Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

by Grekinski
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Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★★★★ Pro

@Nykara360 wrote:

 There is minor scanning in andromeda compaired to ME2. You also don't even have to do it if you dont want.

The Nomad handles way better than the mako ever did and you dont go into 100 of the same bunker, you fight uptop on planets where the terrain is vastly different and much more eye pleasing.
All the side quests are voiced, unlike previous games. They also give you more info and detail into andromeda and the planets - kinda needed since we know nothing about them.
I hated the linear existance of ME3. It even made the game way too short. It even felt too short compaired to the others. This way of giving extra to make the game last longer, far more preferable to the 100 of the same bunkers or hours scanning planets for resources. I didn’t even get bored doing the side quests, not even the second time through.

P.S. the whole game, the whole reason for going to andromeda is exploration. To see whats out there .. it would then make zero sense to just not go see whats out there once you arrive. 

 


You don't have to scan ME2 either, although the consequences there are dire if you don't. The process in ME2 is annoying and boring, yet, it has consequences if you don't. In MEA, you can skip, as you said, and it's fewer, and there's no impact if you don't, so why do they even bothered adding it, adding the annoying part and not the useful one?

 

Thank God they improved graphics and vehicle handling! It shows that something improved in 10 years. And of course it bores, today, getting the same bunker many times. Differently from you, though, I got bored of the quests in Andromeda while I was doing them, because, frankly, you can attest yourself, ain't them all the basically the same fetch, scan, kill and puzzle formula on all planets? They only changed the dialogue voices, the eye candy landscape and the label of things. All planets have the same basic layout of things to do, only the illusion they are really different from the repetitive bunkers all over again. I would hope for a shorter game with less repetitive things. But alas, that's what we got. I think the game would provide a better and unique experience if they had only 1 big planet that had you doing really unique tasks, side-quests and whatnot, instead of generalizing and streaming a couple of formulas and disguising them with different colours and voice acting. This matter is a feature in Open World games, because you are not story-telling the game any more, which is something I miss from previous games, and I'm sure many others are on the same boat.

 

I get your point on ME3. Although the length of the game didn't bother me much, it felt urgent. I'm sure that was their point, as the point you are explaining on your Andromeda P.S.. Whilst I still think the game gives you too much slack on the urging matter at hand to help the Nexus – Addison insistently reminding you they are starving –, ME3 had you focused from beginning to end on your task, which didn't require you to dawdle and sightseeing. If you get the point on exploration on Andromeda, you get the point on the urgency at ME3, even if you didn't like it, right? Still, Citadel helped prolonging a bit our demise in an elegant and nostalgic manner. ^_^ I just so hope MEA get on track that will allow luxuries such as that.

 

And don't get me wrong. What I'm pointing out is that many 'flaws' or things many people complained on games back then RETURNED, for no apparent reason, whilst others were improved (which was the least to be expected, really) and some were moved around. Like the banter we had in the lifts back in ME1 when going around the Citadel; even then, you prove Saren's guilt only by strolling about the place, which is kinda lame. Now the banter happens in the Nomad, which makes our travels less boring. It's an improvement as well, a way to have some content on the travels, but it's also an obvious expiation showing they know walking around the Nomad, as well as it was in the Mako, is prone to get tiresome.

 

I wished MEA had more of itself, and less of other games. It looks like a soup of features blended together. Too slapped on the make-up too.

Message 41 of 56 (598 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★★ Apprentice
Exactly. Eos, first outpost after months of surviving desperation and caos in the Nexus. The first thing you do is wasting resources that are needed and getting drunk. Completely professional.
And there are a lot of things that can be mentioned, like they comments Sara does to the threatening the leader in the kett base on Eos does. Is the first leader you encounter and you mock at him not knowing whay you're facing.
Message 42 of 56 (585 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★ Pro

Hehe, Divergent. Yeah, I have to say that the 100 is a better series in that respect also with younger characters, although it mixes in older generations quite well as well.

 

I do wonder about this younger crowd thing though. Over the years you hear things like the average age of gamers going up while game makers seem to be looking at the younger generations more. Maybe they're having a hard time striking a balance there. I can't expect a game maker to just keep upping the age either but I do suppose that with such serious topics as ME games treat, a little bit of seriousness makes sense.

