May 2022
May 2022
May 2022 - last edited May 2022
If it turns out that a 2 or possibly 3-stop can be just as effective as a 1-stop, because of tyre wear in-game... I'd be okay with that.
I know they 1-stop most of the time irl, but it's so damn boring. Gimme some strategy choices F1
May 2022
The AI will use the default preset assigned to players at each track. So Monza you will have maximum top speed preset, I think it is preset 5, and Monaco will be Maximum Downforce, which should be preset 1.
Now when you go to each track, one of the 5 presets will be the default one. It will not default to the default/balanced preset 3 anymore.
So if you want to be racing against ai with the same setup, i recommend just using the assigned preset by default. Or at least make minimum changes.
May 2022
@DavidG53 wrote:The AI will use the default preset assigned to players at each track. So Monza you will have maximum top speed preset, I think it is preset 5, and Monaco will be Maximum Downforce, which should be preset 1.
Now when you go to each track, one of the 5 presets will be the default one. It will not default to the default/balanced preset 3 anymore.
So if you want to be racing against ai with the same setup, i recommend just using the assigned preset by default. Or at least make minimum changes.
Great, that sounds pretty good, nice shot!
May 2022
May 2022 - last edited May 2022
Just a question on engine braking, will it be more effective this year, or will we have to brake way too much as in F1 21 to slow down the cars again?
Also are there any plans on giving us multiple engine braking options for F1 22, or future F1 games, that we can then change on the fly on track (similar to how we can already change the brake bias and differential)?
In my opinion, that would be a cool feature to have, and it certainly would enhance the simulation and immersion of the game for sure.
May 2022
@RedRevNow wrote:
Just a question on engine braking, will it be more effective this year, or will we have to brake way too much as in F1 21 to slow down the cars again?
Also are there any plans on giving us multiple engine braking options for F1 22, or future F1 games, that we can then change on the fly on track (similar to how we can already change the brake bias and differential)?
In my opinion, that would be a cool feature to have, and it certainly would enhance the simulation and immersion of the game for sure.
The engine brake is one of the values that come directly from real data of F1 teams, therefore there is nothing to correct on this aspect.
Also I understand your point, but I am not going to add an option because it will be an easy feature to exploit.
May 2022
May 2022
Hello everyone
Meanwhile, thank you for answering our questions is curiosity with so much patience. This year we will see the resolutions like Alex that does not warn you of the various breakups? voice support on ps5? and I ask how curiosity if we will see a different pilot-to-pilot wear in online races.
Ps:I apologize for the uncorrect English.
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