March 2020
March 2020 - last edited March 2020
Armor needs to be nerfed in one aspect, when you kill someone and pick up their armor it should be damaged already and have to recharge over x amount of time.
For example:
You pick up purple shields off a death crate, instead of getting 100 shields immediately you get 50 shields and it takes 3 seconds per bar to fill up, totally 6 seconds to get full shields, provided you dont get hit, if you get hit the recharge sequence stops and that is you shields until you restore them youself.
I was thinking something like this.
White shield is 25
Blue is 25
Purple is 50
Gold is 50
Red is 75 (if they keep evo shields that is)
Each bar takes 3 seconds to fully charge with no delay, and the recharge is an amped version of wattsons ultimate.
Another issue i have is the legends, i think every legend should be the same size, rather than balancing them based on their hitbox size. Becauce both Gibraltar and caustic taking less damage because they are bigger is stupid, especially when its damage reduction to every type of damage in the game not just bullets.
And whatever the hell this bug is:
March 2020
March 2020 - last edited March 2020
@iBlockHead Only when it comes to looting it from a death box, ones that spawn in the world start full
I've both lost and won gunfights from swapping armor mid fight.
March 2020
March 2020 - last edited March 2020
@iBlockHead There is not much to learn when it comes to armor swapping it's really simple to do
This game is terrible for third parties, one of my least favorite things about this game