 

Ryder for me is on the border and it's still alright, but the general tone is light and it makes it feel like there isn't really anything really bad going on. The Reapers felt like a threat, the Kett...well even the name doesn't sound ominous. Let's market them with some Heinz Tomato Kettsup or something.

 

I do see Liam as an attempt to appeal to the younger millenials though. Maybe it works for them. I dunno. I just hope that ME:A and what comes after is allowed to grow up just a little and that on a shorter notice we are allowed to make good looking characters again.

Message 43 of 56 (580 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

[ Edited ]
★★ Pro

@PandaTar wrote:

@Nykara360 wrote:

 There is minor scanning in andromeda compaired to ME2. You also don't even have to do it if you dont want.

The Nomad handles way better than the mako ever did and you dont go into 100 of the same bunker, you fight uptop on planets where the terrain is vastly different and much more eye pleasing.
All the side quests are voiced, unlike previous games. They also give you more info and detail into andromeda and the planets - kinda needed since we know nothing about them.
I hated the linear existance of ME3. It even made the game way too short. It even felt too short compaired to the others. This way of giving extra to make the game last longer, far more preferable to the 100 of the same bunkers or hours scanning planets for resources. I didn’t even get bored doing the side quests, not even the second time through.

P.S. the whole game, the whole reason for going to andromeda is exploration. To see whats out there .. it would then make zero sense to just not go see whats out there once you arrive. 

 


You don't have to scan ME2 either, although the consequences there are dire if you don't. The process in ME2 is annoying and boring, yet, it has consequences if you don't. In MEA, you can skip, as you said, and it's fewer, and there's no impact if you don't, so why do they even bothered adding it, adding the annoying part and not the useful one?

 

Thank God they improved graphics and vehicle handling! It shows that something improved in 10 years. And of course it bores, today, getting the same bunker many times. Differently from you, though, I got bored of the quests in Andromeda while I was doing them, because, frankly, you can attest yourself, ain't them all the basically the same fetch, scan, kill and puzzle formula on all planets? They only changed the dialogue voices, the eye candy landscape and the label of things. All planets have the same basic layout of things to do, only the illusion they are really different from the repetitive bunkers all over again. I would hope for a shorter game with less repetitive things. But alas, that's what we got. I think the game would provide a better and unique experience if they had only 1 big planet that had you doing really unique tasks, side-quests and whatnot, instead of generalizing and streaming a couple of formulas and disguising them with different colours and voice acting. This matter is a feature in Open World games, because you are not story-telling the game any more, which is something I miss from previous games, and I'm sure many others are on the same boat.

 

I get your point on ME3. Although the length of the game didn't bother me much, it felt urgent. I'm sure that was their point, as the point you are explaining on your Andromeda P.S.. Whilst I still think the game gives you too much slack on the urging matter at hand to help the Nexus – Addison insistently reminding you they are starving –, ME3 had you focused from beginning to end on your task, which didn't require you to dawdle and sightseeing. If you get the point on exploration on Andromeda, you get the point on the urgency at ME3, even if you didn't like it, right? Still, Citadel helped prolonging a bit our demise in an elegant and nostalgic manner. ^_^ I just so hope MEA get on track that will allow luxuries such as that.

 

And don't get me wrong. What I'm pointing out is that many 'flaws' or things many people complained on games back then RETURNED, for no apparent reason, whilst others were improved (which was the least to be expected, really) and some were moved around. Like the banter we had in the lifts back in ME1 when going around the Citadel; even then, you prove Saren's guilt only by strolling about the place, which is kinda lame. Now the banter happens in the Nomad, which makes our travels less boring. It's an improvement as well, a way to have some content on the travels, but it's also an obvious expiation showing they know walking around the Nomad, as well as it was in the Mako, is prone to get tiresome.

 

I wished MEA had more of itself, and less of other games. It looks like a soup of features blended together. Too slapped on the make-up too.


I guess everyone has different tastes. I didn’t find driving around the nomad to be tiresome because there was so many amazing scenaries to see across the planets and because it handles well theres zero frustration. While there are a few of those find three devices etc in camps quests it didn't feel like too many - most of the i found on the way to other quests and a lot of the quests from npcs i found diverse enough to be interesting. Some made me laugh, some totally creeped me out and others added to MEA lore. Maybe playing on normal made it less bothersome, didn't have to deal with bullet sponge npcs, just enjoy the exploration and stories.

