November 2018
Here are issues I have experienced with the game and some comparison with BF1:
Issue with Gameplay:
-Conquest within grand operations is too repetitive and takes away from the strategic, immersive gameplay Battlefield has been known for.
- Support and Medic class guns far overpower Assault class. (hit a medic 6 times and got a hitmaker of 99).
- Front gunner in tanks when aiming down on sight, the cross-hair disappears.
- All gunners for tank the direction of the gun when shooting is usually the opposite direction from where the bullets are flying out from.
- Top gunner on tanks are fairly easy for snipers to get head shots.
- Most of the maps are comprised of dark, alleys, dark underground tunnels, and bridges making it much harder to see the opponent.
- The start of each round, only two tanks and two planes are available to spawn into, make it 3 per vehicle and airplane, this would make a more chaotic gameplay.
- Main menu has the visuals of each company blurred or nonexistent at the start ( I will only see the gun but not the actual person holding the gun);
- On a rare occasion when my avatar is dead and waiting for a revive my body will sink into the ground thus making me compelled to deploy from the overview point.
- A lot of times my avatar has issues walking up and across some terrain, getting stuck on a mountain or a rut.
- the last round on rotterdam gives the Defense an overpowering advantage where they can hide in buildings and shoot the attacking team. (As an Attack on this map, I have yet to beat this round).
**** - Give us the ability to design the avatars for tankers and pilots, with different outfits, skins and helmets.
Comparison with BF1:
-No Elite Classes (Tank hunters, Sentry, Flametroopers; (Flametroopers were certainly in WW2, eg.: "Saving Private Ryan" opening scene;
- No Cavalry (but I do not care to expect this for a WW2 gameplay;
-No classic operations from BF1 (3 rounds to attack or defend), bring a mode whereas instead of 3 days to attack it could just be three round of attack or defend;
- Not enough in-map artillery compared to in the maps in BF1 (Italian mountains Grappa, Achi Baba).
November 2018
November 2018