May - last edited May
@ha6hk3w77mwjI don’t just read on here 🙄
Vast majority of gamers are casual. Vast majority that buy and play F1 games are casual. They don’t play enough to be ready to pay out for VR until it’s the must have. Currently it isn’t.
May - last edited May
@ha6hk3w77mwj wrote:
@ScarDuck14The point is if no one makes games for vr nobody is going to buy vr and if nobody is buying vr nobody will make games. However they have developt vr for pc so it’s not like they need to start from scratch for psvr2
VR was introduced on PC where there was a larger established interest in VR. Also note that F1 22.in VR on PC has not been very successful overall from what I can tell.
To go back to one of your earlier replies, sales/revenue will absolutely be the ultimate deciding factor, but this can be taking a long term view rather than immediately being profitable. My guess is that PSVR2 support will come in time but my points as to why it hasn't with F1 23 remain valid I feel.
May
May - last edited May
@ha6hk3w77mwj wrote:
@Ultrasonic_77I respectfully disagree with you point for reasons mentioned before
I don't think PSVR2 dev kits were even available to non-first-party studios when F1 23 development started.
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@Ultrasonic_77I don’t know if they were or not… But do think it’s will be Sonys own studios that will be the main factor on how quickly the player base grows. Which is a huge plus for psvr2 as there are many. If they knock it out off the park like GT7 then more people will invest in VR. But don’t expect to see this until next year.
NFS Unbound is I suppose a test case for EA as it’s new gen only…. Sales suffered hugely for it. So launching a game for still a small player base on PS5 along with an even smaller VR player base? Nope
May
Well... sales/revenue will absolutely be the ultimate deciding factor.
Agree... almost.
But what if we look about sales from different angle? I mean - how many EA loses, not adding support for PSVR?!
Of course - if there's no VR support for PC version, then it's totally understandable, that EA will not invest in making ONLY PSVR2 version... But - if F1 have VR support for PC version, then I'm pretty sure, that making PSVR2 version isn't so big investment, that it will not worth for EA.
For me it is simple - GT7 "ruined" me! I will never buy any game without PSVR2 support anymore. For example - I bought every single release F1 series since 2008 I guess. I will definitely skip F1 23, if it will not support PSVR2.
May
May
Of course, every PSVR2 owner isn't racing genre fan. (but I'm pretty sure, that most PSVR2 owners got GT7).
But even if there are only 20% or even 10% PSVR2 owners, who like to play racing games, then I'm quite sure, that most of them will skip new racing games, if theres no PSVR2 support.
I don't know, how many PSVR2 are sold... Some say 200 000, some say 300 000, same say more... But even with 200 000 sold PSVR2, I guess it's potentially 10 000 to 50 000 buyers lost for F1 23....
(maybe I'm totally wrong, of course).
May
May
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