Message 44 of 56 (571 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★★★ Pro

@EgoMania wrote:

Hehe, Divergent. Yeah, I have to say that the 100 is a better series in that respect also with younger characters, although it mixes in older generations quite well as well.

 

I do wonder about this younger crowd thing though. Over the years you hear things like the average age of gamers going up while game makers seem to be looking at the younger generations more. Maybe they're having a hard time striking a balance there. I can't expect a game maker to just keep upping the age either but I do suppose that with such serious topics as ME games treat, a little bit of seriousness makes sense.

 

Ryder for me is on the border and it's still alright, but the general tone is light and it makes it feel like there isn't really anything really bad going on. The Reapers felt like a threat, the Kett...well even the name doesn't sound ominous. Let's market them with some Heinz Tomato Kettsup or something.

 

I do see Liam as an attempt to appeal to the younger millenials though. Maybe it works for them. I dunno. I just hope that ME:A and what comes after is allowed to grow up just a little and that on a shorter notice we are allowed to make good looking characters again.


As long as the endings aren't:

 

A) I defeat the Benefactor in a Krogan style slapfight and merge with SAM to control the Kett through Remnant tech. (blue)

B) I arrange for 100,000 vaccines to be distributed to prevent TH-314/AEND but subcontract production out to the lowest bidder - the Cardinal. (green)

C) I defeat the Kett by arranging for one final suicidal shuttle crash with the explosion filmed over my shoulder. (red) 

Message 45 of 56 (557 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★★ Pro

@EgoMania wrote:

Hehe, Divergent. Yeah, I have to say that the 100 is a better series in that respect also with younger characters, although it mixes in older generations quite well as well.

 

I do wonder about this younger crowd thing though. Over the years you hear things like the average age of gamers going up while game makers seem to be looking at the younger generations more. Maybe they're having a hard time striking a balance there. I can't expect a game maker to just keep upping the age either but I do suppose that with such serious topics as ME games treat, a little bit of seriousness makes sense.

 

Ryder for me is on the border and it's still alright, but the general tone is light and it makes it feel like there isn't really anything really bad going on. The Reapers felt like a threat, the Kett...well even the name doesn't sound ominous. Let's market them with some Heinz Tomato Kettsup or something.

 

I do see Liam as an attempt to appeal to the younger millenials though. Maybe it works for them. I dunno. I just hope that ME:A and what comes after is allowed to grow up just a little and that on a shorter notice we are allowed to make good looking characters again.


I was born in 1977 ... and I adore Liam ! I think he appeals to those who really like to dig under the surface of a character instead of taking them at face value. Much like Kaidan, Blackwall, Fenris, Zevran etc..
Message 46 of 56 (546 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★★★ Pro

i do find liam a little annoying when he's digging into the other team members, without cause... though he reminds me of an irish friend of mine, even the "because i shot him in the face" line reminds me of him. and he was late 20ish, like 26 or so. but that was a few years ago... ok, nearly 20 i guess.

Message 47 of 56 (535 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

[ Edited ]
★★ Pro

@CasperTheLich wrote:

i do find liam a little annoying when he's digging into the other team members, without cause... though he reminds me of an irish friend of mine, even the "because i shot him in the face" line reminds me of him. and he was late 20ish, like 26 or so. but that was a few years ago... ok, nearly 20 i guess.


People fail to see that the only one he digs first is Peebee. The others go at him before he even says anything. Vetra goes at him anout his shields, which is how the thing with her sister starts. Cora is constantly riding him about combat stuff. He and Jaal get along fine. He goes at Peebee because he doesn't trust she'll stick around. I havent played drack enough yet to see how he gets along with Liam.
P.S. if anyone has a reason to be salty at the others its Liam because they don't let up.
Message 48 of 56 (524 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

[ Edited ]
★★★ Pro

IMHO, they weren't cutting into liam at first... they were primarily just pointing out he was taking too many risks in combat, or at least to my best recollection.

Message 49 of 56 (509 Views)

Re: Did ME:A aim at the younger crowd ruin the game? My thoughts.

★★ Guide

@CasperTheLich wrote:

IMHO, they weren't cutting into liam at first... they were primarily just pointing out he was taking too many risks in combat, or at least to my best recollection.


Agreed and my point remains. He doesn't act like the crisis specialist he claims to be.

Message 50 of 56 (506 Views)