: the Junkers-88 has TWICE the loadout compared to the Blenheim. How that is fair?
September 2019
I typically only play with axis tanks & getting destroyed by allied armor is fairly easy. Infantry posses a serious threat for both factions. Honestly I think tanks still need a buff. Tanks should be tough & feared. They shouldn't be able to be defeated by 2 soldiers. Planes, other tanks, launchers, dynamite, grenades, mines, anti-tank guns.... oh yea & also stationary weapons lol. The list on what can destroy a tank just keeps growing.
September 2019
Surviving in tanks is easy: just keep distance and NOTHING can kill you.... its even a bit OP.
I think tanks should have 2 people to operate them (one driving, one shooting) just like in Firestorm.
I often find myself shooting 2 rockets and throwing dynamite just to see a tank blow up my face.
September 2019 - last edited September 2019
Here is some survivability rules:
Rule number one - don't rush and keep distance
Rule number two - choose the right setup, e.g - don't play city maps with your Tiger-StuG-Gun Carrier, choose Valentine or Pz IV with shotgun (canister) ammo
Rule number three - check your surroundings frequently with third person view and radar - if there are no allied infantry around - you're in trouble