September - last edited September
@RockDokRock https://steamcharts.com/app/1172470
Let me not comment on the statement, just look at the numbers.
September
September
It is logical that if there are huge drops on one platform, it is no better on others.
September
September
September - last edited September
@RockDokRock I don't know where these numbers come from, but if you can trust it at all, it means one thing - there is a huge problem on PC.
Within a few days, I remember the nicknames of people I played with, because they either join my team or kill me. This means that there are a lot of repeat people in my lobby.
Maybe it's different on consoles, but PC is suffering a lot at the moment. PC is totally infected with cheaters
September
The game is 95% cheaters. If they did something to prevent cheating, they wouldn't have enough people to have any games being played. Ques would take forever if they got rid of the cheating. Just look up cronus zen. Not to mention modded controllers. If you play apex and you're not cheating, expect to die fast.
September
September - last edited September
So I have been thinking about this a lot, because netcode is something I am deeply interested in.
If the Server is the exclusive authority to adjudicate damage, then a Client (Console, PC) could not cheat in any way to tell it that a single shot was adequate (unless we are talking Kraber head shot...).
If the Client is able to actually convince the Server that one shot did like 400 damage, say, then the netcode isn't the issue, the dev team is.
But it is more likely that the netcode in its attempts to "catch up", so it compressed shots together (since the Server gets data with a different time stamp and must smooth out the events in shorter time span). If that is the case, the report should not show just one shot, but how ever many would be necessary. That is different from you "hearing" a single shot.
@RockDokRock, I can't understand the attraction to FortNite. It is like playing Mario Brothers. How is it number one played game?
September
PC is brutal right now.
Matchmaking and cheaters have been issues since I started in S8 but I think S20 wa the real turning point.
I have little faith in Respawn turning it around either. They core issues of matchmaking, cheaters, smurfs, server performance, and audio have remained unchanged for years while they do things like rework the achievements menu and fail to add QOL features that have been asked for forever. At this point they'll just pump out modes, skins, and legends until people stop paying for them. It's honestly amazing to me that anyone is still spending money on Apex coins given the state of the game, but I guess lots of people have more money than sense.