September 2019
I have a difference of opinion that won't be a popular one.
I like the idea of a damage meter.
Here are my thoughts
What are the chances that your health bar actually goes to zero. Not likely based on shown gameplay. They tell you Rhinos are coming. They tell you Spikes are on the way. The helicopters don't hit you and the aggression level even on heat level 5 was moderately aggressive at best. I'm not sure anyone will have trouble maintaining your hr long pursuits unless you are truly having a bad day. There wasn't even any real damage from driving through standstill objects. Oh I forgot, your tires re-inflate giving you opportunity to find a gas station.
its Survival mode now. I speak for myself but I enjoy the idea of risk and reward. Stay way from higher heat levels if you can't drive or don't want to risk it. This adds more challenges for those of us looking for something more from need for speed other than... you drive forever with no real threat of ever being detained or losing anything. I'm not sure if the health bar should be implemented with All drive unless they give you lots of it because of trolls but I get bored quickly driving without a care in the game because it has no consequences. This raises the Stakes. Judging from the gameplay again, there isn't a very real threat even with this mechanic outside of AllDrive drivers hitting you.
Maybe we have two gameplay modes that where one has no health meter and the other does. Again I'm not sure this should be added in multiplayer/All-drive unless there's a lot of it.
Don't get me wrong I see where the damage/ health bar can become problematic as you all have shared your thoughts. I'm just not sure its as problematic as some of you think it will be without actually playing the game. The cops don't appear to have a smart AI. Maybe your health gets upgraded as you progress same as nitrous and other things. The only pain in the butt part of it really in my opinion, is whether you get health depleted for attacking back by ramming cops or others. Thats the real question. I would want to be able to ram something without penalty to health.
I know you guys will shred me for this so I'm prepared.
September 2019 - last edited September 2019
Unfortunately, much to my ire too, it was outlined in a Gamescom interview that it is more about running now, and the collisions will ultimately be damaging so battling cops will no longer be possible at the same enjoyable extent as in the past.
Repairs ARE limited, you can't spam them like Rivals and your night is truly finite, whether you rush back to the safe house on Heat level 3 feeling underwhelmed, or following a cheap cruise missile tactic (courtesy of FVPD AI which might be reused, adding to the long list of things that are being recycled) and ending up in the back of a squad car. The risks seem minimal, you lose some bank, exactly how much is unknown but this will ultimately be a minor setback similar to Payback making you restart the event.
In fact, in a community poll by LP-RipperTV 24, I'm very pleased to announce that the damage bar was the change most players would make at a healthy 23%, taking the majority (bar "Other" which is a LOT of individual complaints) whilst others remained in single digits or significantly less.
It should be noted that the re-inflates are optional (fortunately), but these little "auxiliary parts" are all too reminiscent of Rivals. I have nothing against Rivals at all! However, the sheer amount of hatred from the community it gets for things like the racer pursuit tech, the hyper-aggressive RCPD, and the damage system... It can only be compromising for NFS Heat to share features with a game that seems so hated.
Overall, your points are great observations, but there is more to NFS Heat than all of us combined know. I merely don't want GHOST to throw it away again. My and others faith in them have utterly diminished over time, yet people are very willing to believe this is a comeback, almost too easily. We'll have to see, I suppose we should wait, though whilst providing contributions where necessary.
Rest assured, I won't disrespect you for having an opinion. I'll just have to disagree and try to change your mind, or at least ask why you'd be contrary. No worries though, I won't shred you!
September 2019
People against the damage bar! Have I got news for you?!
Our efforts have been recognised, not only as a group of like-minded people on EA Answers HQ, not only as a majority in a community poll, but now by a major NFS YouTuber's video. LP-Ripper has delivered, but his summary is merely the tip of the iceberg of the consequences that the damage bar holds. Keep up the great work, regardless of what you believe!
I promise I will endeavour to rid Heat of the limiting factor on pursuits. I'd also like to thank everyone on the thread for their points of view, contributions, and truly awesome support.
Video link: https://youtu.be/54JkMlie3a4
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Neither Criterion, nor Ghost Games evidently, were the best choice. I would like to think we don't have to stick to the root of the series all the time, but more rather use it as a guideline. To keep the fundamental principles of the series there, but also not to go to the other end of the spectrum and start abusing the NFS name, just so you can sell something that isn't really what you call it. That doesn't mean making a non-freeroam cops F&F with micro-transactions! Nor does it mean introducing a poor handling model that just so happened to set the trend for the next seven (possibly nine) years. It's almost too difficult to keep up with everything, like I said, one step forward, two steps back; a new glaring flaw with each release.
We know something needs to change, but I guess none of us know exactly what it is yet. It doesn't stop people from guessing what that is and then having their opinion criticised endlessly. Doesn't matter too much though, the mission against the damage bar is making steady progress, and I hope for you that NFS will continue to move closer towards it's root!
"All is but toys."
September 2019
September 2019
I know, and I completely understand. I feel for the fans who've been here longer than I have, a great amount of sympathy, and respect their wishes for a game that suits their wants and needs.
As well as that, the implementation of the Black Box era (or "Underground theme") is definitely something that I am beginning to question. Having played my copy of NFS Most Wanted 2005, without wishing to downplay the innovation of the pioneer games of NFS, I realise that it is so good that it simply can't be replicated nor can the success it had. It was amazing for it's time and continues to better many of more recent NFS releases, even if you disregard the cult following.
You have my sympathy for your patience. I can agree that the Underground theme isn't necessarily the right direction, as it will never truly be the same as before, but a remake isn't feasible nor necessarily right either.