May 2022
May 2022
@mariohomoh wrote:
@DavidG53 próxima vez que eu for à Europa darei um jeito de levar pão de queijo pra você. Os correios europeus que se virem!
Back on topic, does the game take into account camber setting when computing tyre wear? As in there being a sweet spot for each track (and driving style), given how both too much and too little camber can increase tyre temperature and degradation? Or is tyre wear just generally bound by suspension stiffness plus tyre pressures?
Hahaha obrigado! Se conseguir requeijao tbm :D
It does, but is an area that needs improvements. Tyre pressure is the most effective and dynamic atm
May 2022
May 2022
May 2022 - last edited May 2022
@DavidG53Yeah thats why i suggested weight to simulate race pace, especially taking race length into account, better tyre wear can be a negative for AI. In 25% races this can cause an AI car to pit early (due to a bit higher tyre wear) and get the undercut, therefore staying ahead and the car with better tyre wear cant overtake due to too little difference. PS. this might change in F1 22 if the AI react properly to the low temps after pitting🤔
I fully understand that its a very complex and difficult thing to simulate in the game, just a fan of more variety from each qualifying to the next, each race to the next, independant of upgrades. There are things that make it "fairly" easy but are not true to reality.
And yes totally understandable with Mexico, hoping for the best for the next game :D
May 2022
May 2022
@mariohomoh wrote:
@DavidG53 haha will do my best!
Counting the days for when the Suspension Geometry tab will throw the "right right left left" people out for a ride!
It's a shame that all these great details and improvements in the sim side of things tend to fly over the head of the general player base. I'm loving how every single change being discussed here is pushing the game to be more realistic and the current shortcomings are being worked on or at least acknowledged.
@ActuallyImJulie tyre wear is tricky in that we can get it either from heat (in that higher pressures would be conducive to higher wear rate as it increases carcass temps) or from from flexing and twisting against the tarmac (in that higher pressures would be conducive to a lower wear rate as it makes for a more rigid sidewall).
It was always hard for me to say that the game got it wrong. If anything I always thought the games were too lenient with the whole wear thing and did not make it the cut-throat balance game that it is in real life.
Agree 100%, is very hard to get tyre pressure right. They have been tweaked thanks to more detail in the tyre model. Should make more sense.
A short real life story to share with you guys, I have been doing quite a bit of karting practice lately, back to my roots lol, and I find tyre pressure that used to work for me, don't work anymore, because of my weight, emh, got heavier since my karting days, 20 years ago :D. Had to bump up by 5 psi my usual tyre pressures for example. Even though everyone at the race track has been telling me that I am running way too high tyre pressure, the laptimes are saying I am up to half a second quicker and more consistent.
May 2022
May 2022
May 2022
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